基於WebGL 的3D呈現A* Search Algorithm

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http://www.hightopo.com/demo/astar/astar.html

最近搞個遊戲遇到最短路徑的常規遊戲問題,一時起興基於HT for Web寫了個A*演算法的WebGL 3D呈現,演算法基於開源 https://github.com/bgrins/javascript-astar 的javascript實現,其實作者也有個不錯的2D例子實現 http://www.briangrinstead.com/files/astar/ ,只不過覺得所有A*演算法的可視化實現都是平面的不夠酷,另外還有不少參數需要調節控制,還是值得好好搞個全面的Demo,先上張2D和3D例子的對照圖。

實現代碼比較容易一百多行,不過演算法核心在astar.js了,介面核心在ht.js裡面了,我只需要構建網格資訊,只需監聽使用者點擊,然後調用astar.js進行最短路徑計算,將結果通過動畫的方式呈現出走動的過程,所有代碼如下:

function init() {                    w = 40; m = 20; d = w * m / 2;                gridRows = [];                            dm = new ht.DataModel();                 g3d = new ht.graph3d.Graph3dView(dm);                    g3d.setGridVisible(true);    g3d.setGridColor(‘#BBBBBB‘);    g3d.setGridSize(m);    g3d.setGridGap(w);                g3d.addToDOM();                                                                                                            g3d.sm().setSelectionMode(‘none‘);                anim = startBall = endBall = null;                            g3d.getView().addEventListener(ht.Default.isTouchable ? ‘touchstart‘ : ‘mousedown‘, function(e){                        if(!anim){            var p = g3d.getHitPosition(e);            var x = Math.floor((p[0] + d)/ w);            var y = Math.floor((p[2] + d)/ w);            var endBall = dm.getDataByTag("cell_" + x + "_" + y);            if(endBall && endBall.s(‘batch‘) !== ‘wall‘){                                      if(startBall.a(‘x‘) === x && startBall.a(‘y‘) === y){                    return;                }                                        var g = new Graph(gridRows, {                     diagonal: formPane.v(‘diagonal‘)                 });                var start = g.grid[startBall.a(‘x‘)][startBall.a(‘y‘)];                var end = g.grid[x][y];                var result = astar.search(g, start, end, {                    closest: formPane.v(‘closest‘)                                            });                  if(!result.length){                    return;                }                x = result[result.length-1].x;                y = result[result.length-1].y;                endBall = dm.getDataByTag("cell_" + x + "_" + y);                endBall.s(‘3d.visible‘, true);                startBall.s(‘3d.visible‘, false);                formPane.setDisabled(true);                anim = ht.Default.startAnim({                    duration: 700,                    finishFunc: function(){                          for(var i=0; i<result.length; i++){                            var ball = dm.getDataByTag("cell_" + result[i].x + "_" + result[i].y);                            ball.s({                                ‘3d.visible‘: false,                                ‘shape3d.opacity‘: 1,                                ‘shape3d.transparent‘: false                            });                             startBall.p3(-d+w*x+w/2, w/2, -d+w*y+w/2);                            startBall.a({x: x, y: y});                            startBall.s(‘3d.visible‘, true);                        }                        anim = null;                        formPane.setDisabled(false);                    },                    action: function(v){                        var index = Math.round(v*result.length);                        for(var i=0; i<index; i++){                            var ball = dm.getDataByTag("cell_" + result[i].x + "_" + result[i].y);                            ball.s({                                ‘3d.visible‘: true,                                ‘shape3d.opacity‘: i/index*0.3 + 0.7,                                ‘shape3d.transparent‘: true                            });                                                            }                    }                });                                                            }        }                   }, false);                                        createFormPane();    createGrid();                                }                function createGrid(){    dm.clear();                var ball;    gridRows.length = 0;    for(var x = 0; x < m; x++) {        var nodeRow = [];        gridRows.push(nodeRow);        for(var y = 0; y < m; y++) {                                            var isWall = Math.floor(Math.random()*(1/formPane.v(‘frequency‘)));            if(isWall === 0){                nodeRow.push(0);                createNode(x, y).s({                    ‘batch‘: ‘wall‘,                    ‘all.color‘: ‘#9CA69D‘                });            }else{                nodeRow.push(1);                ball = createNode(x, y).s({                    ‘shape3d‘: ‘sphere‘,                      ‘shape3d.color‘: ‘#FF703F‘,                    ‘3d.visible‘: false                });            }                    }           }    if(!ball){        createGrid();        return;    }                startBall = createNode(ball.a(‘x‘), ball.a(‘y‘), ‘start‘).s({        ‘shape3d‘: ‘sphere‘,          ‘shape3d.color‘: ‘#FF703F‘                        });      shape = new ht.Shape();    shape.setPoints(new ht.List([        {x: -d, y: d},        {x: d, y: d},        {x: d, y: -d},        {x: -d, y: -d},        {x: -d, y: d}    ]));    shape.setThickness(4);    shape.setTall(w);    shape.setElevation(w/2);    shape.setClosePath(true);    shape.s({        ‘all.color‘: ‘rgba(187, 187, 187, 0.8)‘,         ‘all.transparent‘: true,         ‘all.reverse.cull‘: true    });    dm.add(shape);                            }function createNode(x, y, tag){    var node = new ht.Node();    tag = tag || "cell_" + x + "_" + y;                   node.setTag(tag);                node.a({ x: x,  y: y });    node.s3(w*0.9, w*0.9, w*0.9);    node.p3(-d+w*x+w/2, w/2, -d+w*y+w/2);    node.s({        ‘all.reverse.cull‘: true,        ‘shape3d.reverse.cull‘: true    });    dm.add(node);    return node;}                       function createFormPane() {               formPane = new ht.widget.FormPane();    formPane.setWidth(230);    formPane.setHeight(70);    formPane.getView().className = ‘formpane‘;    document.body.appendChild(formPane.getView());                formPane.addRow([‘Wall Frequency‘, {        id: ‘frequency‘,        slider: {            min: 0,            max: 0.8,            value: 0.1,                                        onValueChanged: function(){                createGrid();            }        }    }], [100, 0.1]);                                   formPane.addRow([        {            id: ‘closest‘,            checkBox: {                label: ‘Try Closest‘            }        },        {            id: ‘diagonal‘,            checkBox: {                label: ‘Allow Diagonal‘            }                }    ], [0.1, 0.1]);}

自從iOS8支援WebGL後在移動終端上測試3D應用比當前的大部分Android平板舒服多了,以上的例子在iOS系統下呈現和演算法都挺流暢,http://v.youku.com/v_show/id_XODMzOTU1Njcy.html,當然這個小例子資料量也不大,本質其實還是2D的最短路徑演算法,並非真正意義的3D空間最短路徑,但還是足夠解決很多實際應用問題了。http://www.hightopo.com/demo/astar/astar.html

 

基於WebGL 的3D呈現A* Search Algorithm

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