[Unity菜鳥] Character控制移動

來源:互聯網
上載者:User

標籤:blog   http   2014   art   問題   cti   

1. 給角色加角色控制器組件,然後用以下代碼可以控制角色移動和跳躍

    float  speed  = 6.0f;    float jumpSpeed  = 8.0f;    float gravity  = 20.0f;    private Vector3 moveDirection = Vector3.zero;    void Start()    {       // gameObject.rigidbody = false;    }    void Update()    {        CharacterController controller = GetComponent<CharacterController>();        if(controller.isGrounded)        {        moveDirection =new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); //Allows for player input        moveDirection = transform.TransformDirection(moveDirection); //How to move        moveDirection *= speed; //How fast to move        if(Input.GetButton("Jump"))        {        moveDirection.y = jumpSpeed;        }        }        //Apply gravity        moveDirection.y -= gravity * Time.deltaTime;        //Move the controller        controller.Move(moveDirection * Time.deltaTime);    }

 

2. 添加角色控制器後人物下陷問題

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