XML解析與建立(GDataXML),xmlgdataxml
一、XML解析
對於JSON解析,iOS5之前有比較多的開源三方類(如JSONKit等)支援,一行代碼搞定;iOS5後JSON可以用原生API解析,不僅方便而且高效。但是XML解析原生的API不是很友好,解析也麻煩;還好可以用Google的GDataXML來解析,怎麼整合GDataXML到工程請查看我以前的隨筆,用GDataXML稍稍好解析一點,XML的解析原理可以理解成:脫衣模式,想要洗澡就要把衣服從外到裡依次脫掉,然後每件衣服都可以看做是一個GDataElement,每一個GDataElement都有自己的值與屬性,下面來解析以下XML資料。
XML檔案資料(檔案名稱位Attribute.xml):
<list> <OrderData HASH="1408108039">od0</OrderData> <OrderData HASH="208524692"> <id>97</id> <customer> <CustomerData HASH="2128670187">cd</CustomerData> </customer> <billingAddress>ba</billingAddress> <deliveryAddress>da</deliveryAddress> <orderDetail> <list> <OrderDetailData HASH="516790072">odd10</OrderDetailData> <OrderDetailData HASH="11226247">odd11</OrderDetailData> <OrderDetailData HASH="11226247">odd12</OrderDetailData> </list> </orderDetail> <log>l</log> </OrderData> <OrderData HASH="1502226778">odd20</OrderData></list>
OC解析代碼(所有element的值與屬性用log來列印):
NSError *error = nil; NSString *filePath0 = [[NSBundle mainBundle] pathForResource:@"Attribute" ofType:@"xml"];// 擷取工程內Attribute.xml檔案 NSData *xmldata0 = [[NSData alloc] initWithContentsOfFile:filePath0]; GDataXMLDocument *doc0 = [[GDataXMLDocument alloc] initWithData:xmldata0 options:0 error:&error]; GDataXMLElement *rootElement = doc0.rootElement;//擷取跟節點 NSLog(@"%@", rootElement); NSArray *messages = [rootElement elementsForName:@"OrderData"]; if (messages.count > 0) { for (GDataXMLElement *element in messages) { //取OrderData的HASH屬性值 NSLog(@"attrute:%@", [[element attributeForName:@"HASH"] stringValue]); //取OrderData的HASH屬性值,如果沒有值,取出來的則是所有子值的組合(這裡是:97cdbadaodd10odd11odd12l) NSLog(@"OrderData:%@", [element stringValue]); //擷取id子項目數組 NSArray *elementIDs = [element elementsForName:@"id"]; if (elementIDs.count > 0) { for (GDataXMLElement *eID in elementIDs) { NSLog(@"id:%d", [[eID stringValue] intValue]); // 擷取ID的值 } } //擷取customer子項目數組 NSArray *elementCustomers = [element elementsForName:@"customer"]; if (elementCustomers.count > 0) { for (GDataXMLElement *eID in elementCustomers) { NSArray *customerDatas = [eID elementsForName:@"CustomerData"]; if (customerDatas.count > 0) { for (GDataXMLElement *customerData in customerDatas) { NSLog(@"customerData:%@", [customerData stringValue]); // 擷取customerData的值 NSLog(@"customerData-attrute:%@", [[customerData attributeForName:@"HASH"] stringValue]); // 擷取customerData的HASH屬性值 } } } } //擷取billingAddress子項目數組 NSArray *elementBillingAddresses = [element elementsForName:@"billingAddress"]; if (elementBillingAddresses.count > 0) { for (GDataXMLElement *eID in elementBillingAddresses) { NSLog(@"billingAddress:%@", [eID stringValue]); // 擷取billingAddress的值 } } //擷取deliveryAddress子項目數組 NSArray *elementDeliveryAddressses = [element elementsForName:@"deliveryAddress"]; if (elementDeliveryAddressses.count > 0) { for (GDataXMLElement *eID in elementDeliveryAddressses) { NSLog(@"deliveryAddress:%@", [eID stringValue]);// 擷取deliveryAddress的值 } } //擷取orderDetail子項目數組 NSArray *elementOrderDetails = [element elementsForName:@"orderDetail"]; if (elementOrderDetails.count > 0) { for (GDataXMLElement *eID in elementOrderDetails) { NSArray *lists = [eID elementsForName:@"list"]; if (lists.count > 0) { for (GDataXMLElement *list in lists) { NSArray *OrderDetailDatas = [list elementsForName:@"OrderDetailData"]; if (OrderDetailDatas.count > 0) { for (GDataXMLElement *OrderDetailData in OrderDetailDatas) { NSLog(@"OrderDetailData-attribute:%@", [[OrderDetailData attributeForName:@"HASH"] stringValue]); NSLog(@"OrderDetailData:%@", [OrderDetailData stringValue]); } } } } } } //擷取log子項目數組 NSArray *elementLogs = [element elementsForName:@"log"]; if (elementLogs.count > 0) { for (GDataXMLElement *eID in elementLogs) { NSLog(@"log:%@", [eID stringValue]);// 擷取log的值 } } } }
