2d intro

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Day4 2D array rotation 90 degrees, day4 2D array 90 degrees

Day4 2D array rotation 90 degrees, day4 2D array 90 degrees The rotation of a two-dimensional array is actually the reconciliation of elements in the array. There is a 4 × 4 two-dimensional array below, [0, 1, 2, 3], [0, 1, 2, 3], [0, 1, 2, 3], [0, 1, 2, 3], it is now required to convert a two-dimensional array into the following form: [0, 0, 0, 0], [1, 1, 1], [2, 2, 2], [3, 3, 3, 3]. Let's take a look at t

PHP 2D array sorting, php 2D Array

PHP 2D array sorting, php 2D Array I. Problems The hvals values retrieved from Redis are sorted randomly (see https://github.com/phpredis/phpredis#hvals the order is random and corresponds to redis 'own internal representation of The set structure .), as a result, the frontend display is inconsistent with the value retrieved from the database, so the hvals value is sorted in descending order. Ii. Method

Introduction of the 2D Toolkit plug-in in Unity 3D engine development

Overview If in the past you have been engaged in 3D game development, recently want to turn to 2D games, it is best to try 2D Toolkit. 2d Toolkit is a 2D development component with a strong flexibility and adaptability that allows developers to develop 2D in a unity environ

Unity 2D builds "Galen Run" horizontal version parkour ARPG

Unity is a flexible and high-performance development platform for creating creative 3D and 2D Smart Interactive games. The performance of its "one-time, multi-platform deployment" enables developers to publish content to all the hottest platforms.With the rapid development of the 3D game market, 2D games with its easy to develop, make fast features also get the love of developers. As more and more unity

Directx11 Tutorial Seven 2D rendering

This tutorial follows the architecture of the D3D11 texture tutorial, which is posted again to see One This time: Modelclass int mscrrenwidth, mscrrenheight; int Mbitmapwidth, mbitmapheight; These four private properties are added First talk about the WIN32 2D coordinate system, WIN32 2D coordinate system origin in the upper left corner of the window. The picture above probably draws a little bit

Homemade Unity Games tankhero-2d (5) Sound + explosion + scene Toggle + Weapon Ammo

Homemade Unity Games tankhero-2d (5) Sound + explosion + scene Toggle + Weapon AmmoI am making such a tank game, which is modeled after this game (http://game.kid.qq.com/a/20140221/028931.htm). Only for the purpose of learning unity. Most of the pictures were painted by themselves, and a few were from the Internet. You can get the project source on my GitHub page (Https://github.com/bitzhuwei/TankHero-2D).T

Desktop program development using Eclipse RCP (v): 2D drawing

After reading this article, you can implement the following interface: When I first saw RCP, I dreamed that one day I would be able to use it to develop a gorgeous 2D and 3D program, through the previous exploration, today can finally uncover the mystery of 2D drawing. In the bundle Resource manager's plug-in dependencies, we can see the Org.eclipse.swt.graphics package at a glance, and there is no dou

Java Swing 2D System attribute parameters detailed __java

Java Swing 2D System attribute parameters detailed -dsun.java2d.opengl=trueIf hardware acceleration has been made, you can use this option to improve the swing GUI speed with the default value of False -dsun.java2d.trace=[log[,timestamp]],[count],[out:Help find out which swing component has a performance problem when drawing. -splash:filename.pngSplash screen appears at startup. If the picture cannot be found, it will not load -dswing.aatext=trueStart

Use Word macros to automatically flip a 2D mouse

Believe that many officer the conditions of the office are relatively "hard", 2D no Wheel mouse to make office appear very inconvenient, especially in the long Word document, without the help of the mouse wheel browsing, the need to constantly button to page, so that the fingers are very tired.   Now we can use Word macro, cleverly let the 2D mouse can also play turn automatically page. STEP01 Open a Word

0506CSS3 (2D, 3D) animations

|-Change transform |--2d |----rotate (deg) plane rotation deg angle |----Translate (landscape, portrait) move |----Scale (wide, high) |----Skew (horizontal angle, vertical angle) twist |--3d |----Rotatex (DEG) rotate along the x axis |----Rotatey (DEG) rotate along the y axis |-over Transition:3s Time 3 sec who changes to who transition | | Animation |--properties: Animation: Animation name, length, execution |[ Emailprotected] Animatio

