標籤:
其實就只是對網路底層的一個封裝,一些回調全部都已經封裝好,直接指定相應的回呼函數就可以對收到的資料包進行處理。
個人覺得該網路程式庫比較方便的地方就是可以直接將所有自訂及C++標準庫容器直接發送到服務端,而原始的C函數發送時連續儲存的記憶體。
注意,該庫使用C11編譯,所以用戶端必須支援C11,廢話不多說下面直接看使用demo。
協議定義(protocols.h)
1 #pragma once 2 #include "protocolbase.h" 3 4 5 //用戶端請求登入 6 class QLogin :public Net::ProtocolBase 7 { 8 public: 9 QLogin() = default; 10 ~QLogin() = default; 11 12 Serialize(QLogin) 13 { 14 ar(uClientId, strUsername, strPassword); 15 } 16 17 Net::UInt32 uClientId; 18 std::string strUsername; 19 std::string strPassword; 20 }; 21 22 //用戶端請求資料 23 class QData :public Net::ProtocolBase 24 { 25 public: 26 QData() = default; 27 ~QData() = default; 28 29 Serialize(QData) 30 { 31 32 } 33 }; 34 35 36 //響應用戶端登入 37 class RLogin :public Net::ProtocolBase 38 { 39 public: 40 RLogin() = default; 41 ~RLogin() = default; 42 43 Serialize(RLogin) 44 { 45 ar(strErrorInfo); 46 } 47 48 std::string strErrorInfo; 49 }; 50 51 class CustomData 52 { 53 public: 54 CustomData() = default; 55 ~CustomData() = default; 56 57 Serialize(CustomData) 58 { 59 ar(nData, fData, dData, shData); 60 } 61 62 int nData; 63 float fData; 64 double dData; 65 short shData; 66 }; 67 68 69 //響應用戶端請求資料 70 class RData :public Net::ProtocolBase 71 { 72 public: 73 RData() = default; 74 ~RData() = default; 75 76 Serialize(RData) 77 { 78 ar(strNickname, bSex, uAge, strEmail, vData, mData, customData); 79 } 80 81 std::string strNickname; 82 bool bSex; 83 Net::UInt8 uAge; 84 std::string strEmail; 85 std::vector<std::string> vData; 86 std::map<std::string,std::pair<int,float> > mData; 87 CustomData customData; 88 };
main.cpp
#include "socketserver.h"#include "socketclient.h"#include "protocols.h"#include <iostream>class ServerSocketSession :public Net::SocketSession{public:ServerSocketSession() = default;~ServerSocketSession(){}ServerSocketSession(const ServerSocketSession&) = delete;ServerSocketSession& operator = (const ServerSocketSession&) = delete;//響應使用者登入void userLogin(std::shared_ptr<QLogin> r){auto result = std::make_shared<RLogin>();if (r->uClientId == 123456 && r->strUsername == "123456" &&r->strPassword == "123456"){result->strErrorInfo = "LoginSucceed";}else{result->strErrorInfo = "LoginFailure";}send(result);}//響應使用者請求詳細資料void userData(std::shared_ptr<QData> r){auto result = std::make_shared<RData>();result->strNickname = "winter";result->bSex = true;result->strEmail = "[email protected]";result->uAge = 100;result->mData.emplace("m1",std::make_pair(1111,111.111f));result->mData.emplace("m2", std::make_pair(2222, 222.222f));result->mData.emplace("m3", std::make_pair(3333, 333.333f));result->vData.push_back("v1");result->vData.push_back("v2");result->vData.push_back("v3");result->vData.push_back("v4");result->customData.dData = -10000000.000001f;result->customData.fData = 100000.00002f;result->customData.nData = -100000;result->customData.shData = -100;send(result);}};class ClientSocketSession{public:ClientSocketSession():m_socketClient("127.0.0.1", 6691, true){m_socketClient.registerProtocol(&ClientSocketSession::onUserLogin, this);m_socketClient.registerProtocol(&ClientSocketSession::onUserData, this);m_socketClient.registerProtocol(&ClientSocketSession::onSocketEvent, this);m_socketClient.connect();}~ClientSocketSession() = default;ClientSocketSession(const ClientSocketSession&) = delete;ClientSocketSession& operator = (const ClientSocketSession&) = delete;void update(){ m_socketClient.update(); }void onSocketEvent(std::shared_ptr<Net::SocketEvent> r, Net::SocketClient::ErrorCode e){if (e == Net::SocketClient::ErrorCode::kSucceed && r->getEvent() == Net::SocketEvent::Event::kConnect){std::cout << "Connect succeed! " << r->getInfo() << std::endl;auto qlogin = std::make_shared<QLogin>();qlogin->uClientId = 11111;qlogin->strUsername = "11111";qlogin->strPassword = "11111";m_socketClient.send(qlogin);}else{if (r->getEvent() == Net::SocketEvent::Event::kConnect){std::cout << "Connect: "<< r->getInfo() << std::endl;}else{std::cout << "DisConnect: " << r->getInfo() << std::endl;}}}void onUserLogin(std::shared_ptr<RLogin> r, Net::SocketClient::ErrorCode e){if (r->strErrorInfo == "LoginSucceed"){auto qdata = std::make_shared<QData>();for (size_t i = 0; i < 10; i++){m_socketClient.send(qdata);}}else if (r->strErrorInfo == "LoginFailure"){auto qlogin = std::make_shared<QLogin>();qlogin->uClientId = 123456;qlogin->strUsername = "123456";qlogin->strPassword = "123456";m_socketClient.send(qlogin);}}void onUserData(std::shared_ptr<RData> r, Net::SocketClient::ErrorCode e){std::cout << "Nickname: " << r->strNickname << std::endl;std::cout << "Sex: " << (r->bSex ? "true": "false") << std::endl;std::cout << "Age: " << (int)r->uAge << std::endl;std::cout << "Email: " << r->strEmail << std::endl;for (auto data : r->vData){std::cout << "vData: " << data << std::endl;}for (auto data : r->mData){std::cout << "vData:" << data.first << ":" << data.second.first << ":" << data.second.second << std::endl;}std::cout << "customData.nData: " << r->customData.nData << std::endl; std::cout << "customData.fData: " << r->customData.fData << std::endl;std::cout << "customData.dData: " << r->customData.dData << std::endl;std::cout << "customData.shData: " << r->customData.shData << std::endl;}private:Net::SocketClient m_socketClient;};int wmain(int argc, wchar_t* argv[]){auto server = Net::SocketServer::createInstance<ServerSocketSession>("127.0.0.1", 6691, 1,true);server->registerProtocol(&ServerSocketSession::userLogin);server->registerProtocol(&ServerSocketSession::userData);ClientSocketSession clientSession;//一個簡單的主迴圈bool bExit(true);while (bExit){std::this_thread::sleep_for(std::chrono::milliseconds(50));//在用戶端的每一幀需要調用以下函數。clientSession.update();}return 0;}
下面是完整demo,使用vs2013編譯
http://files.cnblogs.com/files/winter-yu/libSocket.zip
分享一個自己使用了很久的C++網路封裝庫,包含服務端和用戶端,支援跨平台