xcode armv6 armv7 armv7s arm64,xcodearmv6

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xcode armv6 armv7 armv7s arm64,xcodearmv6

目前ios的指令集有以下幾種:

  • armv6
    • iPhone
    • iPhone2
    • iPhone3G
    • 第一代和第二代iPod Touch
  • armv7
    • iPhone4
    • iPhone4S
  • armv7s
    • iPhone5
    • iPhone5C
  • arm64
    • iPhone5S
    • iPhone6

 機器對指令集的支援是向下相容的,因此armv7的指令集是可以運行在iphone5S的,只是效率沒那麼高而已~

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Architecture : 指你想支援的指令集。

Valid architectures : 指即將編譯的指令集。

Build Active Architecture Only : 只是否只編譯當前適用的指令集。

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 現在是2014年初,其實4和4S的使用者還是蠻多的,而iphone3之類的機器幾乎沒有了,所以我們的指令集最低必須基於armv7.

因此,Architecture的值選擇:armv7 armv7s arm64

PS:選arm64時需要最低支援5.1.1:

Convert Your App to a 64-Bit Binary After Updating It for iOS 7

Xcode 5.0.1 can build your app with both 32-bit and 64-bit binaries included. This combined binary requires a minimum deployment target of iOS 5.1.1 or later. The 64-bit binary runs only on 64-bit devices running iOS 7.0.3 and later. If you have an existing app, you should first update your app for iOS 7 and then port it to run on 64-bit processors. By updating it first for iOS 7, you can remove deprecated code paths and use modern practices. If you’re creating a new app, target iOS 7 and compile 32-bit and 64-bit versions of your app.

The architecture for 64-bit apps on iOS is almost identical to the architecture for OS X apps, making it easy to create a common code base that runs in both operating systems. Converting a Cocoa Touch app to 64-bit follows a similar transition process as the one for Cocoa apps on OS X. Pointers and some common C types change from 32 bits to 64 bits. Code that relies on the NSInteger and CGFloat types needs to be carefully examined.

Start by building the app for the 64-bit runtime, fixing any warnings that occur as well as searching your code for specific 64-bit issues. For example:

  • Make sure all function calls have a proper prototype.

  • Avoid truncating 64-bit values by accidentally assigning them to a 32-bit data type.

  • Ensure that calculations are performed correctly in the 64-bit version of your app.

  • Create data structures whose layouts are identical in the 32-bit and 64-bit versions of your app (such as when you write a data file to iCloud).

1,如果想自己的app在各個機器都能夠最高效率的運行,則需要將Build Active Architecture Only改為NO,Valid architectures選擇對應的指令集:armv7 armv7s arm64。這個會為各個指令集編譯對應的代碼,因此最後的 ipa體積基本翻了3倍,Release版本必須NO。

2,如果想讓app體積保持最小,則現階段應該選擇Valid architectures為armv7,這樣Build Active Architecture Only選YES或NO就無所謂了


iOS開發之:ios裝置中,armv6/armv7/armv7s架構的機器各有什?

armv7s的機器:iphone5armv7的機器:iphone3GS,iphone4,iphone4sipad,ipad2,ipad3,ipad4;iPod touch 3G及其以後的iPod touch;armv6的機器:除上面外的其他機器。如果在工程build setting的Architectures中 選“Standard Active Architecture Only”為True則,選擇Armv6或v7都只會編譯對應指令集的包;若選false,則編譯器會整合兩個指令集到一起,則包比較大,但是能使用Armv7 的最佳化,同時能適配到老的機器。
 
[iOS]一個靜態庫是用armv6產生的,我用xcode50打包的時報錯,提示好像說這個靜態庫不可以armv7

靜態庫分為真機版和模擬器版本,打包用真幾版本。
Architectures 選擇第一個選項,不要選擇arm64那個,選另外一個
 

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