/*** patServer* PHP socket server base class* Events that can be handled:* * onStart* * onConnect* * onConnectionRefused* * onClose* * onShutdown* * onReceiveData** @version 1.1* @author Stephan Schmidt <schst@php-tools.de>* @package patServer*/class patServer {/*** information about the project* @var array $systemVars*/var $systemVars = array( "appName" => "patServer", "appVersion" => "1.1", "author" => array("Stephan Schmidt <schst@php-tools.de>", ) );/*** port to listen* @var integer $port*/ var $port = 10000;/*** domain to bind to* @var string $domain*/ var $domain = "localhost";/*** maximum amount of clients* @var integer $maxClients*/ var $maxClients = -1;/*** buffer size for socket_read* @var integer $readBufferSize*/ var $readBufferSize = 128;/*** end character for socket_read* @var integer $readEndCharacter*/ var $readEndCharacter = "\n";/*** maximum of backlog in queue* @var integer $maxQueue*/ var $maxQueue = 500;/*** debug mode* @var boolean $debug*/ var $debug = true;/*** debug mode* @var string $debugMode*/ var $debugMode = "text";/*** debug destination (filename or stdout)* @var string $debugDest*/ var $debugDest = "stdout";/*** empty array, used for socket_select* @var array $null*/ var $null = array();/*** all file descriptors are stored here* @var array $clientFD*/ var $clientFD = array();/*** needed to store client information* @var array $clientInfo*/ var $clientInfo = array();/*** needed to store server information* @var array $serverInfo*/ var $serverInfo = array();/*** amount of clients* @var integer $clients*/ var $clients = 0;/*** create a new socket server** @access public* @param string $domain domain to bind to* @param integer $port port to listen to*/function patServer( $domain = "localhost", $port = 10000 ){ $this->domain = $domain; $this->port = $port; $this->serverInfo["domain"] = $domain; $this->serverInfo["port"] = $port; $this->serverInfo["servername"] = $this->systemVars["appName"]; $this->serverInfo["serverversion"] = $this->systemVars["appVersion"]; set_time_limit( 0 );}/*** set maximum amount of simultaneous connections** @access public* @param int $maxClients*/function setMaxClients( $maxClients ){ $this->maxClients = $maxClients;}/*** set debug mode** @access public* @param mixed $debug [text|htmlfalse]* @param string $dest destination of debug message (stdout to output or filename if log should be written)*/function setDebugMode( $debug, $dest = "stdout" ){ if( $debug === false ) { $this->debug = false; return true; } $this->debug = true; $this->debugMode = $debug; $this->debugDest = $dest;}/*** start the server** @access public* @param int $maxClients*/function start(){ $this->initFD = @socket_create( AF_INET, SOCK_STREAM, 0 ); if( !$this->initFD ) die( "patServer: Could not create socket." ); // adress may be reused socket_setopt( $this->initFD, SOL_SOCKET, SO_REUSEADDR, 1 ); // bind the socket if( !@socket_bind( $this->initFD, $this->domain, $this->port ) ) { @socket_close( $this->initFD ); die( "patServer: Could not bind socket to ".$this->domain." on port ".$this->port." ( ".$this->getLastSocketError( $this->initFd )." )." ); } // listen on selected port if( !@socket_listen( $this->initFD, $this->maxQueue ) ) die( "patServer: Could not listen ( ".$this->getLastSocketError( $this->initFd )." )." ); $this->sendDebugMessage( "Listening on port ".$this->port.". Server started at ".date( "H:i:s", time() ) ); // this allows the shutdown function to check whether the server is already shut down $GLOBALS["_patServerStatus"] = "running"; // this ensures that the server will be sutdown correctly register_shutdown_function( array( $this, "shutdown" ) ); if( method_exists( $this, "onStart" ) ) $this->onStart(); $this->serverInfo["started"] = time(); $this->serverInfo["status"] = "running"; while( true ) { $readFDs = array(); array_push( $readFDs, $this->initFD ); // fetch all clients that are awaiting connections for( $i = 0; $i < count( $this->clientFD ); $i++ ) if( isset( $this->clientFD[$i] ) ) array_push( $readFDs, $this->clientFD[$i] ); // block and wait for data or new connection $ready = @socket_select( $readFDs, $this->null, $this->null, NULL ); if( $ready === false ) { $this->sendDebugMessage( "socket_select failed." ); $this->shutdown(); } // check for new connection if( in_array( $this->initFD, $readFDs ) ) { $newClient = $this->acceptConnection( $this->initFD ); // check for maximum amount of connections if( $this->maxClients > 0 ) { if( $this->clients > $this->maxClients ) { $this->sendDebugMessage( "Too many connections." ); if( method_exists( $this, "onConnectionRefused" ) ) $this->onConnectionRefused( $newClient ); $this->closeConnection( $newClient ); } } if( --$ready <= 0 ) continue; } // check all clients for incoming data for( $i = 0; $i < count( $this->clientFD ); $i++ ) { if( !isset( $this->clientFD[$i] ) ) continue; if( in_array( $this->clientFD[$i], $readFDs ) ) { $data = $this->readFromSocket( $i ); // empty data => connection was closed if( !$data ) { $this->sendDebugMessage( "Connection closed by peer" ); $this->closeConnection( $i ); } else { $this->sendDebugMessage( "Received ".trim( $data )." from ".