標籤:
概要 使用NSThread的例子,線程建立、啟動、線程同步、鎖、線程的互動,需要注意的時線程的互動,因為IOS規定只有主線程能夠修改UI,所以如果子線程要修改UI的話,需要與主線程互動,即調用方法- (void)performSelectorOnMainThread:(SEL)aSelector withObject:(id)arg waitUntilDone:(BOOL)wait;實現
範例程式碼
//// ViewController.m// NSThreadDemo//// Created by wangwei on 14/12/31.// Copyright (c) 2014年 arbboter. All rights reserved.//#import "ViewController.h"@interface ViewController (){ NSMutableArray* sellTicketThread; NSCondition* sellTicketCondition; NSInteger numberOfSellThread; NSInteger nunberOfTickets;}@end@implementation ViewController- (void)viewDidLoad{ [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. sellTicketThread = [[NSMutableArray alloc] init]; numberOfSellThread = 3; nunberOfTickets = 24; /** create thread */ NSThread* sellTicket = nil; for (NSInteger i=0; i<numberOfSellThread; i++) { sellTicket = [[NSThread alloc] initWithTarget:self selector:@selector(sellTicket) object:nil]; sellTicket.name = [NSString stringWithFormat:@"Ticket Windows %ld", i]; [sellTicketThread addObject:sellTicket]; } /** create thread condition */ sellTicketCondition = [[NSCondition alloc] init]; /** start all thread */ for (NSThread* t in sellTicketThread) { [t start]; } self.messageTicket.frame = CGRectMake(0, 20, 330, 600); self.messageTicket.text = @"Welcome to 12306.\n"; self.messageTicket.textColor = [UIColor blackColor]; self.messageTicket.editable = NO;}- (void) sellTicket{ NSString* message = nil; BOOL bRun = YES; while (bRun) { [sellTicketCondition lock]; if (nunberOfTickets>0) { nunberOfTickets--; message = [NSString stringWithFormat:@"[%@] get ticket %02ld. [%02ld Left]\n", [[NSThread currentThread] name], nunberOfTickets+1, nunberOfTickets]; } else { message = [NSString stringWithFormat:@"[%@] Sorry, but we have no ticket lefy.\n", [[NSThread currentThread] name]]; bRun = NO; } /** 子線程不能修改APP的UI的, 所以需要主線程修改 */ [self performSelectorOnMainThread:@selector(addMessageToView:) withObject:message waitUntilDone:YES]; [sellTicketCondition unlock]; /** wait for a moment */ sleep(arc4random()%5+1); }}/** 互動資訊 */- (void)addMessageToView:(NSString*)message{ self.messageTicket.text = [self.messageTicket.text stringByAppendingString:message];}- (void)didReceiveMemoryWarning{ [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated.}@end
結果展示
主要方法列表
//返回當前線程+ (NSThread *)currentThread; // 通過類方法建立一個線程+ (void)detachNewThreadSelector:(SEL)selector toTarget:(id)target withObject:(id)argument;// 判斷是否為多線程+ (BOOL)isMultiThreaded;- (NSMutableDictionary *)threadDictionary;+ (void)sleepUntilDate:(NSDate *)date;+ (void)sleepForTimeInterval:(NSTimeInterval)ti;// 退出線程+ (void)exit;// 線程屬性值+ (double)threadPriority ;+ (BOOL)setThreadPriority:(double)p ;// 線程函數地址+ (NSArray *)callStackReturnAddresses;// 設定與返回線程名稱- (void)setName:(NSString *)n;- (NSString *)name;// 線程堆棧- (NSUInteger)stackSize;- (void)setStackSize:(NSUInteger)s;// 判斷當前線程是否為主線程- (BOOL)isMainThread;+ (BOOL)isMainThread;+ (NSThread *)mainThread;// 線程對象初始化操作 (通過建立線程對象 ,需要 手工指定線程函數與各種屬性)- (id)init;// 線上程對象初始化時建立一個線程(指定線程函數)- (id)initWithTarget:(id)target selector:(SEL)selector object:(id)argument;// 是否在執行- (BOOL)isExecuting;// 是否已經結束 - (BOOL)isFinished;// 是否取消的- (BOOL)isCancelled;// 取消操作- (void)cancel;// 在主線程上執行aSelector所對應的代碼,因為有些代碼只能在主線程上執行,比如修改UI- (void)performSelectorOnMainThread:(SEL)aSelector withObject:(id)arg waitUntilDone:(BOOL)wait;// 線程啟動- (void)start;- (void)main; // thread body method
IOS多線程開發之NSThread