雖然前面都使用的View來進行繪圖,但View繪圖機制存在兩個缺陷:
1、缺乏雙緩衝機制
2、更新映像時,必須更新View上的整張圖片,效率低。
所以在遊戲繪製中推薦使用SurfaceView。它可以只對指定地區進行更新,可以提高效率。下面用一個簡單樣本來示範SurfaceView的使用:
Activity:
package com.home.activity; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Rect; import android.os.Bundle; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceHolder.Callback; import android.view.SurfaceView; import android.view.View; import android.view.View.OnTouchListener; import com.home.surfaceviewtest.R; public class SurfaceViewActivity extends Activity { // SurfaceHolder負責維護SurfaceView上繪製的內容 private SurfaceHolder holder; private Paint paint; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); paint = new Paint(); // 擷取SurfaceView執行個體 SurfaceView surface = (SurfaceView) findViewById(R.id.main_sv); // 初始化SurfaceHolder對象 holder = surface.getHolder(); holder.addCallback(new Callback() { //當surface將要被銷毀時回調該方法 @Override public void surfaceDestroyed(SurfaceHolder holder) { } //當surface被建立時回調該方法 @Override public void surfaceCreated(SurfaceHolder holder) { // 鎖定整個SurfaceView Canvas canvas = holder.lockCanvas(); // 擷取背景資源 Bitmap bitmap = BitmapFactory.decodeResource( SurfaceViewActivity.this.getResources(), R.drawable.image2); // 繪製背景 canvas.drawBitmap(bitmap, 0, 0, null); // 繪製完成,釋放畫布,提交修改 holder.unlockCanvasAndPost(canvas); // 重新鎖兩次,避免下次lockCanvas遮擋 holder.lockCanvas(new Rect(0, 0, 0, 0)); holder.unlockCanvasAndPost(canvas); holder.lockCanvas(new Rect(0, 0, 0, 0)); holder.unlockCanvasAndPost(canvas); } //當一個surface的格式或大小發生改變時回調該方法 @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { } }); surface.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // 只處理按下事件 if (event.getAction() == MotionEvent.ACTION_DOWN) { int cx = (int) event.getX(); int cy = (int) event.getY(); // 鎖定SurfaceView的局部地區,只更新局部內容 Canvas canvas = holder.lockCanvas(new Rect(cx - 60, cy - 60, cx + 60, cy + 60)); // 儲存canvas的目前狀態 canvas.save(); // 旋轉畫布 canvas.rotate(30, cx, cy); paint.setColor(Color.RED); // 繪製紅色方塊 canvas.drawRect(cx - 40, cy - 40, cx, cy, paint); // 恢複canvas之前的儲存狀態 canvas.restore(); paint.setColor(Color.GREEN); // 繪製綠色方塊 canvas.drawRect(cx, cy, cx + 40, cy + 40, paint); // 繪製完成,釋放畫布,提交修改 holder.unlockCanvasAndPost(canvas); } return false; } }); } } package com.home.activity;import android.app.Activity;import android.graphics.Bitmap;import android.graphics.BitmapFactory;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.graphics.Rect;import android.os.Bundle;import android.view.MotionEvent;import android.view.SurfaceHolder;import android.view.SurfaceHolder.Callback;import android.view.SurfaceView;import android.view.View;import android.view.View.OnTouchListener;import com.home.surfaceviewtest.R;public class SurfaceViewActivity extends Activity { // SurfaceHolder負責維護SurfaceView上繪製的內容 private SurfaceHolder holder; private Paint paint; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); paint = new Paint(); // 擷取SurfaceView執行個體 SurfaceView surface = (SurfaceView) findViewById(R.id.main_sv); // 初始化SurfaceHolder對象 holder = surface.getHolder(); holder.addCallback(new Callback() { //當surface將要被銷毀時回調該方法 @Override public void surfaceDestroyed(SurfaceHolder holder) { } //當surface被建立時回調該方法 @Override public void surfaceCreated(SurfaceHolder holder) { // 鎖定整個SurfaceView Canvas canvas = holder.lockCanvas(); // 擷取背景資源 Bitmap bitmap = BitmapFactory.decodeResource( SurfaceViewActivity.this.getResources(), R.drawable.image2); // 繪製背景 canvas.drawBitmap(bitmap, 0, 0, null); // 繪製完成,釋放畫布,提交修改 holder.unlockCanvasAndPost(canvas); // 重新鎖兩次,避免下次lockCanvas遮擋 holder.lockCanvas(new Rect(0, 0, 0, 0)); holder.unlockCanvasAndPost(canvas); holder.lockCanvas(new Rect(0, 0, 0, 0)); holder.unlockCanvasAndPost(canvas); } //當一個surface的格式或大小發生改變時回調該方法 @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { } }); surface.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // 只處理按下事件 if (event.getAction() == MotionEvent.ACTION_DOWN) { int cx = (int) event.getX(); int cy = (int) event.getY(); // 鎖定SurfaceView的局部地區,只更新局部內容 Canvas canvas = holder.lockCanvas(new Rect(cx - 60, cy - 60, cx + 60, cy + 60)); // 儲存canvas的目前狀態 canvas.save(); // 旋轉畫布 canvas.rotate(30, cx, cy); paint.setColor(Color.RED); // 繪製紅色方塊 canvas.drawRect(cx - 40, cy - 40, cx, cy, paint); // 恢複canvas之前的儲存狀態 canvas.restore(); paint.setColor(Color.GREEN); // 繪製綠色方塊 canvas.drawRect(cx, cy, cx + 40, cy + 40, paint); // 繪製完成,釋放畫布,提交修改 holder.unlockCanvasAndPost(canvas); } return false; } }); }}
布局XML:
LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <SurfaceView android:id="@+id/main_sv" android:layout_width="match_parent" android:layout_height="match_parent"/> </LinearLayout> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <SurfaceView android:id="@+id/main_sv" android:layout_width="match_parent" android:layout_height="match_parent"/></LinearLayout>