在networking方面,最基礎的是BSD socket編程,但往往perl入門時在這個方面,最頭疼的無疑是如何開始,如何Step by step。最好的藥方就是Example,一段完整的可以運行(working)的代碼,通過實踐來感受遠比看枯燥的manual來得深刻。
以下給出幾段使用Socket及IO::Socket編寫的Server/client,他們能實現最簡單但是卻最基本的任務,包括一個forking/accept的模型。可以直接複製這些代碼,然後小加修改即可開發一些小型的tcp/udp應用了。
TCP 用戶端, Socket 模組
簡介:實現從伺服器端讀取一行資訊然後返回
複製代碼 代碼如下:
#!/usr/bin/perl -w
# tcp_socket_cli.pl
use strict;
use Socket;
my $addr = $ARGV[0] || '127.0.0.1';
my $port = $ARGV[1] || '3000';
my $dest = sockaddr_in($port, inet_aton($addr));
my $buf = undef;
socket(SOCK,PF_INET,SOCK_STREAM,6) or die "Can't create socket: $!";
connect(SOCK,$dest) or die "Can't connect: $!";
my $bs = sysread(SOCK, $buf, 2048); # try to read 2048
print "Received $bs bytes, content $buf\n"; # actually get $bs bytes
close SOCK;
執行結果:
perl tcp_socket_cli.pl localhost 25
Received 41 bytes, content 220 ESMTP Postfix - ExtMail 0.12-hzqbbc
TCP 服務端 Socket模組, forking/accept模型
簡介:一個多進程的TCP伺服器,sample中實現了daytime的功能
複製代碼 代碼如下:
#!/usr/bin/perl -w
# tcp_socket_dt_srv.pl
use strict;
use Socket;
use IO::Handle;
use POSIX qw(WNOHANG);
my $port = $ARGV[0] || '3000';
my $proto = getprotobyname('tcp');
$SIG{'CHLD'} = sub {
while((my $pid = waitpid(-1, WNOHANG)) >0) {
print "Reaped child $pid\n";
}
};
socket(SOCK, AF_INET, SOCK_STREAM, getprotobyname('tcp'))
or die "socket() failed: $!";
setsockopt(SOCK,SOL_SOCKET,SO_REUSEADDR,1)
or die "Can't set SO_REUSADDR: $!" ;
my $my_addr = sockaddr_in($port,INADDR_ANY);
bind(SOCK,$my_addr) or die "bind() failed: $!";
listen(SOCK,SOMAXCONN) or die "listen() failed: $!";
warn "Starting server on port $port...\n";
while (1) {
next unless my $remote_addr = accept(SESSION,SOCK);
defined(my $pid=fork) or die "Can't fork: $!\n";
if($pid==0) {
my ($port,$hisaddr) = sockaddr_in($remote_addr);
warn "Connection from [",inet_ntoa($hisaddr),",$port]\n";
SESSION->autoflush(1);
print SESSION (my $s = localtime);
warn "Connection from [",inet_ntoa($hisaddr),",$port] finished\n";
close SESSION;
exit 0;
}else {
print "Forking child $pid\n";
}
}
close SOCK;
利用上述tcp_socket_cli.pl訪問該server的執行結果:
[hzqbbc@local misc]$ perl tcp_socket_dt_srv.pl
Starting server on port 3000...
