unity的外掛程式 TextFx,unity外掛程式TextFx

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unity的外掛程式 TextFx,unity外掛程式TextFx

孫廣東 2015.6.14

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TextFx Unity Plugin v3.0
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使用 Unity GUI TextFx

 TextFx 3.0 comes with support for Unity's excellent new built-in GUI system (就是支援 "UGUI").
外掛程式重載了UI Text components.

建立一個新的 TextFxUGUI instance
 ++++++++++++++++++++++++++++++++

  -  添加一個 TextFxUGUI 執行個體到你的畫布中,方式和將 UGUI 文本元素完全相同   :
  -   GameObject -> UI -> TextFx Text
  -   正如你期望的,這將在你 UGUI 畫布上建立一個 TextFxUGUI 組件在Text上。   -  點擊 "Open Animation Editor" 按鈕在  TextFxUGUI inspector 面板上, 開啟 TextFx Editor 面板
  -  Play around ,添加  Intro, Main 和 Outro animation 動畫在 Quick Setup editor , or get straight into the creating your own totally bespoke animations in the Full Editor!
  
 Convert an existing UI Text
 +++++++++++++++++++++++++++

  - 你能夠很容易的轉換 任何存在的 UI Text 組件到 TextFxUGUI 組件,  使用 TextFx 功能表項目。
  - 選擇你的 UI Text 對象在編輯器上 :
  -   Tools -> TextFx -> "Convert UGUI Text to TextFx"
  -  This will keep your text exactly as it is, but setup it up as a TextFxUGUI instance instead!


設定 TextFx 本地執行個體

 TextFx 3.0 has it's own text rendering system included as well!
 This is useful for setting up text animations which are unrestricted by any GUI rendering system. It's more like the old Unity 3D Text, except with awesome animations!
 
 Create a New TextFxNative instance
 ++++++++++++++++++++++++++++++++
 
  - Add a TextFxNGUI instance to your scene using the following menu item shortcut
  -   GameObject -> TextFx -> Text
  - This will create a TextFxNative component in your scene.
  - Position it whereever you like!
  - Click the "Open Animation Editor" button at the bottom of the TextFxNative inspector panel to open the TextFx Editor panel
  - Play around with adding Intro, Main and Outro animation phases with the Quick Setup editor, or get straight into the creating your own totally bespoke animations in the Full Editor!


TextFx Animations指令碼

 TextFx animations 動畫指令碼 是很容易的 !
  -  添加 TextFx namespace 命名空間在你的指令碼
  -  "using TextFx;"
  - 獲得一個動畫類的引用 (TextFxNative, TextFxUGUI, TextFxNGUI)
  - All key method calls are accessible through the AnimationManager property.
    * effect.AnimationManager.PlayAnimation();
     * effect.AnimationManager.ResetAnimation();
     * effect.AnimationManager.ContinuePastBreak();
     * effect.AnimationManager.ContinuePastLoop();
  - See http://www.codeimmunity.co.uk/TextFx/scripting_reference.php for a list of the other script Methods and Properties available.
   Note: EffectManager is the legacy name for the newer TextFxAnimationManager.


快速安裝 TextFx 編輯器

  - 開啟 animation editor 面板

   * 單擊 "Open Animation Editor" 按鈕,在任何TextFx 對象的 inspector 面板上。
   * Window -> TextFx -> Animation Editor
  -  預設Quick Setup 面板被選擇.
  -  Play around with the Intro, Main and Outro drop downs in order to select different animations to apply.
  - Play button is at the top of the Animation Editor window!


Full TextFx Editor

 - 開啟 animation editor 面板

   * 單擊 "Open Animation Editor" 按鈕,在任何TextFx 對象的 inspector 面板上。
   * Window -> TextFx -> Animation Editor
  - Use the tabs near the top of the panel to select "Full Editor"
  - Here you are exposed to the bare bones of the animation editor, set free to create whatever you like!
  - A good tip for learning what it all does is to import anims in the Quick Setup editor and then look at how it all works in the Full Editor. Maybe make modifications from there!
  - See the online docs for more info on what it all means:
   http://www.codeimmunity.co.uk/TextFx/creating_an_animation.php


Support

Support Website:  http://www.codeimmunity.com/TextFx


Credits

https://www.assetstore.unity3d.com/#/content/5788  - Boomlagoon JSON; a great light-weight free JSON library used for the Import/Export functionality
http://www.freesfx.co.uk          - sound effects used in demo scenes
http://www.1001freefonts.com/        - fonts used in demo scenes









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