[原創]控制iphone震動強度和時間的private api

來源:互聯網
上載者:User

注意要引入AudioToolbox.framework。在iOS6,iOS7上測試通過。

private api有風險,注意不要在上架app中使用。

 NSMutableDictionary* dict = NSMutableArray* arr =  [arr addObject:[NSNumber numberWithBool:YES]];  [arr addObject:[NSNumber numberWithInt:   [dict setObject:arr forKey: [dict setObject:[NSNumber numberWithFloat:] forKey:  AudioServicesPlaySystemSoundWithVibration(,nil,_buff);

 





.h

          <Foundation/Foundation.h>   + (YANGZVibePattern *)PatternWithIntensity:( @property (nonatomic)  @property (nonatomic)         - (YANGZShaking *)initWithPattern:(NSArray * - (YANGZShaking *)initWithFile:(NSString * - (YANGZShaking * - ( - (  

 

.m

             <AudioToolbox/AudioToolbox.h>    + (YANGZVibePattern *)PatternWithIntensity:(     YANGZVibePattern *pattern = [YANGZVibePattern      pattern.isV =     pattern.intensity =     pattern.time =               NSArray *     NSMutableDictionary *             - (YANGZShaking *)initWithPattern:(NSArray *              _patterns =         _buff=         _isRepeat=      - (YANGZShaking *)initWithFile:(NSString *              _patterns =         _buff=         _isRepeat=    - (YANGZShaking *              YANGZVibePattern *vibePattern = [YANGZVibePattern PatternWithIntensity:         YANGZVibePattern *pausePattern = [YANGZVibePattern PatternWithIntensity:          _patterns =         _buff=         _isRepeat=      - (   - (     - (     NSUInteger i=              NSUInteger pause =          YANGZVibePattern *pattern =          (!                      [NSThread sleepForTimeInterval:pattern.time*/         i++          (i==[_patterns count] && !                       i=i%   - ()prepareBuffWithPattern:(YANGZVibePattern *     NSMutableDictionary* dict =     NSMutableArray* arr =      [arr addObject:[NSNumber numberWithBool:YES]];          [dict setObject:arr forKey:     [dict setObject:[NSNumber numberWithFloat:pattern.intensity] forKey:     _buff =  - (     NSLog(      AudioServicesPlaySystemSoundWithVibration(  

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