單獨解析androidXml

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上載者:User

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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Xml;
using UnityEngine.UI;
using System.IO;
using System.Text;
public class AnalyzeXMLAlone : MonoBehaviour {
public GameObject aa;
public string _result;
public string score;

void Start()
{

StartCoroutine(Load());
}
IEnumerator Load()
{
string localPath = Application.streamingAssetsPath + "/AndroidLoad.xml";
WWW www = new WWW(localPath);
while (!www.isDone)
{
Debug.Log("Getting GetXML");
yield return www;
ParseXml(www);

}
}
//解析
public void ParseXml(WWW www)
{
List<XmlNode> xmlNodeList = new List<XmlNode>();
XmlDocument xmlDoc = new XmlDocument();
xmlDoc.LoadXml(www.text);
XmlNodeList nodeList = xmlDoc.SelectSingleNode("Image").ChildNodes;
//遍曆每一個節點,拿節點的屬性以及節點的內容
foreach (XmlElement xe in nodeList)
{
foreach (XmlElement x1 in xe.ChildNodes)
{

//分割為字串數組(Split)
string newstr = x1.InnerText;
//Debug.Log("newstr+"+newstr);
string[] arr = newstr.Split(‘|‘);
//判斷檔案是否存在,否則下載--成功讀取圖片名字
//score += arr[1];
// aa.text = "分數是:" + score;
aa.GetComponent<Text>().text = "分數是:" + arr[1];
xmlNodeList.Add(x1);

}

}
//xmlDoc.Save(filepath);

}
void OnGUI()
{
GUIStyle titleStyle = new GUIStyle();
titleStyle.fontSize = 20;
titleStyle.normal.textColor = new Color(46f / 256f, 163f / 256f, 256f / 256f, 256f / 256f);
GUI.Label(new Rect(400, 10, 500, 200), _result, titleStyle);
}
}

單獨解析androidXml

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