unity3d插入android有米廣告

來源:互聯網
上載者:User

有米官網:http://www.youmi.net/register?r=MTI0MDg=

國內的廣告,我覺得萬普和有米還不錯,我也只試了這兩個,其他的都是看評價的,呵呵~~~首先我們去有米官網註冊一個帳號http://www.youmi.net/register?r=MTI0MDg=;然後添加一個應用,添加成功後會給你一個ID和密鑰,在我們的程式中會用到。


在從官網下載jar包,目前有三個jar包,一個是廣告條的,另一個是積分牆的,及推送廣告。還有就是匯入unity的class.jar。

其他都就寫代碼啦,首先在eclipse下建立一個android工程,把下載的兩個jar包匯入工程。我們只需要寫他的主activity,AndroidManifest.xml和proguard-Projector.txt檔案。

 

MainActivity.java:

註:注意把Activity改成UnityPlayerActivity哦!

package com.dlnu.goddess;import com.unity3d.player.UnityPlayerActivity;import net.youmi.android.AdManager;import net.youmi.android.AdView;import net.youmi.android.appoffers.YoumiOffersManager;import net.youmi.android.appoffers.YoumiPointsManager;import net.youmi.push.android.YoumiPush;import android.os.Bundle;import android.content.Context;import android.view.ViewGroup.LayoutParams;import android.widget.LinearLayout;public class MainActivity extends UnityPlayerActivity {Context context =null;protected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);context = this;//推送廣告YoumiPush.startYoumiPush(this, "f6e5dc3a6da84ca0", "98fb0492fd253f61", true); //banner廣告  AdManager.init(this,"9a96b4725e1947e6", "dbf605c63c57e21c", 30, false);    LinearLayout layout=new LinearLayout(this);               addContentView(layout, new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT));    AdView adView = new AdView(this);     LayoutParams params = new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT);    layout.addView(adView, params);           //積分牆      YoumiOffersManager.init(this, "9a96b4725e1947e6", "dbf605c63c57e21c");}   //開啟積分牆      void open1(){      YoumiOffersManager.showOffers( MainActivity.this,YoumiOffersManager.TYPE_REWARD_OFFERS);    }    //開啟推薦列表    void opne2(){        YoumiOffersManager.showOffers(MainActivity.this,YoumiOffersManager.TYPE_REWARDLESS_APPLIST);    }   //開啟單個推薦      void open3(){        YoumiOffersManager.showOffers(MainActivity.this,YoumiOffersManager.TYPE_REWARDLESS_FEATUREDAPP);    }   //擷取積分      int getpoint(){             return YoumiPointsManager.queryPoints(this);    }}

AndroidManifest.xml:

註:注意主Aactivity哦,我這裡是android:name="com.dlnu.goddess.MainActivity",就是我們上面的那個Activity,其實就是你第一個看到的頁面,個人理解哦,呵呵~~~

<?xml version="1.0" encoding="utf-8"?><manifest xmlns:android="http://schemas.android.com/apk/res/android"    package="com.dlnu.goddess"    android:versionCode="1"    android:versionName="1.0" >    <uses-sdk        android:minSdkVersion="8"        android:targetSdkVersion="17" />        <uses-permission android:name="android.permission.INTERNET"/>        <uses-permission android:name="android.permission.READ_PHONE_STATE"/>    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />        <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>    <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>    <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>    <uses-permission android:name="com.android.launcher.permission.INSTALL_SHORTCUT"/>    <uses-permission android:name="com.android.browser.permission.WRITE_HISTORY_BOOKMARKS"/>    <application        android:allowBackup="true"        android:icon="@drawable/ic_launcher"        android:label="@string/app_name"        android:theme="@style/AppTheme" >        <activity            android:name="com.dlnu.goddess.MainActivity"            android:label="@string/app_name" android:configChanges="keyboard|keyboardHidden|orientation">            <intent-filter>                <action android:name="android.intent.action.MAIN" />                <category android:name="android.intent.category.LAUNCHER" />            </intent-filter>        </activity>         <service android:name="net.youmi.push.android.YoumiService"></service>              <activity android:name="net.youmi.push.android.YoumiActivity"></activity>        <receiver android:name="net.youmi.push.android.YoumiReceiver">            <intent-filter>                <action android:name="android.intent.action.BOOT_COMPLETED" />            </intent-filter>            <intent-filter>                <action android:name="android.intent.action.PACKAGE_ADDED"/>                <action android:name="android.intent.action.PACKAGE_INSTALL"/>                <data android:scheme="package"/>            </intent-filter>        </receiver>        <activity android:name="net.youmi.android.appoffers.YoumiOffersActivity"  android:configChanges="keyboard|keyboardHidden|orientation"/>        <activity            android:configChanges="keyboard|keyboardHidden|orientation"            android:name="net.youmi.android.AdActivity" />        <receiver android:name="net.youmi.android.YoumiReceiver">            <intent-filter>                <action android:name="android.intent.action.PACKAGE_ADDED"/>                <action android:name="android.intent.action.PACKAGE_INSTALL"/>                <data android:scheme="package"/>            </intent-filter>        </receiver>        <meta-data android:name="YOUMI_CHANNEL" android:value="0"></meta-data>           </application></manifest>

proguard-Projector.txt:

# To enable ProGuard in your project, edit project.properties# to define the proguard.config property as described in that file.## Add project specific ProGuard rules here.# By default, the flags in this file are appended to flags specified# in ${sdk.dir}/tools/proguard/proguard-android.txt# You can edit the include path and order by changing the ProGuard# include property in project.properties.## For more details, see#   http://developer.android.com/guide/developing/tools/proguard.html# Add any project specific keep options here:# If your project uses WebView with JS, uncomment the following# and specify the fully qualified class name to the JavaScript interface# class:#-keepclassmembers class fqcn.of.javascript.interface.for.webview {#   public *;#}-keep class net.youmi.push.android.** {*;}-keep class net.youmi.android.appoffers.** {*;}-keep class net.youmi.android.** {*;}

接下來的部分就得看雨松MOMO的了,先在unity下建立一個工程,安裝雨松momo的做法,把我們android工程打包並且放入unity裡面就行,注意:在Plugins/Android/下要建立一個libs檔案夾,把從有米官方下載的兩個jar包匯入。Plugins/Android/libs/xxx.jar,yyy,jar;最後最重要的就是把工程的包名改成android工程下的,我這裡是com.dlnu.nate;剩下的就是看你在unity下調用android裡面open1,open2,open3函數了。

Unity下的指令碼:

using UnityEngine;using System.Collections;public class AdTest : MonoBehaviour {AndroidJavaClass jc;AndroidJavaObject jo;void Start(){jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");      jo = jc.GetStatic<AndroidJavaObject>("currentActivity");}void Update (){if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home) )  {   Application.Quit();  }}void OnGUI(){if(GUILayout.Button("OPEN1",GUILayout.Height(100))){         jo.Call("open1");}if(GUILayout.Button("OPEN2",GUILayout.Height(100))){         jo.Call("open2");}if(GUILayout.Button("OPEN3",GUILayout.Height(100))){         jo.Call("open3");}}}


註:一定要記得把報名改成Android裡面的一樣哦!



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