I'm using unity and spritemanager 2 to make a 2D game for the iPhone/iPad. using the shader has ded with SM2 and/or the mobile vertex colored shaders has ded with unity left me extremely GPU/fillrate bound on the iPad in particle. I was seeing anywhere from 50-90 ms per frame for "CPU-waits-GPU" from the internal profiler running on the iPad. I wrote my own shaders and dropped this to an average of 10 ms pe
New Game Project(2) Prepare a picture that will be used as the "ground" of the 2D game, and then import it into Project view of the new game project, 1-2, as shown in this example, the "ground" picture, named platform.Tip 1: An easy way to import resources into a game proje
Unity 2D Game Development Tutorial to add multiple ground to a game sceneadd multiple ground to a game sceneObviously, only one ground of the game scene is too small, there is not enough elves to move around. So, this section introduces a simple way to add multiple floors to
The advantage of software development is that, within a reasonable range, anything you can imagine becomes a reality on the screen. Unlike other areas that are constrained by physical conditions, software developers have long used graphical APIs and UI toolkits to implement creative and compelling applications. The most creative software development is probably
event can be set at a frame of the animation, and the so-called animated event that can be set in this frame is the non-overloaded function of all the script components on this gameobject (that is, functions such as removing onupdate,start). After the animation event is set. You'll notice that every time the animation loops over, the function is called at that frame.
Add a change curve, as stated above, to transform any property.
Sample refers to the sampling, that is, in the 1s set how
Homemade Unity Games tankhero-2d (2) Making enemy tanksI am making such a tank game, which is modeled after this game (http://game.kid.qq.com/a/20140221/028931.htm). Only for the purpose of learning unity. Most of the pictures were painted by themselves, and a few were from
unless the above software is not enough to use, otherwise will not introduce new software, because evaluation and learning is also cost. Of course, no need to learn the small software is excepted.Game Sound, background storyAlthough the sound part is also very important, but I do not understand the sound effects, nor interested in in-depth study of it, probably
Unity 2D game development by Dave Calabrese
2014 | 126 pages | ISBN: 1849692564
Combine classic 2D with today's technology to build great games with unity's latest 2D toolsOverviewBuild a 2D game using the native
rigidbody does not have to be one of the necessary, about the knowledge of animation can look at my blog: "Unity3d basic Tutorial" Unity Tutorial for Beginners (iii): Learn about sprite,animation in native 2D by making Flappy Bird.About is TriggerIf the IS Trigger option is checked against a collider, it does not collide with the other collider that is not checked for the is Trigger, and a "Trigger collisi
transformation of the transform and through the transformation of the rigidbody does not have to be one of the necessary, about the knowledge of animation can look at my blog: "Unity3d basic Tutorial" Unity Tutorial for Beginners (iii): Learn about sprite,animation in native 2D by making Flappy Bird.about is TriggerIf the IS Trigger option is checked against a collider, it does not collide with the other c
the transformation of the transform and through the transformation of the rigidbody does not have to be one of the necessary, about the knowledge of animation can look at my blog: "Unity3d basic Tutorial" Unity Tutorial for Beginners (iii): Learn about sprite,animation in native 2D by making Flappy Bird.About is TriggerIf the IS Trigger option is checked against a collider, it does not collide with the oth
Translation:Jan 17,201 0By Alex Liu
Documentation Chipmunk physics Note:The documentation on this Wiki documents ents chipmunk v5.0.0. First of all, chipmunk is a 2D rigid body physics library distributed under the MIT license. though not yet complete, it is intended to be fast, numerically stable, and easy to use. I 've put hundreds of hours of work into making chipmunk what
, but may still be recommended for beginners:Anvil Studio: If you are familiar with musical instruments and are willing to learn some music, and want to do MIDI format music, this is a very good software.Linux Multaimedia Studio: This is a very good and simple software that can make very good music and does not require you to read a lot of music knowledge.ConclusionThere are so many tools to do games, these tools are just the tools we choose when we d
, navigation pathfinding, project development optimization strategies, game transplant and finger touch technology, lighting baking, Ugui, software refactoring ideas, ray, Data persistence technology, Preload and object buffer pool technology, UNITY2D Development Technology, Network Foundation and resource dynamic loading technology.As a translatorMore than 10 years of
Android 2D game engine andengine Quick Start Tutorial Introduction: Andengine is a well-known Android 2D game engine. The engine code is open source and can be used free of charge. This book explains in detail how to develop 2D games using the Andengine engine. Probation:HTT
Android 2D game engine andengine configuration Environment1.2Configuring the Environmentin any programming, some software or hardware support is required. Otherwise, there is no hardware software is impossible to exist, and want to write the corresponding language of the program, which requires the corresponding langua
Summary: the hot summer of moxibustion is drifting away, and the cool autumn steps softly to our side. Standing in the window of the early autumn, staring at the distant mountains, white clouds, will always heart a lot of reverie, always have mixed feelings floating on the heart. I think I like this season. "Good Morning", "traffic jam Today", along with the voice of colleagues, suddenly realize, the amount of my journey ... Cough, step into the topic, Small series today with you to share a ligh
vertices of the ankle, the weight affected by the calf bone is 50%, the weight affected by the foot bone is also 50%.In Unity3d, there are many skeletal animation plug-ins, such as UNI2D,SMOOTHMOVOE,PUPPET2D and so on, but in order to facilitate the art staff to edit our project use is spineSpine easy to get started, and it provides mesh, usually a texture only 4 vertices, left bottom right bottom left upper right, but with mesh, we can crawl this picture, and set a large number of vertices to
the ankle, the weight affected by the calf bone is 50%, the weight affected by the foot bone is also 50%.In Unity3d, there are many skeletal animation plug-ins, such as UNI2D,SMOOTHMOVOE,PUPPET2D and so on, but in order to facilitate the art staff to edit our project use is spineSpine easy to get started, and it provides mesh, usually a texture only 4 vertices, left bottom right bottom left upper right, but with mesh, we can crawl this picture, and set a large number of vertices to it, and then
unauthenticated ones ?)
* Take A Look At sprite Manager 2 and ez GUI from AB software, it might just suit your needs perfectly: http://www.anbsoft.com/middleware/
I will clean this list up and improve it as you guys give me more info, or if I find it myself. i'm not even sure all the things I have written are true, and some need more explanation.
Help me out!
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