WndProc 函數的用途是處理應用程式接收的訊息。 通常使用 Switch 函數實現此操作。
我們將處理的第一個訊息是 WM_PAINT 訊息。 當必須更新應用程式視窗的一部分時,應用程式會收到此訊息。首次建立視窗時,必須更新整個視窗,並傳遞此訊息以指示此操作。
當處理 WM_PAINT 訊息時,首先應做的是調用 BeginPaint,最後應做的是調用 EndPaint。 在這兩個函數調用之間,您可以處理所有的邏輯,以在視窗中排列文本、按鈕和其他控制項。對於此應用程式,我們在視窗中顯示字串“Hello, World!”。若要顯示文本,請使用 TextOut 函數,也可以使用drawtext函數如下所示:
PAINTSTRUCT ps;HDC hdc;TCHAR greeting[] = _T("Hello, World!");switch (message){case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // Here your application is laid out.// For this introduction, we just print out "Hello, World!" // in the top left corner.TextOut(hdc, 5, 5, greeting, _tcslen(greeting)); // End application-specific layout section.EndPaint(hWnd, &ps); break;}PAINTSTRUCT ps;HDC hdc;TCHAR greeting[] = _T("Hello, World!");switch (message){case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // Here your application is laid out.// For this introduction, we just print out "Hello, World!" // in the top left corner.TextOut(hdc, 5, 5, greeting, _tcslen(greeting)); // End application-specific layout section.EndPaint(hWnd, &ps); break;}
應用程式通常會處理許多其他訊息,如 WM_CREATE 和 WM_DESTROY。 一個簡單而完整的 WndProc 函數如下:
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam){ PAINTSTRUCT ps; HDC hdc; TCHAR greeting[] = _T("Hello, World!"); switch (message) { case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // Here your application is laid out.// For this introduction, we just print out "Hello, World!" // in the top left corner.TextOut(hdc, 5, 5, greeting, _tcslen(greeting)); // End application specific layout section.EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); break; } return 0;}
完整代碼:
#include <windows.h>
#include <stdlib.h>
#include <string.h>
#include <tchar.h>
// Global variables
// The main window class name.static TCHAR szWindowClass[] = _T("win32app");
// The string that appears in the application‘s title bar.static TCHAR szTitle[] = _T("Win32 Guided Tour Application");
HINSTANCE hInst;
// Forward declarations of functions included in this code module:
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_APPLICATION));
if (!RegisterClassEx(&wcex))
{
MessageBox(NULL,
_T("Call to RegisterClassEx failed!"),
_T("Win32 Guided Tour"),
NULL);
return 1;
}
hInst = hInstance; // Store instance handle in our global variable
// The parameters to CreateWindow explained:
// szWindowClass: the name of the application
// szTitle: the text that appears in the title bar
// WS_OVERLAPPEDWINDOW: the type of window to create
// CW_USEDEFAULT, CW_USEDEFAULT: initial position (x, y)
// 500, 100: initial size (width, length)
// NULL: the parent of this window
// NULL: this application does not have a menu bar
// hInstance: the first parameter from WinMain
// NULL: not used in this application
HWND hWnd = CreateWindow(
szWindowClass,
szTitle,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
500, 100,
NULL,
NULL,
hInstance,
NULL
);
if (!hWnd)
{
MessageBox(NULL,
_T("Call to CreateWindow failed!"),
_T("Win32 Guided Tour"),
NULL);
return 1;
}
// The parameters to ShowWindow explained:
// hWnd: the value returned from CreateWindow
// nCmdShow: the fourth parameter from WinMain
ShowWindow(hWnd,
nCmdShow);
UpdateWindow(hWnd);
// Main message loop:
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.//
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
TCHAR greeting[] = _T("Hello, World!");
switch (message)
{
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// Here your application is laid out.// For this introduction, we just print out "Hello, World!"
// in the top left corner.TextOut(hdc,
5, 5,
greeting, _tcslen(greeting));
// End application-specific layout section.EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
break;
}
return 0;
}