Standard Model embryo 2D drawing software this program is used in graphic
Mingli standardsThe model embryo is 2D, and the operation environment is AutoCAD2000 ~ In version 2007, the command name should be mlts. This program depends on
Mingli Model Accuracy: QB/ml010 2006/11.
Tool usage instructions
1. Open AutoCAD an
CGContextRestoreGState (CGContextRef c) to restore the previously saved context status.
Quartz basic Plotting Method
CGContextBeginPath start a new path CGContextMoveToPoint set path start CGContextClosePath close path CGContextAddPath add path else add line CGContextAddLines add multiple lines CGContextAddRect add rectangle CGContextAddRects add multiple rectangles else add in the rectangle area elliptical CGContextAddArc add an arc CGContextAddArcToPoint add an arc CGContextAddCurveToPoint c
Graphic context explanation of Quartz-2D drawing, quartz-2d Context
The previous article roughly described the things in Quartz, but did not talk about the specific implementation details and how to call the corresponding API. This article describes the specific operations of the graphic Context.
The so-called Graphics Context represents a
1.1 Quartz 2D drawing, 1.1quartz2d drawing
Quartz2D drawing steps:
1. Get the [graphic context] Object -- (get draft paper)
2. Add [path] 2.1 splicing path (painting content) 2.2 to the context (put the content on the draft paper) to the [graphic context] object)
3. rendering -- (draw the
One:Specific use of the details, I also refer to http://blog.163.com/wkyuyang_001/blog/static/10802122820133190545227/The following describes the use of Quartz 2D drawing to implement the drawing board functionIn the. m file, the implementation of the dog is the same as shown in the connectionSecond: The use of the cameraTo implement in the Viewcontroller used ui
The Java 2D API provides a two-dimensional image, text, and graphics functionality for Java programs by extending the Abstract window Toolbox (AWT). This complex rendering package supports linear images, text and graphics, providing a flexible, powerful framework for rich user interfaces, complex drawing programs, and image processor developers. The Java 2D objec
After reading this article, you can implement the following interface:
When I first saw RCP, I dreamed that one day I would be able to use it to develop a gorgeous 2D and 3D program, through the previous exploration, today can finally uncover the mystery of 2D drawing. In the bundle Resource manager's plug-in dependencies, we can see the Org.eclipse.swt.grap
There are three main methods: Core animation, core graphic, and OpenGL ES.
Ease of operation: Ca> CG> OpenGL
Performance and functionality: OpenGL> CG> Ca
1. Core Animation
Non-entertainment software uses animations, which is easy to operate.
2. Quartz 2D drawing
Is a 2D drawing
One of HTML5 's most welcome new features is the canvas element, which is responsible for setting an area in the page and then using JavaScript to make a dynamic drawing.
Basic usage
id= "Drawing" widht= "Max" height= " > a drawing of Somethind Canvas >After setting the canvas, go to the drawing con
1 Preface
When using quartz 2D drawing, we usually use the subclass of uiview. Think about the drawrect of this class: add the quartz function call to the method. This method is called every time you need to repaint the view.2. Details
In quartz 2D, like other core graphics, plotting is performed in the graphic context. Generally, it is called only the context. W
1 PrefaceWhen using Quartz 2D drawing, we usually use the subclass of UIView. Think about the drawRect of this class: add the Quartz function call to the method. This method is called every time you need to repaint the view.
2. DetailsIn Quartz 2D, like other Core Graphics, plotting is performed in the graphic context. Generally, it is called only the context. Wh
the graphics are redrawn each time the control is displayed. Obviously this performance is very bad, sometimes need to draw pictures in memory, so that can be exported to the phone local, can also be uploaded on the network. Unlike
drawing directly on UIView, when drawing in memory, developers need to prepare their own drawing environment, and Quartz
}];
This is a very lightweight way to draw text, and you don't need to create a Uilabel control, and you can tailor the effect to your needs.
Drawing pictures
1. Use the method provided by Uikit to draw
UIImage *image = [UIImage imagenamed:@ "mp3.jpg"];
Picture Extrude appears in the specified rectangular area
[Image drawinrect:cgrectmake (0, 0, 320, 200)];
The picture tile appears in the specified area
[Image drawaspatterninrect
For example, to draw a rect, the general method is
Vertexbuffer-> lock ();
Fillrectvertex ();
Vertexbuffer-> unlock ();
Settexture ();
Drawprimitive ();
The validity rate of drawing multiple 2D elements is very low. The reason is that lock/unlock is called multiple times.
Improvement Method:
2d element Rendering
Use a unified memory buffer and Command record.
iOS Quartz 2d drawing, drawing sometimes requires a graphical transformation.Remember: Quartz 2D Transformation is the beginning of the CG, do not mix with the core animation, Core Animatin is the beginning of the CA.iOS provides a set of API interfaces that can be used for image transformations, and general image tran
The usual Android application development in the picture, look for art design some pictures, put in the project on it, but in addition to using existing images, we can also use 2D drawing, is to draw some patterns or text in view. The classes that are commonly used are canvas (canvas), Paint (brush) and color (used to set brush colors) classes, and of course, many other classes, depending on the needs of yo
Trim area
In OpenGL when you create a Windows to draw in the we must specify the coordinate system we want to use and how to map the spec Ified coordinates into physical screen coordinates. We are using the 2D Cartesian coordinate system with the Origin 0,0 at the centre of the would. Before we can start plotting points, lines and shapes in a window we must also specify you to translate coordinate I nto screen coordinates, by specifying the clipping
currenttouchlocation = [thetouch locationinview: Self];
// Obtain the last location
Cgpoint lasttouchlocation = [thetouch previuslocationinview: Self];
// Obtain the context
Cgcontextref layercontext = cglayergetcontext (whiteboardlayer );
// Start to define path
Cgcontextbeginpath (layercontext );
// Move the start point of path to the previous position
Cgcontextmovetopoint (layercontext, lasttouchlocation. X, lasttouchlocation. y );
// Link between the last position and the current position,
following code allows the viewport and window to maintain the same aspect ratio to prevent distortion 2 int side = qmin (width (), height ()); 3 int x = (width ()-side/2); 4 int y = (height ()-side/2); 5 Painter.setviewport (x,y,side,side);Transformations of four common coordinate systems:
Pan Qtransform Translate (qreal dx, qreal dy)
Rotary Qtransform Rotate (qreal angle, qt::axis Axis = Qt::zaxis)
Scaling Qtransform scale (qreal SX, Qreal Sy)
Twisted Qtransform Shear
WPF learning 05: 2D drawing controls Deformation Using Transform, wpftransform
In WPF learning 04: 2D drawing using Shape to draw basic graphics, we learned how to draw basic graphics.
This time, we further study how to deform the image.Example
A triangle formed by Transform:
C # code:
for (int i = 0; i
Shape Introd
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