將一個Windows程式移植到Linux上,發現兩個作業系統對很多資料類型的命名方式區別很大,比如Windows下對於無符號資料類型一般用U+x的方式,像UINT、UCHAR、ULONG,而Linux上就要中規中矩,都是unsigned +x;另外,還有一些資料類型是Windows有,而Linux沒有的,像DWORD、HANDLE、LPSTR等等。於是我寫了一個Windows資料類型在Linux下進行轉換的標頭檔
<p>#define INVALID_HANDLE_VALUE -1</p><p>#define _MAX_PATH 260 /* max. length of full pathname */</p><p>#define HANDLE int</p><p>#define MAX_PATH 260</p><p>#define TRUE true</p><p>#define FALSE false</p><p>#define __stdcall</p><p>#define __declspec(x)</p><p>#define __cdecl</p><p>#define max(a,b) (((a) > (b)) ? (a) : (b))</p><p>#define min(a,b) (((a) < (b)) ? (a) : (b))</p><p>typedef int BOOL;</p><p>typedef unsigned char BYTE;</p><p>typedef float FLOAT;</p><p>typedef FLOAT *PFLOAT;</p><p>typedef char CHAR;</p><p>typedef unsigned char UCHAR;</p><p>typedef unsigned char *PUCHAR;</p><p>typedef short SHORT;</p><p>typedef unsigned short USHORT;</p><p>typedef unsigned short *PUSHORT;</p><p>typedef long LONG;</p><p>typedef unsigned short WORD;</p><p>typedef unsigned long DWORD;</p><p>typedef long long LONGLONG;</p><p>typedef unsigned long long ULONGLONG;</p><p>typedef ULONGLONG *PULONGLONG;</p><p>typedef unsigned long ULONG;</p><p>typedef int INT;</p><p>typedef unsigned int UINT;</p><p>typedef unsigned int *PUINT;</p><p>typedef void VOID;</p><p>typedef char *LPSTR;</p><p>typedef const char *LPCSTR;</p><p>typedef wchar_t WCHAR;</p><p>typedef WCHAR *LPWSTR;</p><p>typedef const WCHAR *LPCWSTR;</p><p>typedef DWORD *LPDWORD;</p><p>typedef unsigned long UINT_PTR;</p><p>typedef UINT_PTR SIZE_T;</p><p>typedef LONGLONG USN;</p><p>typedef BYTE BOOLEAN;</p><p>typedef void *PVOID;</p><p>typedef struct _FILETIME {</p><p>DWORD dwLowDateTime;</p><p>DWORD dwHighDateTime;</p><p>} FILETIME;</p><p>typedef union _ULARGE_INTEGER {</p><p>struct {</p><p>DWORD LowPart;</p><p>DWORD HighPart;</p><p>};</p><p>struct {</p><p>DWORD LowPart;</p><p>DWORD HighPart;</p><p>} u;</p><p>ULONGLONG QuadPart;</p><p>} ULARGE_INTEGER,</p><p>*PULARGE_INTEGER;</p>