1.
在一個c#類中調用類“PlayerManager”中的方法 : PlayerManager.Instance.SyncAnimation(userId, "Shot", 1);
在PlayerManager類中
public static PlayerManager Instance {
get {
return instance;
}
}
void Awake() {
instance = this;
}
2.
在一個c#類中調用類“NetworkTransform”中的方法 NetworkTransform.FromTransform(thisTransform);
在“NetworkTransform”類中:
public static NetworkTransform FromTransform(Transform transform) {
NetworkTransform trans = new NetworkTransform();
trans.position = transform.position;
trans.angleRotation = transform.localEulerAngles;
return trans;
}
3.
ScriptName other;
other = gameObject.GetComponent("ScriptName") as ScriptName;
other.DoSomething();
4.通過SendMessage方法調用
private void CheckRaycastWithEnemy() {
Ray ray = Camera.main.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0));
RaycastHit hit;
if (Physics.Raycast (ray, out hit, Mathf.Infinity, 1<<(int)GameLayers.TargetLayer)) {
hit.collider.SendMessage("RaycastMessage", SendMessageOptions.DontRequireReceiver);
}
}
在Enemy類中有方法“RaycastMessage”:
void RaycastMessage() {
timeSinceLastRaycast = 0;
}