$i ); if( method_exists( $this, "onReceiveData" ) ) $this->onReceiveData( $i, $data ); } } } }}/*** read from a socket** @access private* @param integer $clientId internal id of the client to read from* @return string $data data that was read*/function readFromSocket( $clientId ){ // start with empty string $data = ""; // read data from socket while( $buf = socket_read( $this->clientFD[$clientId], $this->readBufferSize ) ) { $data .= $buf; $endString = substr( $buf, - strlen( $this->readEndCharacter ) ); if( $endString == $this->readEndCharacter ) break; if( $buf == NULL ) break; } if( $buf === false ) $this->sendDebugMessage( "Could not read from client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." ); return $data;}/*** accept a new connection** @access public* @param resource &$socket socket that received the new connection* @return int $clientID internal ID of the client*/function acceptConnection( &$socket ){ for( $i = 0 ; $i <= count( $this->clientFD ); $i++ ) { if( !isset( $this->clientFD[$i] ) || $this->clientFD[$i] == NULL ) { $this->clientFD[$i] = socket_accept( $socket ); socket_setopt( $this->clientFD[$i], SOL_SOCKET, SO_REUSEADDR, 1 ); $peer_host = ""; $peer_port = ""; socket_getpeername( $this->clientFD[$i], $peer_host, $peer_port ); $this->clientInfo[$i] = array( "host" => $peer_host, "port" => $peer_port, "connectOn" => time() ); $this->clients++; $this->sendDebugMessage( "New connection ( ".$i." ) from ".$peer_host." on port ".$peer_port ); if( method_exists( $this, "onConnect" ) ) $this->onConnect( $i ); return $i; } }}/*** check, whether a client is still connected** @access public* @param integer $id client id* @return boolean $connected true if client is connected, false otherwise*/function isConnected( $id ){ if( !isset( $this->clientFD[$id] ) ) return false; return true;}/*** close connection to a client** @access public* @param int $clientID internal ID of the client*/function closeConnection( $id ){ if( !isset( $this->clientFD[$id] ) ) return false; if( method_exists( $this, "onClose" ) ) $this->onClose( $id ); $this->sendDebugMessage( "Closed connection ( ".$id." ) from ".$this->clientInfo[$id]["host"]." on port ".$this->clientInfo[$id]["port"] ); @socket_close( $this->clientFD[$id] ); $this->clientFD[$id] = NULL; unset( $this->clientInfo[$id] ); $this->clients--;}/*** shutdown server** @access public*/function shutDown(){ if( $GLOBALS["_patServerStatus"] != "running" ) exit; $GLOBALS["_patServerStatus"] = "stopped"; if( method_exists( $this, "onShutdown" ) ) $this->onShutdown(); $maxFD = count( $this->clientFD ); for( $i = 0; $i < $maxFD; $i++ ) $this->closeConnection( $i ); @socket_close( $this->initFD ); $this->sendDebugMessage( "Shutdown server." ); exit;}/*** get current amount of clients** @access public* @return int $clients amount of clients*/function getClients(){ return $this->clients;}/*** send data to a client** @access public* @param int $clientId ID of the client* @param string $data data to send* @param boolean $debugData flag to indicate whether data that is written to socket should also be sent as debug message*/function sendData( $clientId, $data, $debugData = true ){ if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL ) return false; if( $debugData ) $this->sendDebugMessage( "sending: \"" . $data . "\" to: $clientId" ); if( !@socket_write( $this->clientFD[$clientId], $data ) ) $this->sendDebugMessage( "Could not write '".$data."' client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." );}/*** send data to all clients** @access public* @param string $data data to send* @param array $exclude client ids to exclude*/function broadcastData( $data, $exclude = array(), $debugData = true ){ if( !empty( $exclude ) && !is_array( $exclude ) ) $exclude = array( $exclude ); for( $i = 0; $i < count( $this->clientFD ); $i++ ) { if( isset( $this->clientFD[$i] ) && $this->clientFD[$i] != NULL && !in_array( $i, $exclude ) ) { if( $debugData ) $this->sendDebugMessage( "sending: \"" . $data . "\" to: $i" ); if( !@socket_write( $this->clientFD[$i], $data ) ) $this->sendDebugMessage( "Could not write '".$data."' client ".$i." ( ".$this->getLastSocketError( $this->clientFD[$i] )." )." ); } }}/*** get current information about a client** @access public* @param int $clientId ID of the client* @return array $info information about the client*/function getClientInfo( $clientId ){ if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL ) return false; return $this->clientInfo[$clientId];}/*** send a debug message** @access private* @param string $msg message to debug*/function sendDebugMessage( $msg ){ if( !$this->debug ) return false; $msg = date( "Y-m-d H:i:s", time() ) . " " . $msg; switch( $this->debugMode ) { case "text": $msg = $msg."\n"; break; case "html": $msg = htmlspecialchars( $msg ) . "<br />\n"; break; } if( $this->debugDest == "stdout" || empty( $this->debugDest ) ) { echo $msg; flush(); return true; } error_log( $msg, 3, $this->debugDest ); return true;}/*** return string for last socket error** @access public* @return string $error last error*/function getLastSocketError( &$fd ){ $lastError = socket_last_error( $fd ); return "msg: " . socket_strerror( $lastError ) . " / Code: ".$lastError;}function onReceiveData($ip,$data){ $this->broadcastData( $data,array(), true );}}$patServer = new patServer();$patServer->start();