Using FFMpeg in Microsoft Visual C++ EnvironmentBy
Denny50
|
28 Jan 2007
| Unedited contribution
Integrate ffmpeg library into your visual C++ project.
- Required Header Files - 5 Kb
Introduction
FFMpeg
is a free video
library that can record and convert audio and video data. FFMpeg is
under GNU Lesser General Public License, but FFMpeg also uses some third
part library which maybe under GNU General Public License. So before
using FFMpeg library, you'd better spend some time on the license.
FFMpeg includes the following librarys
libavcodec: All of the video and audio encoders and decoders.
libavformat: Demuxers and muxers for audio and video formats.
libavutil: Useful utils of FFMpegGet FFMpeg Source Code
There are no formal release of FFMpeg, however, you can get FFMpeg source code on a daily basic.
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svn://svn.mplayerhq.hu/ffmpeg/trunk
For example, you can checkout source code using TortoiseSVN,
Compiling FFMpeg
FFmpeg is developed under Linux, but it can be compiled under most operating systems.
For Windows, FFMpeg can be compilied by MSYS and MingGW. If you
had setup MSYS and MingGW system correctly, you can compile FFMpeg under
it's folder.
1. Cleanup former build results.
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make distclean
2. Setup build parameters.
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./configure --enable-shared --disable-static --enable-memalign-hack
If there are no errors, and config.mak and config.h generated, you
can build the library, and then, if you want, you can install them into
MSYS environment.
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make
make install
Using FFMpeg in Your Visual C++ Environment
1. Create inttypes.h and stdint.h if you don't have them. Attachment
is a copy of these two files. You can get them from other place if you
want.
2. Setting up Additional Include Directories and Additional
Library Directories. By default, these folder is under your MSYS folder,
for example:
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/usr/local/include
/usr/local/lib
3. Add FFmpeg's shared libraries, include libavutil.lib libavcodec.lib libavformat.lib
:
4. Include the FFMpeg header,
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#include <ffmpeg/avformat.h>
#include <ffmpeg/avcodec.h>
Using the FFMpeg code
There are an example within FFMpeg, output_example.c. But if you
copied codes from this example, following tips may ensure you compiles
successfully.
1. Add required casts.
2. Change snprintf
to _snprintf
License
This article has no explicit license
attached to it but may contain usage terms in the article text or the
download files themselves. If in doubt please contact the author via the
discussion board below.
A list of licenses authors might use can be found here
About the Author
Denny50
Software Developer (Senior) Australia
Member |
Senior software engineer with 10 years experience of C/C++ programming. Now also has some project with C#. I'm from Shanghai and now working at Melbourne. At I spare time, I enjoy my family life. My blog, Childhood is a collection about my family, epically my lovely son. Most of them write in Chinese, and a few in my poor English - please forgive me, I'm improving my English as soon as I can. |