Let hammer perfectly support pixi.js-2d WEBG Library

Because of the project transformation, the use of the 2D WEBG Pixi Library, then based on the structure of the canvas, the event is the biggest problemThe principle of transformation is very simple, the hammer inside the Addeventlisteners event bound to a third-party library instead, the binding of the event is controlled by a third partyHammer is responsible for receiving event messages.Pass a Pixi reference, which is a reference to the Sprite object

ThinkPad S5 Yoga How to set switch 2d and 3D camera

Failure phenomenon: Using the ThinkPad S5 yoga and others video chat process, I see the other side of the picture clear, but the other side saw the picture displayed as green.ThinkPad S5 Yoga Part of the machine with 3D camera, 3D camera shot out of the screen shown as green, this time need to adjust the camera in 2D mode to resolve. Reason Analysis : ThinkPad S5 Yoga Part of the machine with 3D camera, 3D camera shot out of the screen shown as gre

Farthest point sampling on 2d image

(Landmark (1,:), Landmark (2,:), ' R. ', ' markersize ', MS); Title ([Num2str (Nbr_landmarks) ' points ']); Hold off; ColorMap Jet (n); End %PERFORM_FARTHEST_POINT_SAMPLING.M function [Points,d] = perform_farthest_point_sampling (W, points, npoints, options) % points is the point that has been sampled, npoints indicates the number of sample points that need to be added perform_farthest_point_sampling-samples points using farthest seeding strategy% % points = perform_farthest_po

Unity 2D Game Camera control (horizontal, vertical, character centered in three modes)

do 2D games, there are no more than three modes, one is only vertical upward, one is only horizontal direction, one is horizontal and vertical direction, I recently do a game multi-level mode, different modes have not the same camera control, according to the usual wording, perhaps a lot of people wrote three camera scripts, Now I've used an enumeration type to control three different cameras, the code:Unity 2D

Unity's 2D Atlas processing, and cutting out a small picture

(Reproduced Please specify Source: http://blog.csdn.net/hongyouwei/article/details/45011315)When we look for resources, sometimes encounter the kind of put a bunch of pictures into a PNG picture inside the situation, in doing 2D games, we often need to be inside a block of small picture cutting out to use, then the problem comes, how to cut it, now we provide a small picture, to show you:So now we're going to import the picture into unity, select the

U3D Learning-developing 2D games with Unity3d (top)

Welcome to Unity Learning,Unity training ,UnityEnterprise TrainingEducation Area, there are manyu3d Resources,u3d Training Video,u3d Tutorials,U3d Frequently Asked questions,u3d Project Source code, the "Dog Planing Learning Network" Unity's Ultimate Academy, dedicated to building the industry unity3d Training , learning the first brand. 1. Create a Unity3d project2. Set camera to Orthographic projectionThe output of the game is achieved by the scene observed by the camera, which renders the sce

uni2d Unity4.3 2D Skeletal Animation

Http://www.cnblogs.com/zhaoqingqing/p/3602253.htmlChinese course: Refer to Kakashi's CSDN blog http://blog.csdn.net/kakashi8841/article/details/17762453English course: Http://www.uni2d-plugin.com/index.php/tutorials a PDFNotes:Before using bone animation, change the type of the sprite Mesh to Grid, setting the appropriate number of bones and assigning weights1. Select the character,ctrl+6 that created the skeleton to open the Unity Native Animation window2. Create a new Animation Clip3. Click on

2D Conversion of CSS

deliberately change its weight. 2d Conversion of CSSThat is, some CSS conversionCoordinateThe system that describes the coordinates has a Cartesian coordinate system and homogeneous coordinate systems.Cartesian coordinate systemRepresents a point on a set of planes with a set of values. The coordinates are the right hand rule (on three dimensions)More Https://en.wikipedia.org/wiki/Cartesian_coordinate_systemThe transformation below is based on t

2d Toolkit: Teach you how to create a wizard set

The wizard set is a basic form of the 2D Toolkit. It shows the texture and associated attributes in a list. The wizard set handles the creation of the atlas and various user parameters. Once created, any changes to the wizard will automatically recreate the composition set. V1.6 can add fonts to the wizard collection. Fonts that you add to the wizard set cannot use gradients because they require a separate material. Next, create a simple wizard colle

Unity3d role Overhead Information 3d&2d occlusion solution

First, only by the word description, brain repair should be some difficulty--There are three characters (we call them a, B, C) from left to right, a 2D UI (the Middle Action selection box), a cube (right square)Cube blocks the head of character C.The role and cube are blocked by the UIThe common denominator is to show only the parts that are not obscured, and the masked ones do not showI believe most people read this article before I have seen the Rai

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