訪問
非同步伺服器通訊端樣本
下面的樣本程式建立一個接收來自用戶端的串連請求的伺服器。該伺服器是用非同步通訊端產生的,因此在等待來自用戶端的串連時不掛起伺服器應用程式的執行。該應用程式接收來自用戶端的字串,在控制台顯示該字串,然後將該字串回顯到用戶端。來自用戶端的字串必須包含字串“<EOF>”,以發出表示訊息結尾的訊號。
[C#]
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
// State object for reading client data asynchronously
public class StateObject {
public Socket workSocket = null; // Client socket.
public const int BufferSize = 1024; // Size of receive buffer.
public byte[] buffer = new byte[BufferSize]; // Receive buffer.
public StringBuilder sb = new StringBuilder(); // Received data string.
}
public class AsynchronousSocketListener {
// Incoming data from client.
public static string data = null;
// Thread signal.
public static ManualResetEvent allDone = new ManualResetEvent(false);
public AsynchronousSocketListener() {
}
public static void StartListening() {
// Data buffer for incoming data.
byte[] bytes = new Byte[1024];
// Establish the local endpoint for the socket.
// The DNS name of the computer
// running the listener is "host.contoso.com".
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
// Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp );
// Bind the socket to the local endpoint and listen for incoming connections.
try {
listener.Bind(localEndPoint);
listener.Listen(100);
while (true) {
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections.
Console.WriteLine("Waiting for a connection...");
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener );
// Wait until a connection is made before continuing.
allDone.WaitOne();
}
} catch (Exception e) {
Console.WriteLine(e.ToString());
}
Console.WriteLine("\nHit enter to continue...");
Console.Read();
}
public static void AcceptCallback(IAsyncResult ar) {
// Signal the main thread to continue.
allDone.Set();
// Get the socket that handles the client request.
Socket listener = (Socket) ar.AsyncState;
Socket handler = listener.EndAccept(ar);
// Create the state object.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
public static void ReadCallback(IAsyncResult ar) {
String content = String.Empty;
// Retrieve the state object and the handler socket
// from the async state object.
StateObject state = (StateObject) ar.AsyncState;
Socket handler = state.workSocket;
// Read data from the client socket.
int bytesRead = handler.EndReceive(ar);
if (bytesRead > 0) {
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer,0,bytesRead));
// Check for end-of-file tag. If it is not there, read
// more data.
content = state.sb.ToString();
if (content.IndexOf("<EOF>") > -1) {
// All the data has been read from the
// client. Display it on the console.
Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
content.Length, content );
// Echo the data back to the client.
Send(handler, content);
} else {
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
}
private static void Send(Socket handler, String data) {
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), handler);
}
private static void SendCallback(IAsyncResult ar) {
try {
// Retrieve the socket from the state object.
Socket handler = (Socket) ar.AsyncState;
// Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
Console.WriteLine("Sent {0} bytes to client.", bytesSent);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
} catch (Exception e) {
Console.WriteLine(e.ToString());
}
}
public static int Main(String[] args) {
StartListening();
return 0;
}
}
使用 Net 類的最佳做法
下列建議將協助您最有效地使用
System.Net 中包含的類:
- 儘可能使用 WebRequest 和 WebResponse 而不是類型轉換為子代類。使用 WebRequest 和 WebResponse 的應用程式可以利用新的 網際網路通訊協定 (IP),而不需要進行大範圍的代碼更改。
- 當使用 System.Net 類編寫運行在伺服器上的 ASP.NET 應用程式時,從效能的角度來看,使用 GetResponse 和 GetResponseStream 的非同步方法呼叫通常更好。
- 對 Internet 資源開啟的串連數可能對網路效能和輸送量有顯著的影響。預設情況下,System.Net 對每個主機的每個應用程式使用兩個串連。設定應用程式的 ServicePoint 中的 ConnectionLimit 屬性可為特定主機增加此數目。設定 ServicePointManager.DefaultPersistentConnectionLimit 屬性可為所有主機增加此預設值。
- 當編寫通訊端層級的協議時,請儘可能嘗試使用 TCPClient 或 UDPClient,而不是直接向 Socket 中寫。這兩個用戶端類封裝 TCP 和 UDP 通訊端的建立,而不需要您處理串連的細節。
- 當訪問要求憑據的網站時,請使用 CredentialCache 類建立憑據的緩衝而不要對每個請求都提供它們。CredentialCache 類搜尋緩衝以尋找要提供給請求的適當憑據,從而使您不必根據統一資源定位器來建立和提供憑據。
總結
上面是VS.NET中.NET訪問Internet的一些基本概念和程式碼範例(包括訪問Internet的各種方法和步驟),給大家參考一下。有任何建議請MAIL我 paulni@citiz.net(paulni@citiz.net)。