Python實現類比時鐘代碼推薦
# coding=utf8import sys, pygame, math, randomfrom pygame.locals import *from datetime import datetime, date, time def print_text(font, x, y, text, color=(255,255,255)): imgtext = font.render(text, True, color) screen.blit(imgtext, (x,y)) def wrap_angle(angle): return abs(angle%360) # mainpygame.init()screen = pygame.display.set_mode((600,500))pygame.display.set_caption("CLOCK")font = pygame.font.Font(None, 36)orange = 220,180,0white = 255,255,255yellow = 255,255,0pink = 255,100,100 pos_x = 300pos_y = 250radius = 250angle = 360 # repeating loopwhile True: for event in pygame.event.get(): if event.type == QUIT: sys.exit() keys = pygame.key.get_pressed() if keys[K_ESCAPE]: sys.exit() screen.fill((0,0,100)) # draw circle pygame.draw.circle(screen, white, (pos_x,pos_y), radius, 6) # draw the clock number 1-12 for n in range(1,13): angle = math.radians(n*(360/12)-90) x = math.cos(angle)*(radius-20)-10 y = math.sin(angle)*(radius-20)-10 print_text(font, pos_x+x, pos_y+y, str(n)) # get the time of day today = datetime.today() hours = today.hour%12 minutes = today.minute seconds = today.second # draw the hours hand hour_angle = wrap_angle(hours*(360/12)-90) hour_angle = math.radians(hour_angle) hour_x = math.cos(hour_angle)*(radius-80) hour_y = math.sin(hour_angle)*(radius-80) target = (pos_x+hour_x, pos_y+hour_y) pygame.draw.line(screen, pink, (pos_x,pos_y), target, 12) # draw the minutes hand min_angle = wrap_angle(minutes*(360/60)-90) min_angle = math.radians(min_angle) min_x = math.cos(min_angle)*(radius-60) min_y = math.sin(min_angle)*(radius-60) target = (pos_x+min_x, pos_y+min_y) pygame.draw.line(screen, orange, (pos_x,pos_y), target, 12) # draw the seconds hand sec_angle = wrap_angle(seconds*(360/60)-90) sec_angle = math.radians(sec_angle) sec_x = math.cos(sec_angle)*(radius-40) sec_y = math.sin(sec_angle)*(radius-40) target = (pos_x+sec_x, pos_y+sec_y) pygame.draw.line(screen, yellow, (pos_x,pos_y), target, 12) # draw the center pygame.draw.circle(screen, white, (pos_x,pos_y), 20) print_text(font, 0, 0, str(hours) + ":" + str(minutes) + ":" + str(seconds)) pygame.display.update()
再來一個例子
import sysfrom PyQt4 import QtGui, QtCore from PyQt4.QtCore import Qtfrom PyQt4.QtCore import QPointfrom PyQt4.QtCore import QTimerfrom PyQt4.QtCore import QTime from PyQt4.QtGui import QPainterfrom PyQt4.QtGui import QColor from PyQt4.QtGui import QPolygonfrom PyQt4.QtCore import SIGNAL as signalclass Clock(QtGui.QWidget): ''' classdocs ''' def __init__(self): ''' Constructor ''' super(Clock, self).__init__() self.hourColor=QColor(127, 0, 127); self.minuteColor=QColor(0, 127, 127, 191) self.secondColor=QColor(127, 127,0,120) self.initUI() self.timer = QTimer() self.timer.timeout.connect(self.update) self.timer.start(30) self.show() def handChange(self): self.side = min(self.width(), self.height()) self.hand=(max(self.side/200,4), max(self.side/100,8), max(self.side/40,30)) self.hourHand=QPolygon([QPoint(self.hand[0],self.hand[1]),QPoint(-self.hand[0],self.hand[1]),QPoint(0,-self.hand[2])]) self.minuteHand=QPolygon([QPoint(self.hand[0],self.hand[1]),QPoint(-self.hand[0],self.hand[1]),QPoint(0,-self.hand[2]*2)]) self.secondHand=QPolygon([QPoint(self.hand[0],self.hand[1]),QPoint(-self.hand[0],self.hand[1]),QPoint(0,-self.hand[2]*3)]) def set_transparency(self, enabled): if enabled: self.setAutoFillBackground(False) else: self.setAttribute(Qt.WA_NoSystemBackground, False) #下面這種方式好像不行# pal=QtGui.QPalette()# pal.setColor(QtGui.QPalette.Background, QColor(127, 127,10,120))# self.setPalette(pal) self.setAttribute(Qt.WA_TranslucentBackground, enabled) self.repaint() def initUI(self): self.setGeometry(300, 300, 300, 200) self.setWindowTitle('Clock') self.handChange() self.rightButton=False # 下面兩個配合實現表單透明和置頂 sizeGrip=QtGui.QSizeGrip(self) self.setWindowFlags(Qt.FramelessWindowHint|Qt.WindowStaysOnTopHint|Qt.SubWindow ) #self.setMouseTracking(True); self.trans=True self.set_transparency(True) quitAction = QtGui.QAction(QtGui.QIcon('quit.png'), '&Quit', self) self.connect(quitAction,signal("triggered()"),QtGui.qApp.quit) backAction = QtGui.QAction( '&Back', self) self.connect(backAction,signal("triggered()"),self.backClicked) self.popMenu= QtGui.QMenu() self.popMenu.addAction(quitAction) self.popMenu.addAction(backAction) def resizeEvent(self, e): self.handChange() def backClicked(self): if self.trans == True : self.trans = False self.set_transparency(False) else: self.trans = True self.set_transparency(True) def mouseReleaseEvent(self,e): if self.rightButton == True: self.rightButton=False self.popMenu.popup(e.globalPos()) def mouseMoveEvent(self, e): if e.buttons() & Qt.LeftButton: self.move(e.globalPos()-self.dragPos) e.accept() def mousePressEvent(self, e): if e.button() == Qt.LeftButton: self.dragPos=e.globalPos()-self.frameGeometry().topLeft() e.accept() if e.button() == Qt.RightButton and self.rightButton == False: self.rightButton=True def paintEvent(self, e): time = QTime.currentTime() qp = QPainter() qp.begin(self) qp.setRenderHint(QPainter.Antialiasing) # 開啟這個消除鋸齒,會很佔cpu的! qp.translate(self.width() / 2, self.height() / 2) qp.scale(self.side / 200.0, self.side / 200.0) qp.setPen(QtCore.Qt.NoPen) qp.setBrush(self.hourColor) qp.save() qp.rotate(30.0 * ((time.hour() + time.minute()/ 60.0))) qp.drawConvexPolygon(self.hourHand) qp.restore() qp.setPen(self.hourColor) for i in range(12): qp.drawLine(88, 0, 96, 0) qp.rotate(30.0) qp.setPen(QtCore.Qt.NoPen) qp.setBrush(self.minuteColor) qp.save() qp.rotate(6.0 * ((time.minute() + (time.second()+time.msec()/1000.0) / 60.0))) qp.drawConvexPolygon(self.minuteHand) qp.restore() qp.setPen(self.minuteColor) for i in range(60): if (i % 5) is not 0: qp.drawLine(92, 0, 96, 0) qp.rotate(6.0) qp.setPen(QtCore.Qt.NoPen) qp.setBrush(self.secondColor) qp.save() qp.rotate(6.0*(time.second()+time.msec()/1000.0)) qp.drawConvexPolygon(self.secondHand) qp.restore() qp.end() if __name__ == '__main__': app = QtGui.QApplication(sys.argv) clock = Clock() sys.exit(app.exec_())
例三:
主要是模仿了qt內建的clock例子,然後 通過 python的文法 進行實現,
同時添加了秒針 的實現
用到的工具 有qt 4.8;python 2.7 ;pyqt
import sysfrom PyQt4.QtCore import *from PyQt4.QtGui import *class clock (QWidget): def __init__(self): QWidget.__init__(self,windowTitle="python clock") timer = QTimer(self) self.connect(timer, SIGNAL("timeout()"),self,SLOT("update()")) timer.start(1000) self.resize(200,200) def paintEvent(self,e): hourColorHand = QPolygon([QPoint(7,8),QPoint(-7,8),QPoint(0,-30)]) minuteColorHand = QPolygon([QPoint(7,8),QPoint(-7,8),QPoint(0,-70)]) secondColorHand = QPolygon([QPoint(3,8),QPoint(-3,8),QPoint(0,-90)]) hourColor = QColor(127,0,127) minuteColor = QColor(0,127,127,191) secondColor = QColor(0,100,100,100) painter = QPainter(self); side = min(self.width(),self.height()) atime =QTime.currentTime() painter.setRenderHint(QPainter.Antialiasing) painter.translate(self.width()/2,self.height()/2) painter.scale(side/200,side/200) painter.setPen(Qt.NoPen) painter.setBrush(hourColor) painter.save() painter.rotate(30.0*(atime.hour() + atime.minute()/60.0)) painter.drawConvexPolygon(hourColorHand) painter.restore() painter.setPen(hourColor) for i in range(0,12): painter.drawLine(88,0,96,0) painter.rotate(30.0) painter.setPen(Qt.NoPen) painter.setBrush(minuteColor) painter.save() painter.rotate(6.0*(atime.minute()+atime.second()/60.0)) painter.drawConvexPolygon(minuteColorHand) painter.restore() painter.setPen(minuteColor) for i in range(0,60) : if (i%5)!=0 : painter.drawLine(92,0,96,0) painter.rotate(6.0) painter.setPen(Qt.NoPen) painter.setBrush(secondColor) painter.save() painter.rotate(6.0 * atime.second()) painter.drawConvexPolygon(secondColorHand) painter.restore()if __name__ == "__main__" : q = QApplication(sys.argv) s = clock() s.show() q.exec_()