標籤:quit ini set back nat obj local filename ges
這裡下載一個gameobject的庫,封裝了向量計算
#_*_coding:utf-8_*_from gameobjects.vector2 import *background_image_filename=‘./images/sea.jpg‘sprite_image_filename=‘./images/fish.png‘import pygamefrom pygame.locals import *from sys import exitpygame.init()screen=pygame.display.set_mode((640,480),0,32)background=pygame.image.load(background_image_filename).convert()sprit=pygame.image.load(sprite_image_filename)clock=pygame.time.Clock()position=Vector2(100.0,100.0)heading=Vector2()while True: for event in pygame.event.get(): if event.type==QUIT: exit() screen.blit(background,(0,0)) screen.blit(sprit,position) time_passed_seconds=clock.tick()/1000.0 #參數前面加*:把列表或元祖展開 destination=Vector2(*pygame.mouse.get_pos())-Vector2(*sprit.get_size())/2. vector_to_mouse=Vector2.from_points(position,destination) vector_to_mouse.normalize() heading=heading+(vector_to_mouse/6) position+=heading*time_passed_seconds pygame.display.update()
對象跟隨滑鼠移動(用向量)