趣學Python之彈球遊戲第五階段--加個球拍

來源:互聯網
上載者:User

標籤:python

這一次,我跟著《趣學Python--教孩子學編程》,往程式裡添加了一個可以用鍵盤左右鍵操控的球拍。

650) this.width=650;" src="http://s3.51cto.com/wyfs02/M01/8B/57/wKiom1hKBgSB9RGVAAA8pOc-p98581.jpg" title="paddle.jpg" alt="wKiom1hKBgSB9RGVAAA8pOc-p98581.jpg" />


#引入下列模組from tkinter import *                                                #畫圖模組import random                                                        #隨機數模組import time                                                          #時間模組#建立遊戲視窗和畫布tk = Tk()                                                            #用Tk()類建立一個tk對象,它就是一個基本視窗,可以在其上增加其他東西tk.title("Game")                                                     #給Tk對象視窗加一個標題tk.resizable(0,0)                                                    #tk視窗大小不可調整tk.wm_attributes("-topmost",1)                                       #告訴tkinter把視窗放到最前面canvas = Canvas(tk,width=500,heigh=400,bd=0,highlightthickness=0)    #Canvas是一個畫布類canvas.pack()                                                        #按照上面一行指定的寬度高度參數調整其自身大小tk.update()                                                          #update強制更新螢幕,即重畫#建立ball類class Ball:    def __init__(self,canvas,color):                                 #初始化函數,包含畫布canvas和顏色color參數        self.canvas = canvas                                         #把參數canvas賦值給物件變數canvas        self.id = canvas.create_oval(10,10,25,25,fill=color)         #建立橢圓,左上方和右下角xy座標,返回代表圖形的id        self.canvas.move(self.id,245,100)                            #把橢圓形(球)移動的畫布中心,圖形用id表示        starts = [-3,-2,-1,1,2,3]                                    #給一串x分量的起始值(x和y代表橫座標和縱座標的分量)        random.shuffle(starts)                                       #隨機混排序,賦值給物件變數x,讓它起始的時候獲得隨機分量值,引起球每次起始角度都不同        self.x = starts[0]                                           #物件變數x就是水平分量移動的初始值,等價於左右移動,值代表移動多少像素點        self.y = -3                                                  #物件變數y就是垂直分量移動的初始值,等價於上下移動,值代表移動多少像素點        self.canvas_height = self.canvas.winfo_height()              #擷取畫布的高度,畫布高度是從上到下計量的                      self.canvas_width = self.canvas.winfo_width()                #擷取畫布的寬度    def draw(self):                                                  #定義小球的畫圖動作        self.canvas.move(self.id,self.x,self.y)                      #按照x和y定義的像素值來移動小球,比如3就是移動3個像素點位置         pos = self.canvas.coords(self.id)                            #coords函數通過id返回畫布球的座標列表,pos[x1,y1,x2,y2],分別代表橢圓左上右下角的xy座標        if pos[1] <= 0:                                              #當球左上方y1座標小於等於0,即碰到畫布頂部            self.y = 3                                               #重新設定物件變數y為3,開始垂直分量向下移動        if pos[3] >= self.canvas_height:                             #當球右下角y2座標超過畫布高度(底部)            self.y = -3                                              #重新設定物件變數y為-3,開始垂直分量向上移動        if pos[0] <= 0:                                              #當球左上方x1座標小於等於0,即碰到畫布左邊框            self.x = 3                                               #重新設定物件變數x為3,開始水平分量向右移動        if pos[2] >= self.canvas_width:                              #當球右下角x2座標超過畫布有邊框            self.x = -3                                              #重新設定物件變數x為-3,開始水平分量向左移動#建立Paddle類class Paddle:    def __init__(self,canvas,color):                                 #初始化函數,包含畫布canvas和顏色color參數        self.canvas = canvas                                         #把參數canvas賦值給物件變數canvas        self.id = canvas.create_rectangle(0,0,100,10,fill=color)     #建立長方形,左上方和右下角xy座標,返回代表圖形的id        self.canvas.move(self.id,200,300)                            #把長方形(拍子)移動的初始位置,圖形用id表示        self.x = 0                                                   #設定物件變數x,初始值為0.也就是圖形先不移動        self.canvas_width = self.canvas.winfo_width()                #擷取畫布的寬度        self.canvas.bind_all(‘<KeyPress-Left>‘,self.turn_left)       #初始化時將事件‘按下左鍵’和函數向左移動綁定        self.canvas.bind_all(‘<KeyPress-Right>‘,self.turn_right)     #初始化時將事件‘按下右鍵’和函數向右移動綁定            def turn_left(self,evt):                                         #定義使拍子向左移動的函數        self.x = -2                                                  #每次向左移動2個像素,在畫布上越來越向左,值越來越小,所以需要負數        def turn_right(self,evt):                                        #定義使拍子向右移動的函數        self.x = 2                                                   #每次向右移動2個像素,在畫布上越來越向右,值越來越大,所以需要正數            def draw(self):                                                  #定義拍子的畫圖動作        self.canvas.move(self.id,self.x,0)                           #和小球配置大致相同,畫圖移動只在水平左右移動,所以y分量設定為0        pos = self.canvas.coords(self.id)                            #擷取拍子的左上和右下角座標值        if pos[0] <= 0:                                              #如果左上方水平分量x,即拍子左邊已經到達左邊框            self.x = 0                                               #拍子不像小球一樣需要自動回彈,所以設定水平分量x為0,即讓它停止運動        elif pos[2] >= self.canvas_width:                            #如果右下角水平分量x,即拍子右邊已經到達右邊框            self.x = 0                                               #同樣設定為0,停止運動#畫出小球和拍子ball = Ball(canvas,‘red‘)                                            #用Ball類在畫布上畫一個紅色的球paddle = Paddle(canvas,‘blue‘)                                       #用Paddle類在畫布上畫一個藍色的拍子                                       #主迴圈,讓tkinter不停地重畫螢幕while 1:    ball.draw()                                                      #調用Ball類的作畫函數    paddle.draw()                                                    #調用Paddle類的作畫函數    tk.update_idletasks()                                            #updata_idletasks和updata這兩個命令    tk.update()                                                      #讓tkinter快一點把畫布上的東西畫出來    time.sleep(0.01)                                                 #延時讓動畫效果慢一點


趣學Python之彈球遊戲第五階段--加個球拍

聯繫我們

該頁面正文內容均來源於網絡整理,並不代表阿里雲官方的觀點,該頁面所提到的產品和服務也與阿里云無關,如果該頁面內容對您造成了困擾,歡迎寫郵件給我們,收到郵件我們將在5個工作日內處理。

如果您發現本社區中有涉嫌抄襲的內容,歡迎發送郵件至: info-contact@alibabacloud.com 進行舉報並提供相關證據,工作人員會在 5 個工作天內聯絡您,一經查實,本站將立刻刪除涉嫌侵權內容。

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.