UIView動畫設定,uiview動畫
建立一個紅綠燈,紅、綠每5秒變化一次顏色,要求變亮的燈(色塊)面積也要同時變大。黃燈閃亮3秒鐘(0.9秒亮黃,0.1秒亮黑),點擊按鈕開始執行。
//AppDelegate.h#import <UIKit/UIKit.h>@interface AppDelegate : UIResponder <UIApplicationDelegate>@property (strong, nonatomic) UIWindow *window;@end
//AppDelegate.m// AppDelegate.m// traffic light//// Created by apple on 15/4/9.// Copyright (c) 2015年 hecheng. All rights reserved.//#import "AppDelegate.h"@interface AppDelegate (){ UIView *_redView; UIView *_greenView; UIView *_yellowView; CGFloat x; CGFloat y; }@end@implementation AppDelegate- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { //計算螢幕尺寸 UIScreen *screens=[UIScreen mainScreen]; CGRect rect=screens.bounds; //計算螢幕中心位置 x=rect.size.width/2; y=rect.size.height/2; self.window=[[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds] ; self.window.backgroundColor=[UIColor whiteColor]; [self.window makeKeyAndVisible]; //設定紅燈,初始化顏色為黑色 _redView=[[UIView alloc] initWithFrame:CGRectMake(0, 0, 50, 50)]; _redView.backgroundColor=[UIColor blackColor]; [self.window addSubview:_redView]; _redView.center=CGPointMake(x-100, y); //設定綠燈,初始化顏色為黑色 _greenView=[[UIView alloc] initWithFrame:CGRectMake(0, 0, 50, 50)]; _greenView.backgroundColor=[UIColor blackColor]; [self.window addSubview:_greenView]; _greenView.center=CGPointMake(x, y); //設定黃燈,初始化顏色為黑色 _yellowView=[[UIView alloc] initWithFrame:CGRectMake(0, 0, 50, 50)]; _yellowView.backgroundColor=[UIColor blackColor]; [self.window addSubview:_yellowView]; _yellowView.center=CGPointMake(x+100, y); //設定按鈕 UIButton *btn=[UIButton buttonWithType:UIButtonTypeSystem]; [btn setTitle:@"啟動" forState:UIControlStateNormal]; btn.frame=CGRectMake(0, 0, 50, 50); btn.center=CGPointMake(x, y-80); [btn addTarget:self action:@selector(didClicked) forControlEvents:UIControlEventTouchUpInside]; btn.backgroundColor=[UIColor blackColor]; [self.window addSubview:btn]; return YES; }- (void)animationWillStart:(NSString *)animationID context:(void *)context { NSLog(@"%@", animationID); NSLog(@"%s", __func__);}- (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { if ([animationID isEqualToString:@"red"]) { [UIView beginAnimations:@"green" context:NULL]; [UIView setAnimationDelay:5]; _redView.bounds=CGRectMake(0, 0, 50, 50); _greenView.bounds=CGRectMake(0, 0, 100, 100); _greenView.backgroundColor=[UIColor greenColor]; _redView.backgroundColor=[UIColor blackColor]; [UIView setAnimationDelegate:self]; [UIView setAnimationWillStartSelector:@selector(animationWillStart:context:)]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView commitAnimations]; } else if ([animationID isEqualToString:@"green"]) { [UIView beginAnimations:@"yellow" context:NULL]; [UIView setAnimationDelay:5]; _greenView.bounds=CGRectMake(0, 0, 50, 50); _yellowView.bounds=CGRectMake(0, 0, 100, 100); _greenView.backgroundColor=[UIColor blackColor]; _yellowView.backgroundColor=[UIColor yellowColor]; [UIView setAnimationDelegate:self]; [UIView setAnimationWillStartSelector:@selector(animationWillStart:context:)]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView commitAnimations]; } else if ([animationID isEqualToString:@"yellow"]) { [UIView beginAnimations:@"black1" context:NULL]; [UIView setAnimationDelay:0.9]; _yellowView.backgroundColor=[UIColor blackColor]; [UIView setAnimationDelegate:self]; [UIView setAnimationWillStartSelector:@selector(animationWillStart:context:)]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView commitAnimations]; } else if ([animationID isEqualToString:@"black1"]) { [UIView beginAnimations:@"yellow1" context:NULL]; [UIView setAnimationDelay:0.1]; _yellowView.backgroundColor=[UIColor yellowColor]; [UIView setAnimationDelegate:self]; [UIView setAnimationWillStartSelector:@selector(animationWillStart:context:)]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView commitAnimations]; } else if ([animationID isEqualToString:@"yellow1"]) { [UIView beginAnimations:@"black2" context:NULL]; [UIView setAnimationDelay:0.9]; _yellowView.backgroundColor=[UIColor blackColor]; [UIView setAnimationDelegate:self]; [UIView setAnimationWillStartSelector:@selector(animationWillStart:context:)]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView commitAnimations]; } else if ([animationID isEqualToString:@"black2"]) { [UIView beginAnimations:@"yellow2" context:NULL]; [UIView setAnimationDelay:0.1]; _yellowView.backgroundColor=[UIColor yellowColor]; [UIView setAnimationDelegate:self]; [UIView setAnimationWillStartSelector:@selector(animationWillStart:context:)]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView commitAnimations]; } else if ([animationID isEqualToString:@"yellow2"]) { [UIView beginAnimations:@"black3" context:NULL]; [UIView setAnimationDelay:0.9]; _yellowView.backgroundColor=[UIColor blackColor];// _redView.backgroundColor=[UIColor redColor]; [UIView setAnimationDelegate:self]; [UIView setAnimationWillStartSelector:@selector(animationWillStart:context:)]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView commitAnimations]; } else if ([animationID isEqualToString:@"black3"]) { [UIView beginAnimations:@"red" context:NULL]; [UIView setAnimationDelay:0.1];// _yellowView.backgroundColor=[UIColor blackColor]; _yellowView.bounds=CGRectMake(0, 0, 50, 50); _redView.bounds=CGRectMake(0, 0, 100, 100); _redView.backgroundColor=[UIColor redColor]; [UIView setAnimationDelegate:self]; [UIView setAnimationWillStartSelector:@selector(animationWillStart:context:)]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView commitAnimations]; } }//按鈕回應程式法- (void)didClicked{ [UIView beginAnimations:@"red" context:NULL];// [UIView setAnimationDuration:<#(NSTimeInterval)#>] _redView.backgroundColor=[UIColor redColor]; _redView.bounds=CGRectMake(0, 0, 100, 100);// _redView.center=CGPointMake(x, y+100); [UIView setAnimationDelegate:self]; [UIView setAnimationWillStartSelector:@selector(animationWillStart:context:)]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView commitAnimations]; }- (void)applicationWillResignActive:(UIApplication *)application { // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.}- (void)applicationDidEnterBackground:(UIApplication *)application { // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.}- (void)applicationWillEnterForeground:(UIApplication *)application { // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.}- (void)applicationDidBecomeActive:(UIApplication *)application { // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.}- (void)applicationWillTerminate:(UIApplication *)application { // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.}@end
如下
要求基本實現