標籤:ios開發
// CGPoint 結構體資料原型, 用於聲明一個點;/* Points. */ struct CGPoint { CGFloat x; CGFloat y;};typedef struct CGPoint CGPoint; typedef CGPoint NSPoint;// 用法; // 1. 聲明一個CGPoint變數,初始化時賦值方式1; CGPoint point = {1, 2}; //CGPoint是一個結構體類型,不是對象,所以變數前不加'*'號; // 另一種初始設定變數方式2; CGPoint point2 = {.x = 4, .y = 5}; point2.x = 2; // 賦值方式3; point2.y = 3; point = CGPointMake(4, 5); // 賦值方式4; // 輸出point的x,y值; NSLog(@"point = %@",NSStringFromCGPoint(point)); // 2. 聲明一個CGSize變數,初始化時賦值方式1; CGSize size = {4, 5}; //CGSize是一個結構體類型,不是對象,所以變數前不加'*'號; // 另一種初始設定變數方式2; CGSize size2 = {.width = 4, .height = 5}; size2.width = 4; // 賦值方式3; size2.height = 5; size = CGSizeMake(4, 5); // 賦值方式4; // 輸出size的width,height值; NSLog(@"size = %@",NSStringFromCGSize(size)); // 3. 聲明一個CGRect變數,初始化時賦值方式1; CGRect rect = {1, 2, 4, 5}; //CGRect是一個結構體類型,不是對象,所以變數前不加'*'號; // 另一種初始設定變數方式2; CGRect rect2 = {.origin.x = 1, .origin.y = 1, .size.width = 4, .size.height = 5}; // 賦值方式3; CGRect rect3 = {.origin = {.x = 1, .y = 1}, .size = {.width = 4, .height = 5}}; // 或 CGRect rect4 = {.origin = {1, 1}, .size = {4, 5}}; // 賦值方式4; rect2.origin.x = 1; rect2.origin.y = 2; rect2.size.width = 4; rect2.size.height = 5; // 賦值方式5; rect = CGRectMake(1, 2, 4, 5); // 輸出rect的origin,size值; NSLog(@"rect = %@",NSStringFromCGRect(rect));
objective-c 中資料類型之一 幾何資料類型(CGPoint,CGSize,CGRect)