2d animation tutorials

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C # development Wpf/silverlight animation and games series Tutorials (Game Course): (26)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (26) General role Avatar Panel The current development progress of the game has basically realized the common interaction between the Elf objects, then we need to move towards the goal of the combat system. The prerequisite for the realization of it is to improve the basic attributes of the wizard control, such as adding li

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (22)

C # development Wpf/silverlight animation and Game Tutorials (Game Course): (22) Refactoring – Let code fly with wings free In the previous section, I made a major change in the game map pattern, this means that the project has been massively reset in real development, and although it seems to be on the surface, just one allmove () method has been transformed to achieve a perfect transition, thanks to the

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (25)

C # development Wpf/silverlight animation and game series Tutorials (Game Course): (25) perfect capture the elves of the artifact-hittest Monsters have appeared, how to choose their favorite strange is the protagonist is the first thing to do. To make a difference in the mouse state, I first constraint on the mouse change rule: When the mouse on the screen in the open map area to move, the mouse cursor pa

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