這樣一層一層的解析是不是很清楚,媽媽在也不用擔心我解不了複雜的XML了。在這裡分享一個小技巧,擷取節點的時候不用這樣擷取節點:GDataXMLElement *rootElement = doc.rootElement;
可以通過路徑直接擷取相應的節點:NSArray *nodes = [doc nodesForXPath:@"//Party/Player" error:&error];,這樣做得好處是在一個比較複雜的XML檔案中不用一層一層的遍曆,直接取到直接想要的那層。
二、XML建立
XML建立與解析是一個逆過程,可以理解為:穿衣模式,冬天起床,創衣服的順序依次是穿裡衣,毛衣,外套等。建立XML檔案也是一樣,先建立添加最裡層元素(GDataXMLElement),那麼下面我們來建立有以下資料的xml檔案
<Party xmlns:name space="http://www.baidu.com" xmlns="http://www.google.com/hk" attribute="party's attribute"> <Player> <Name>Butch</Name> <Level>1</Level> <Class>Fighter</Class> </Player> <Player> <Name>Shadow</Name> <Level>2</Level> <Class>Rogue</Class> </Player> <Player> <Name>Crak</Name> <Level>3</Level> <Class>Wizard</Class> </Player></Party>
為了在簡化建立的代碼與邏輯,我們先建立Player與Party兩個OC類
// Player.h檔案#import <Foundation/Foundation.h>typedef enum { RPGClassFighter = 0, RPGClassRogue, RPGClassWizard} RPGClass;@interface Player : NSObject@property (copy, nonatomic) NSString *name;@property int level;@property RPGClass rpgClass;- (id)initWithName:(NSString *)aName level:(int)aLevel rpgClass:(RPGClass)aRPGClass;@end// Player.m檔案#import "Player.h" @implementation Player- (id)initWithName:(NSString *)aName level:(int)aLevel rpgClass:(RPGClass)aRPGClass { if (self = [super init]) { _name = aName; _level = aLevel; _rpgClass = aRPGClass; } return self;}@end// Party.h檔案#import <Foundation/Foundation.h>@interface Party : NSObject@property (strong, nonatomic) NSMutableArray *players;@end// Party.m#import "Party.h"#import "Player.h"@implementation Party- (instancetype)init{ self = [super init]; if (self) { _players = [[NSMutableArray alloc] init]; } return self;}@end
建立XML方法(建立三個Player這裡沒有給出,請讀者直接寫一下哈)
+ (void)saveParty:(Party *)aParty { GDataXMLElement *partyElement = [GDataXMLElement elementWithName:@"Party"]; //添加屬性 [partyElement addAttribute:[GDataXMLNode elementWithName:@"attribute" stringValue:@"party's attribute"]]; //添加命名空間 [partyElement addNamespace:[GDataXMLNode namespaceWithName:@"name space" stringValue:@"http://www.baidu.com"]]; //添加預設命名空間 [partyElement addNamespace:[GDataXMLNode namespaceWithName:@"" stringValue:@"http://www.google.com/hk"]]; for (Player *player in aParty.players) { GDataXMLElement *playerElement = [GDataXMLNode elementWithName:@"Player"]; // 建立元素 GDataXMLElement *nameElement = [GDataXMLNode elementWithName:@"Name" stringValue:player.name]; GDataXMLElement *levelElement = [GDataXMLNode elementWithName:@"Level" stringValue:[NSString stringWithFormat:@"%d", player.level]]; NSString *rpgClass = nil; if (player.rpgClass == RPGClassFighter) { rpgClass = @"Fighter"; } else if (player.rpgClass == RPGClassRogue) { rpgClass = @"Rogue"; }else if (player.rpgClass == RPGClassWizard) { rpgClass = @"Wizard"; } GDataXMLElement *rpgClassElement = [GDataXMLNode elementWithName:@"Class" stringValue:rpgClass]; [playerElement addChild:nameElement]; // 給player添加name元素 [playerElement addChild:levelElement]; // 給player添加level元素 [playerElement addChild:rpgClassElement]; // 給player添加rpgClass元素 [partyElement addChild:playerElement]; // 給party添加player元素 } GDataXMLDocument *doc = [[GDataXMLDocument alloc] initWithRootElement:partyElement]; NSData *xmlData = [doc XMLData]; NSString *filePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject] stringByAppendingPathComponent:@"makeXMLFile.xml"]; [xmlData writeToFile:filePath atomically:YES];}
看完代碼是不是覺得XML建立也不難吧(如有不合理地方請指正,謝謝!)