這是一個建立於 的文章,其中的資訊可能已經有所發展或是發生改變。
封裝方式一、將 model 和 handle 以及中介層放在不同的包中
main
router.GET("/new", articles.New)router.GET("/articles/:_id", articles.Edit)
handle
func New(c *gin.Context) {article := models.Article{}c.HTML(http.StatusOK, "articles/form", gin.H{"title": "New article","article": article,})}
model
// Article modeltype Article struct {Id bson.ObjectId `json:"_id,omitempty" bson:"_id,omitempty"`Title string `json:"title" form:"title" binding:"required" bson:"title"`Body string `json:"body" form:"body" binding:"required" bson:"body"`CreatedOn int64 `json:"created_on" bson:"created_on"`UpdatedOn int64 `json:"updated_on" bson:"updated_on"`// User bson.ObjectId `json:"user"`}
middleware
router.Use(middlewares.Connect)router.Use(middlewares.ErrorHandler)
封裝方式二、將路由函數寫好,將參數以參數形式傳遞給 action
srv.Ws.HandleConnect(func(s *melody.Session) {FireConnect(srv, s)})
還可以封裝一個 help函數,一個 log方法
func (a *Action) ToLog(g *Game) {PutCards := make([]Card, 0)TakeCard := g.CardFromReference(a.TakeCard)for _, id := range a.PutCards {PutCards = append(PutCards, g.CardFromReference(id))}g.LastLog = &Log{a.PlayerName, a.Name, TakeCard, PutCards, a.Option}}