標籤:遊戲開發 cocos2d-x 2048 c++
一、移動演算法
其實2048的移動演算法蠻簡單,看代碼很容易明白,就不多說了。
向左滑動
//左滑動bool GameScene:: doLeft (){ //判斷有沒有發生移動 bool isMove = false ; for ( int y = 0 ; y < 4; y++) { for ( int x = 0 ; x < 4; x++) { for ( int x1 = x +1 ; x1 < 4; x1++) { if ( cardArr [x1 ][ y]-> getNumber () > 0 ) { if ( cardArr [x ][ y]-> getNumber () <= 0 ) { cardArr [x ][ y]-> setNumber (cardArr [ x1][ y ]->getNumber ()); cardArr [x1 ][ y]-> setNumber (0 ); x --; isMove = true; } else if ( cardArr[ x ][y ]-> getNumber() == cardArr [ x1][ y ]->getNumber ()) { cardArr [ x][ y ]->setNumber ( cardArr[ x ][y ]-> getNumber() * 2 ); cardArr [x1 ][ y]-> setNumber (0 ); isMove = true; } break ; } } } } return isMove ;}
向右滑動
//右滑動bool GameScene::doRight(){//判斷有沒有發生移動bool isMove = false;for (int y = 0; y < 4; y++){for (int x = 3; x >= 0; x--){for (int x1 = x-1; x1>=0; x1--){if (cardArr[x1][y]->getNumber() > 0){if (cardArr[x][y]->getNumber() <= 0){cardArr[x][y]->setNumber(cardArr[x1][y]->getNumber());cardArr[x1][y]->setNumber(0);x++;isMove = true;}else if(cardArr[x][y]->getNumber() == cardArr[x1][y]->getNumber()){cardArr[x][y]->setNumber(cardArr[x][y]->getNumber() * 2);cardArr[x1][y]->setNumber(0);isMove = true;}break;}}}}return isMove;}
向上滑動
//上滑動bool GameScene::doUp(){//判斷有沒有發生移動bool isMove = false;for (int x = 0; x < 4; x++){for (int y = 3; y >= 0; y--){for (int y1 = y-1; y1>=0; y1--){if (cardArr[x][y1]->getNumber() > 0){if (cardArr[x][y]->getNumber() <= 0){cardArr[x][y]->setNumber(cardArr[x][y1]->getNumber());cardArr[x][y1]->setNumber(0);y++;isMove = true;}else if(cardArr[x][y]->getNumber() == cardArr[x][y1]->getNumber()){cardArr[x][y]->setNumber(cardArr[x][y]->getNumber() * 2);cardArr[x][y1]->setNumber(0);isMove = true;}break;}}}}return isMove;}
向下滑動
//下滑動bool GameScene::doDown(){//判斷有沒有發生移動bool isMove = false;for (int x = 0; x < 4; x++){for (int y = 0; y <4; y++){for (int y1 = y+1; y1<4; y1++){if (cardArr[x][y1]->getNumber() > 0){if (cardArr[x][y]->getNumber() <= 0){cardArr[x][y]->setNumber(cardArr[x][y1]->getNumber());cardArr[x][y1]->setNumber(0);y--;isMove = true;}else if(cardArr[x][y]->getNumber() == cardArr[x][y1]->getNumber()){cardArr[x][y]->setNumber(cardArr[x][y]->getNumber() * 2);cardArr[x][y1]->setNumber(0);isMove = true;}break;}}}}return isMove;}
從代碼中可以看出,主要是判斷目標卡片和後一個卡片,目標卡片為0,這後一個卡片等於目標卡片,如果目標卡片與後一個卡片相等,則目標卡片乘2
二、產生隨機卡片
//建立產生隨機卡片void GameScene:: createCardNumber (){ int i = CCRANDOM_0_1 () * 4 ; //產生0~3隨機數 int j = CCRANDOM_0_1 () * 4 ; //判斷是否已經存在 if ( cardArr [i ][ j]-> getNumber () > 0 ) { createCardNumber (); } else { //2和4的產生率為9:1 cardArr [i ][ j]-> setNumber (CCRANDOM_0_1 ()* 10 < 1 ? 4 : 2); }}
然後在init()後面添加兩個該函數, 然後在每滑動一次後調用一次該函數。