Unity調用原生(iOS, Android)方法

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Unity調用原生程式方法,定義介面(doTestSelector): 

using UnityEngine;using System.Collections;using System.Runtime.InteropServices;public class TestScript : MonoBehaviour {    // This tells unity to look up the function FooPluginFunction    // inside the static binary    [DllImport ("__Internal")]    private static extern float doTestSelector (string info);    void doTest () {#if UNITY_ANDROID        using (AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))        {            using( AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity"))            {                jo.Call("doTestSelector", "my info");            }        }#endif        #if UNITY_IPHONE        doTestSelector("my info");#endif    }


  public void backToUnity () {
    // Do somthing...
  }

}

 

原生程式實現介面,例如iOS,開啟原生ViewController:

因為需求限制,所以仍然以Objective-C開發

extern "C" float doTestSelector(const char* info) {    YourViewController *vc = [[YourViewController alloc] initWithNibName:@"yourViewControllerName" bundle:nil];    [[UnityGetMainWindow() rootViewController] presentViewController:vc animated:YES completion:nil];        return 0.0f;}

 

關閉原生程式,回到Unity,同樣以iOS為例:

- (IBAction)OnClickBack:(id)sender {    [self dismissViewControllerAnimated:YES completion:nil];    UnitySendMessage("TestScriptGameObject", [@"backToUnity" UTF8String], [@"" UTF8String]);}

 

Unity調用原生(iOS, Android)方法

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