標籤:
Python既有指令碼語言的靈活性,又有豐富的類庫與物件導向的特點,開發起來很方便,
遊戲的規則和乒乓球一樣,如果妙蛙種子掉地上了就算輸,你可以用藍色的蹺蹺板彈它,使他不落到地面上,Game Over後可按任意鍵繼續遊戲或選擇退出;
把下面這段代碼貼到你的IDLE中,找到下面這兩行替換成你機器中的圖片路徑,按F5就可以運行了。
img_player = "C:\Users\dswu\Desktop\player.png"
img_ref_path = "C:\Users\dswu\Desktop\Reflector.png"
代碼如下:
1 import sys, pygame 2 from random import * 3 from pygame.locals import * 4 from pygame.font import * 5 class MyPlayer(pygame.sprite.Sprite): 6 def __init__(self, image_file, location, speed): 7 pygame.sprite.Sprite.__init__(self) 8 self.image = pygame.image.load(image_file) 9 self.rect = self.image.get_rect() 10 self.rect.left, self.rect.top = location 11 self.speed = speed 12 self.status = True 13 def move(self): 14 self.rect = self.rect.move(self.speed) 15 if self.rect.left < 0 or self.rect.right > width: 16 self.speed[0] = -self.speed[0] 17 if self.rect.top < 0: 18 self.speed[1] = -self.speed[1] 19 if self.rect.bottom > height: 20 #Game over 21 self.status = False 22 class Reflector(pygame.sprite.Sprite): 23 def __init__(self, image_file, location, speed): 24 pygame.sprite.Sprite.__init__(self) 25 self.image = pygame.image.load(image_file) 26 self.rect = self.image.get_rect() 27 self.rect.left, self.rect.top = location 28 self.speed = speed 29 def move(self): 30 self.rect = self.rect.move(self.speed) 31 if self.rect.left < 0 or self.rect.right > width: 32 self.speed[0] = -self.speed[0] 33 if self.rect.top < 0 or self.rect.bottom > height: 34 self.speed[1] = -self.speed[1] 35 def animate(players): 36 screen.fill([255,255,255]) 37 for player in players: 38 player.move() 39 for player in players: 40 players.remove(player) 41 if pygame.sprite.spritecollide(player,players,False): 42 player.speed[0] = -player.speed[0] 43 player.speed[1] = -player.speed[1] 44 players.add(player) 45 player.move() 46 screen.blit(player.image,player.rect) 47 pygame.display.flip() 48 pygame.time.delay(10) 49 50 pygame.init() 51 size = width,height = 640,480 52 screen = pygame.display.set_mode(size) 53 screen.fill([255,255,255]) 54 pygame.display.set_caption("MiaoWa Game") 55 def play(): 56 img_player = "C:\Users\dswu\Desktop\player.png" 57 players = pygame.sprite.Group() 58 for row in range(0,1): 59 for column in range(0,1): 60 playerLocation = [column*250+10,row*250+10] 61 playerSpeed = [choice([-2,2]), choice([-2,2])] 62 player = MyPlayer(img_player, playerLocation, playerSpeed) 63 players.add(player) 64 img_ref_path = "C:\Users\dswu\Desktop\Reflector.png" 65 ref_pos = [0,464] 66 ref_speed = [0,0] 67 reflector = Reflector(img_ref_path, ref_pos, ref_speed) 68 players.add(reflector) 69 running = True 70 while running: 71 key_pressed = pygame.key.get_pressed() 72 for event in pygame.event.get(): 73 if event.type == pygame.QUIT: 74 game.quit() 75 if event.type == KEYDOWN: 76 if event.key == K_LEFT: 77 ref_speed[0] = -2 78 elif event.key == K_RIGHT: 79 ref_speed[0] = +2 80 animate(players) 81 if player.status == False: 82 running = False 83 final_text = "Game Over!" 84 ft_font = pygame.font.Font(None, 100) 85 ft_surf = ft_font.render(final_text, 1, (0,0,0)) 86 screen.blit(ft_surf, [screen.get_width()/2 - ft_surf.get_width()/2, 100]) 87 tip_text = "Type any key to continue" 88 tip_font = pygame.font.Font(None, 50) 89 tip_surf = tip_font.render(tip_text, 1, (0,0,0)) 90 screen.blit(tip_surf, [screen.get_width()/2 - tip_surf.get_width()/2, 200]) 91 pygame.display.flip() 92 keepOn = True 93 while keepOn: 94 key_pressed = pygame.key.get_pressed() 95 for event in pygame.event.get(): 96 if event.type == pygame.QUIT: 97 pygame.quit() 98 if event.type == KEYDOWN: 99 play() 100 play()
主要是通過pygame.sprite.Sprite類實現碰撞的監控,通過事件的捕捉及判斷實現這種彈力球類的遊戲,其中涉及到文字在介面上的顯示,遊戲中的迴圈控制,以及重新開始遊戲等。
代碼運行一下應該就差不多明白了,如果有不明白的地方請給我留言,方便一起學習與進步。
Python中實現乒乓球效果