Connection from [127.0.0.1,32888]
Connection from [127.0.0.1,32888] finished
Reaped child 13927
Forking child 13927
TCP 用戶端 ,IO::Sockiet模組
簡介:同樣為用戶端,不過使用的是IO::Socket 物件導向模組
複製代碼 代碼如下:
#!/usr/bin/perl -w
# tcp_iosocket_cli.pl
use strict;
use IO::Socket;
my $addr = $ARGV[0] || '127.0.0.1';
my $port = $ARGV[1] || '3000';
my $buf = undef;
my $sock = IO::Socket::INET->new(
PeerAddr => $addr,
PeerPort => $port,
Proto => 'tcp')
or die "Can't connect: $!\n";
$buf = <$sock>;
my $bs = length($buf);
print "Received $bs bytes, content $buf\n"; # actually get $bs bytes
close $sock;
TCP 服務端, IO::Socket模組, forking/accept模型
簡介:同樣的一個daytime
伺服器,使用IO::Socket重寫。
複製代碼 代碼如下:
#!/usr/bin/perl
# tcp_iosocket_dt_srv.pl
use strict;
use IO::Socket;
use POSIX qw(WNOHANG);
$SIG = sub {
while((my $pid = waitpid(-1, WNOHANG)) >0) {
print "Reaped child $pid\n";
}
};
my $port = $ARGV[0] || '3000';
my $sock = IO::Socket::INET->new( Listen => 20,
LocalPort => $port,
Timeout => 60*1,
Reuse => 1)
or die "Can't create listening socket: $!\n";
warn "Starting server on port $port...\n";
while (1) {
next unless my $session = $sock->accept;
defined (my $pid = fork) or die "Can't fork: $!\n";
if($pid == 0) {
my $peer = gethostbyaddr($session->peeraddr,AF_INET) || $session->peerhost;
my $port = $session->peerport;
warn "Connection from [$peer,$port]\n";
$session->autoflush(1);
print $session (my $s = localtime), "\n";
warn "Connection from [$peer,$port] finished\n";
close $session;
exit 0;
}else {
print "Forking child $pid\n";
}
}
close $sock;
現在再介紹使用Socket及IO::Socket模組來進行Unix domain Socket的client/server開發。Unix Domain Socket(簡稱unix socket)和TCP/UDP等INET類型socket相比起來有幾個優點:
1)、安全性高,unix socket只在單機環境中使用,不支援機器之間通訊
2)、效率高,執行時的速度約是TCP的兩倍,多用於作業系統內部通訊(IPC)
3)、支援SOCK_DGRAM,但和UDP不同,前後訊息是嚴格有序的
因此使用Unix socket來設計單機的IPC應用是首選。非常實用。大量的Unix應用軟體都使用unix socket來進行程式間通訊。
Unix Domain Socket用戶端, Socket模組
簡介:使用Unix domain socket的用戶端。
複製代碼 代碼如下:
#!/usr/bin/perl -w
use strict;
use Socket;
use IO::Handle;
my $path = $ARGV[0] || '/tmp/daytime.sock';
socket(my $sock, PF_UNIX, SOCK_STREAM, 0);
my $sun = sockaddr_un($path);
connect($sock, $sun) or die "Connect: $!\n";
$sock->autoflush(1);
my $buf = <$sock>;
my $bs = length($buf);
print "Received $bs bytes, content $buf\n";
close $sock;
Unix Domain Socket 服務端, Socket模組
簡介:使用Unix domain socket實現的daytime伺服器。
複製代碼 代碼如下:
#!/usr/bin/perl -w
# tcp_socket_dt_srv.pl
use strict;
use Socket;
use IO::Handle;
use POSIX qw(WNOHANG);
my $path = $ARGV[0] || '/tmp/daytime.sock';
$SIG{'CHLD'} = sub {
while((my $pid = waitpid(-1, WNOHANG)) >0) {
print "Reaped child $pid\n";
}
};
socket(SOCK, PF_UNIX, SOCK_STREAM, 0)
or die "socket() failed: $!";
setsockopt(SOCK,SOL_SOCKET,SO_REUSEADDR,1)
or die "Can't set SO_REUSADDR: $!" ;
unlink $path if -r $path;
bind(SOCK,sockaddr_un($path)) or die "bind() failed: $!";
listen(SOCK,SOMAXCONN) or die "listen() failed: $!";
warn "Starting server on path $path...\n";
while (1) {
next unless my $sockname = accept(SESSION,SOCK);
defined (my $pid=fork) or die "Can't fork: $!\n";
if($pid==0) {
SESSION->autoflush(1);
print SESSION (my $s = localtime);
close SESSION;
exit 0;
}else {
print "Forking child $pid\n";
}
}
close SOCK;