1.glRect
void glRectd |
( |
GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 ); |
void glRectf |
( |
GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 ); |
void glRecti |
( |
GLint x1 , GLint y1 , GLint x2 , GLint y2 ); |
void glRects |
( |
GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 );
|
x1,y1,為左下點,x2,y2為右上點。
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~·
2.glColor-set current color
void glColor3b( |
GLbyte |
red, |
| |
GLbyte |
green, |
| |
GLbyte |
blue); |
void glColor3s( |
GLshort |
red, |
| |
GLshort |
green, |
| |
GLshort |
blue); |
void glColor3i( |
GLint |
red, |
| |
GLint |
green, |
| |
GLint |
blue); |
void glColor3f( |
GLfloat |
red, |
| |
GLfloat |
green, |
| |
GLfloat |
blue); |
void glColor3d( |
GLdouble |
red, |
| |
GLdouble |
green, |
| |
GLdouble |
blue); |
void glColor3ub( |
GLubyte |
red, |
| |
GLubyte |
green, |
| |
GLubyte |
blue); |
void glColor3us( |
GLushort |
red, |
| |
GLushort |
green, |
| |
GLushort |
blue); |
void glColor3ui( |
GLuint |
red, |
| |
GLuint |
green, |
| |
GLuint |
blue); |
void glColor4b( |
GLbyte |
red, |
| |
GLbyte |
green, |
| |
GLbyte |
blue, |
| |
GLbyte |
alpha); |
void glColor4s( |
GLshort |
red, |
| |
GLshort |
green, |
| |
GLshort |
blue, |
| |
GLshort |
alpha); |
void glColor4i( |
GLint |
red, |
| |
GLint |
green, |
| |
GLint |
blue, |
| |
GLint |
alpha); |
void glColor4f( |
GLfloat |
red, |
| |
GLfloat |
green, |
| |
GLfloat |
blue, |
| |
GLfloat |
alpha); |
void glColor4d( |
GLdouble |
red, |
| |
GLdouble |
green, |
| |
GLdouble |
blue, |
| |
GLdouble |
alpha); |
void glColor4ub( |
GLubyte |
red, |
| |
GLubyte |
green, |
| |
GLubyte |
blue, |
| |
GLubyte |
alpha); |
void glColor4us( |
GLushort |
red, |
| |
GLushort |
green, |
| |
GLushort |
blue, |
| |
GLushort |
alpha); |
void glColor4ui( |
GLuint |
red, |
| |
GLuint |
green, |
| |
GLuint |
blue, |
| |
GLuint |
alpha); |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.glPolygonStipple
C Specification
void glPolygonStipple( |
const GLubyte * |
pattern); |
Parameters
-
pattern
-
Specifies a pointer to a 32 × 32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks
pixels.