UVa 10256 The Great Divide,判斷兩個凸包是否相離,10256凸包
先從給出的兩個點集中分別計算出兩個凸包,
然後判斷兩個凸包是否相離。
#include<cstdio>#include<vector>#include<cmath>#include<algorithm>using namespace std;const double eps = 1e-10;double dcmp(double x) { if(fabs(x) < eps) return 0; else return x < 0 ? -1 : 1;}struct Point { double x, y; Point(double x=0, double y=0):x(x),y(y) {}};typedef Point Vector;Vector operator - (const Point& A, const Point& B) { return Vector(A.x-B.x, A.y-B.y);}double Cross(const Vector& A, const Vector& B) { return A.x*B.y - A.y*B.x;}double Dot(const Vector& A, const Vector& B) { return A.x*B.x + A.y*B.y;}bool operator < (const Point& p1, const Point& p2) { return p1.x < p2.x || (p1.x == p2.x && p1.y < p2.y);}bool operator == (const Point& p1, const Point& p2) { return p1.x == p2.x && p1.y == p2.y;}bool SegmentProperIntersection(const Point& a1, const Point& a2, const Point& b1, const Point& b2) { double c1 = Cross(a2-a1,b1-a1), c2 = Cross(a2-a1,b2-a1), c3 = Cross(b2-b1,a1-b1), c4=Cross(b2-b1,a2-b1); return dcmp(c1)*dcmp(c2)<0 && dcmp(c3)*dcmp(c4)<0;}bool OnSegment(const Point& p, const Point& a1, const Point& a2) { return dcmp(Cross(a1-p, a2-p)) == 0 && dcmp(Dot(a1-p, a2-p)) < 0;}// 點集凸包// 如果不希望在凸包的邊上有輸入焦點,把兩個 <= 改成 <// 如果不介意點集被修改,可以改成傳遞引用vector<Point> ConvexHull(vector<Point> p) { // 預先處理,重複資料刪除點 sort(p.begin(), p.end()); p.erase(unique(p.begin(), p.end()), p.end()); int n = p.size(); int m = 0; vector<Point> ch(n+1); for(int i = 0; i < n; i++) { while(m > 1 && Cross(ch[m-1]-ch[m-2], p[i]-ch[m-2]) <= 0) m--; ch[m++] = p[i]; } int k = m; for(int i = n-2; i >= 0; i--) { while(m > k && Cross(ch[m-1]-ch[m-2], p[i]-ch[m-2]) <= 0) m--; ch[m++] = p[i]; } if(n > 1) m--; ch.resize(m); return ch;}int IsPointInPolygon(const Point& p, const vector<Point>& poly) { int wn = 0; int n = poly.size(); for(int i=0; i<n; ++i) { const Point& p1 = poly[i]; const Point& p2 = poly[(i+1)%n]; if(p1 == p || p2 == p || OnSegment(p, p1, p2)) return -1;//在邊界上 int k = dcmp(Cross(p2-p1, p-p1)); int d1 = dcmp(p1.y - p.y); int d2 = dcmp(p2.y - p.y); if(k > 0 && d1 <= 0 && d2 > 0) wn++; if(k < 0 && d2 <= 0 && d1 > 0) wn--; } if(wn != 0) return 1; return 0;}bool ConvexPolygonDisjoint(const vector<Point> ch1, const vector<Point> ch2) { int c1 = ch1.size(); int c2 = ch2.size(); for(int i=0; i<c1; ++i) if(IsPointInPolygon(ch1[i], ch2) != 0) return false; for(int i=0; i<c2; ++i) if(IsPointInPolygon(ch2[i], ch1) != 0) return false; for(int i=0; i<c1; ++i) for(int j=0; j<c2; ++j) if(SegmentProperIntersection(ch1[i], ch1[(i+1)%c1], ch2[j], ch2[(j+1)%c2])) return false; return true;}int main() { int n, m; while(scanf("%d%d", &n, &m) == 2 && n > 0 && m > 0) { vector<Point> P1, P2; double x, y; for(int i = 0; i < n; i++) { scanf("%lf%lf", &x, &y); P1.push_back(Point(x, y)); } for(int i = 0; i < m; i++) { scanf("%lf%lf", &x, &y); P2.push_back(Point(x, y)); } if(ConvexPolygonDisjoint(ConvexHull(P1), ConvexHull(P2))) printf("Yes\n"); else printf("No\n"); } return 0;}