Unity5.1 新的網路引擎UNET(十五) Networking 引用--下,unity5.1unet

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Unity5.1 新的網路引擎UNET(十五) Networking 引用--下,unity5.1unet

孫廣東 2015.7.21

本節提供了與網路系統一起使用的組件的詳細資料。

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NetworkProximityChecker 是一個組件,它可以用來控制 網路用戶端,基於網路玩家 接近的對比的對象。若要使用它,請將該組件放在一定範圍內可見的對象上。此類依賴於物理計算的可見度。

Properties
Property: Function:
visRange The range that the object should be visible in.
visUpdateInterval how often in seconds the object should check for players entering it’s visible range.
checkMethod Which type of physics to use for proximity checking.
Network Manager HUDNetworkReader


11、NetworkReaderSuggest a changeSuccess!

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NetworkReader 是一個用於從位元組流中讀取對象的 UNET 進階別 API 類。此類在與 NetworkWriter 一起工作。NetworkReader 具有許多Unity類型特定的序列化功能。


12、NetworkServerSuggest a changeSuccess!

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NetworkServer 是一個 UNET 進階別 API 類,管理來自多個用戶端的串連。

Properties
Property: Function:
connections The set of active connections to remote clients.
localConnections The set of active connections to local clients.
handlers The set of registered message handler function.
objects The set of spawned objects with NetworkIdentities.
active True if the server is listening and running (static).
localActiveClient True if there is a local client in the same process; this server is a “Host”.
numChannels The number of configured NetworkTransport QoS channels.

13、NetworkStartPositionSuggest a changeSuccess!

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NetworkStartPosition 被NetworkManager 使用,當建立player對象時。NetworkStartPosition的位置 和 旋轉 用來放新建立的Player 對象。


14、NetworkTransformSuggest a changeSuccess!

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NetworkTransform 組件通過網路同步movemen運動的遊戲對象。此組件考慮權威,所以 LocalPlayer 對象 (其中有地方當局) 同步他們的 position 從用戶端到伺服器,然後出去給其他客戶機。其他對象 (與伺服器授權機構) 同步他們從伺服器到用戶端的位置。
若要使用此組件,請將其添加到您想要同步運動的預製或遊戲的對象。該組件要求遊戲對象具有 NetworkIdentity。請注意,必須催生網路的對象來同步。

Properties
Property: Function:
transformSyncMode Which synchronization method to use for position.
sendInterval How often in seconds the object sends updates.
syncRotationAxis Which axis to use for rotation.
rotationSyncCompression What kind of compession to use for rotation.
syncSpin Flag to sync angular velocity.
movementTheshold The threshold to not send position updates.
snapThreshold The threshold to “pop” instead of interpolate.
interpolateRotation Factor to control rotation interpolation.
interpolateMovement Factor to control movement interpolation.
Hints

• NetworkTransform的inspector有一個 NetworkSendRate 滑塊   。對於被建立後不需要更新 - 如子彈的對象,將此滑塊設定為零。


15、NetworkTransformVisualizerSuggest a changeSuccess!

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NetworkTransformVisualizer 是一個公用程式utility 組件,允許可視化的內嵌使用 NetworkTransform 組件的對象。

Properties
Property: Function:
VisualizerPrefab The prefab of an object to create to visualize the target position.

16、NetworkTransportSuggest a changeSuccess!

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NetworkTransport 是 UNET 低層級 API 介面。它是一個靜態類。


17、NetworkWriterSuggest a changeSuccess!

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NetworkWriter 是一個 UNET 進階別 API 類,用於將對象寫入位元組流。此類在與 NetworkReader 一起工作。NetworkWriter 具有許多統一類型特定的序列化功能。
NetworWriter 與 MessageBase 類用於使包含序列化的網路訊息的位元組數組。


void SendMessage(short msgType, MessageBase msg, int channelId){    // write the message to a local buffer    NetworkWriter writer = new NetworkWriter();    writer.StartMessage(msgType);    msg.Serialize(writer);    writer.FinishMessage();    myClient.SendWriter(writer, channelId);}








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