using System;
//
//程式設計: 貓大叫一聲,所有的老鼠都開始逃跑,主人被驚醒。(C#語言)
//要求:
//1.要有聯動性,老鼠和主人的行為是被動的。
//2.考慮可擴充性,貓的叫聲可能引起其他聯動效應。
//
//要點:1. 聯動效果,運行代碼只要執行Cat.Cryed()方法。2. 對老鼠和主人進行抽象
//評分標準:
//<1>.構造出Cat、Mouse、Master三個類,並能使程式運行
//<2>從Mouse和Master中提取抽象
//<3>聯動效應,只要執行Cat.Cryed()就可以使老鼠逃跑,主人驚醒。
namespace cmdText
{
/**//// <summary>
/// EventCat 的摘要說明。
/// </summary>
public delegate void SubEventHandler();
public abstract class Subject
{
public event SubEventHandler SubEvent;
protected void FireAway()
{
if (this.SubEvent != null)
this.SubEvent();
}
}
public class Cat : Subject
{
public void Cry()
{
Console.WriteLine("cat cryed.");
this.FireAway();
}
}
public abstract class Observer
{
public Observer(Subject sub)
{
sub.SubEvent += new SubEventHandler(Response);
}
public abstract void Response();
}
public class Mouse : Observer
{
private string name;
public Mouse(string name, Subject sub) : base(sub)
{
this.name = name;
}
public override void Response()
{
Console.WriteLine(name + " attempt to escape!");
}
}
public class Master : Observer
{
public Master(Subject sub) : base(sub){}
public override void Response()
{
Console.WriteLine("host waken");
}
}
class Class
{
static void Main(string[] args)
{
Cat cat = new Cat();
Mouse mouse1 = new Mouse("mouse1", cat);
Mouse mouse2 = new Mouse("mouse2", cat);
Master master = new Master(cat);
cat.Cry();
Console.Read();
}
}
}