Unity3D 通過 http 方式 , 訪問 go http server 的 例子

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這是一個建立於 的文章,其中的資訊可能已經有所發展或是發生改變。

Unity部分:

建立個指令碼,掛在隨便一個object下面。代碼如下:

using UnityEngine;using System.Collections;using System.Text;public class TestScript : MonoBehaviour{    public string url = "http://127.0.0.1:8000/test";public string test_string;// Use this for initializationIEnumerator Start (){    WWW www = new WWW (url);    yield return www;    print (www.bytes);    test_string = System.Text.Encoding.UTF8.GetString (www.bytes);    print (test_string);}// Update is called once per framevoid Update (){}}

go部分

<!-- lang: cpp -->package mainimport (    "fmt"    "html/template"    "net/http")func main() {    fmt.Printf("Server Start\n")    http.Handle("/img/", http.FileServer(http.Dir("tpl")))    http.HandleFunc("/", NotFoundHandler)    http.HandleFunc("/index", IndexHandler)    http.HandleFunc("/test", TestHandler)    http.ListenAndServe(":8000", nil)    fmt.Printf("Server Closed\n")}func NotFoundHandler(w http.ResponseWriter, r *http.Request) {    if r.URL.Path == "/" {        http.Redirect(w, r, "/index", http.StatusFound)    }    t, e := template.ParseFiles("tpl/html/404.html")    if e != nil {    ErrorLog(e)    }    t.Execute(w, nil)}func TestHandler(w http.ResponseWriter, r *http.Request) {    // below for test    fmt.Println("PostForm", r.PostForm)    test := r.PostForm.Get("test")    fmt.Println("test string:", test)    // upside for test    returnString := "返回測試數值!"    returnBytes := []byte(returnString)    i, e := w.Write(returnBytes)    fmt.Println("i,e:", i, e)}func IndexHandler(w http.ResponseWriter, r *http.Request) {    t, e := template.ParseFiles("tpl/html/index.html")    if e != nil {    ErrorLog(e)    }    t.Execute(w, nil)}func ErrorLog(e error) {    fmt.Println(e)}

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