Unity3d 擷取螢幕depth與normal,unity3ddepth
Depth
擷取Depth的幾種方法,分別有不同效果
1.
<span style="font-size:14px;">float2 depth_uv = float2(i.uv_MainTex.x, 1-i.uv_MainTex.y);float d = SAMPLE_DEPTH_TEXTURE(_CameraDepthTexture, depth_uv);</span>
2.
<span style="font-size:14px;">float zx = SAMPLE_DEPTH_TEXTURE_LOD(_CameraDepthTexture, float4(depth_uv, 0, 0));zx = Linear01Depth(zx);</span>
3.
<span style="font-size:14px;">v2f vert(appdata_full v) {v2f o;o.pos = mul(UNITY_MATRIX_MVP, v.vertex); o.screen = ComputeScreenPos(o.pos); COMPUTE_EYEDEPTH(o.screen.z);o.uv_MainTex = TRANSFORM_TEX(v.texcoord, _MainTex);return o;}</span>
<span style="font-size:14px;">float d2 = SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.screen));d2 = LinearEyeDepth(d2);</span>
4.
<span style="font-size:14px;">float3 normalValues;float depthValue;DecodeDepthNormal(tex2D(_CameraDepthNormalsTexture, i.screen.xy), depthValue, normalValues);</span>
CameraDepthNormalsTexture沒有顯示,不知道是代碼有問題還是unity有問題,unity4與5都試了,都沒有值。
CameraDepthNormalsTexture 可以擷取Normals和Depth
Normal
<span style="font-size:14px;">tex2D(_CameraNormalsTexture, i.uv_MainTex);</span>
---- by wolf96 http://blog.csdn.net/wolf96