HTTP中Keep-Alive(長串連)的一些說明

來源:互聯網
上載者:User
文章目錄
  • Not reliable
  • KeepAlive and POST

Http Keep-Alive seems to be massively misunderstood. Here's a short description of how it works, under both 1.0 and 1.1

HTTP/ 1.0

Under HTTP 1.0, there is no official specification for how keepalive operates. It was, in essence, tacked on to an existing protocol. If the browser supports keep-alive, it adds an additional header to the request:

ConnectionKeep-Alive

Then, when the server receives this request and generates a response, it also adds a header to the response:

ConnectionKeep-Alive

Following this, the connection is NOT dropped, but is instead kept open. When the client sends another request, it uses the same connection. This will continue until either the client or the server decides that the conversation is over, and one of them drops the connection.

HTTP/1.1

Under HTTP 1.1, the official keepalive method is different. All connections are kept alive, unless stated otherwise with the following header:

Connection: close

The ConnectionKeep-Alive header no longer has any meaning because of this.

Additionally, an optional Keep-Alive: header is described, but is so underspecified as to be meaningless. Avoid it.

Not reliable

HTTP is a stateless protocol - this means that every request is independent of every other. Keep alive doesn’t change that. Additionally, there is no guarantee that the client or the server will keep the connection open. Even in 1.1, all that is promised is that you will probably get a notice that the connection is being closed. So keepalive is something you should not write your application to rely upon.

KeepAlive and POST

The HTTP 1.1 spec states that following the body of a POST, there are to be no additional characters. It also states that "certain" browsers may not follow this spec, putting a CRLF after the body of the POST. Mmm-hmm. As near as I can tell, most browsers follow a POSTed body with a CRLF. There are two ways of dealing with this: Disallow keepalive in the context of a POST request, or ignore CRLF on a line by itself. Most servers deal with this in the latter way, but there's no way to know how a server will handle it without testing.

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