2d jrpg

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Unity3d Beginner's 2D animation system

Alex RoseUnity recently announced the introduction of additional 2D game support, adding box 2D physics and an Elf manager.But there are some tricks to keep in mind. Changing the image frame by frames is just the tip of an animated iceberg, and you'll have to use features such as transformations and rotations to make your game work well.Now let's start with the basic techniques.Change FrameIf you're ready t

About 2D, 3D conversions

First, the conversion1, the definition of conversion:1, you can change the shape of the element, position, size.2, there are two types of conversions:A: The element can only change on the x-axis and the y-axis plane. Change shape, size, and position.Example: Panning (move), tilt (skew), rotation (rotate) scaling (scale)3D Conversion: space conversion3. Properties of the transformation:1>,transform Properties (2D conversion, 3D conversion); Co

Unity2d Physics engine-rigidbody 2D

Although Rigidbody 2D can be seen as a rigidbody 2D, most of the functionality is consistent, but there are some details.Some matters:1. Any 2D collider component added to the same gameobject body or its sub-object is implicitly attached to that Rigidbody 2D.2. When a collider component is attached to a rigidbody

[Android] Chapter 2 2D graphics and animation, Chapter 2 of android

[Android] Chapter 2 2D graphics and animation, Chapter 2 of android Category: C #, Android, VS2015; Created on: 1. Introduction The Android system defines a series of independent graphic processing classes. The 2D graphic processing classes are located in the following namespaces: Android. Graphices Android. Graphics. Drawable. Shapes Android. View. Animation The processing class of 3D images is located in

IPhone quartz 2d series-graphic context (2) graphics contexts

The following several times on the quartz 2D blog are reproduced from: http://www.cocoachina.com/bbs/u.php? Action = topics uid = 38018 For the code implementation of this chapter's blog, you can refer to this blog: IOS uses cgcontextref to draw various images (text, circle, straight line, arc, rectangle, slice, elliptic, triangle, rounded rectangle, besell curve, and image) Apple official website English Introduction: https://developer.apple.com/lib

"Android" chapter 21st 2D Graphics and animations

Category: C #, Android, VS2015;Date Created: 2016-03-19 I. INTRODUCTIONThe Android system defines a series of independent graphics processing classes, where 2D graphics processing classes are located in the following namespaces:Android.graphicesAndroid.Graphics.Drawable.ShapesAndroid.View.AnimationThe processing class for 3D graphics is located under the Android.opengl namespace.Overall, Android graphics technology can be broadly divided into two broa

Download tinyline 2D

Download tinyline 2D Tinyline 2D is a j2-class library for high-performance 2D graphics. tinyline 2D is j2_sdk intended to expand the 2D graphics capabilities of j2_on mobile devices. the SDK supports the SVG Tiny imaging model. it is a bedrock of the tinyline SVG toolkit.

NGUI study-3D model coordinates to 2D screen coordinates

A friend asked me today. A typical example is the blood bar of Characters in the game. The principle is to convert a 3D point into a 2D point, but since NGUI itself is 3D, we need to convert the point under NGUI into a 2D point first, and then convert it into a 3D point. It sounds a bit difficult. It doesn't matter if I directly access the code. Looking at NGUI research that is not clear about screen adapta

Quartz 2D Learning Guide for IOS app development

IOS developmentApplicationQuartz 2DThe Learning Guide is the content to be introduced in this article.Quartz 2D. In IOS,Quartz 2DLike Core Animation, OpenGL ES, and UIKit, it works on available graphics and Animation technologies. 1. The Page Quartz 2D uses painter model to go to imageing. In painter model, each continuous Painting Operation applies a paint layer to the output canvas, which is usually calle

NGUI tutorial (2) use NGUI to create a 2D scenario and Add labels and buttons, ngui2d

NGUI tutorial (2) use NGUI to create a 2D scenario and Add labels and buttons, ngui2d1. Create a 2D scenarioTo use NGUI to create a 2D scenario, we must first create a new project and import NGUI as the plug-in for this project. I believe that if we have read the previous tutorial and know how to import NGUI, we will not go into details here, if you have any ques

Unity3d Tutorial: how to convert 3D coordinates into 2D coordinates

Unity3d tutorial: Convert 3D coordinates into 2D coordinates. 3D coordinates are called World Space in unity, and 2D coordinates are called screen space, which is based on Pixel. The following uses the iPad 1024x768 () resolution as an example: The upper left corner is (0, 0) The bottom right corner is (1024,768) Unity3d Tutorial: how to convert 3D coordinates into 2D

Create a basic 2D scene (part1)

With a simple 2D game case to learn about unity 2D Game development, this article is divided into the following 4 sections.· Create a work layer· Add a static scene· Making 2D Animations· adding Roles and controls· Add 2D effectsThrough this case, we can learn the basic process of unity2d game production, the creation

Basic 2D math (zz)

Guidance:    Introduction    Definition of a point A point can be represented in 2D space as a pair of numbers, one for each of the X and Y axis:    Distance between two points The distance between two points    DX = Ax-bx DY = Ay- Distance = SQRT (dx * dx + dy * Dy)    Definition of a vector A vector can be thought of in two ways: either a point at or a line going from the origin Vectors are often used to describe direction. If we take a

CSS3 2D Conversion

One, CSS3 2D has two properties:(1), transform: The element used for 2D or 3D conversion.(2), Transform-origin: Allows changing the location of the conversion element . Two, CSS3 2D of the transform attribute There are 5 major methods: 1, rotate (angle) Rotation method: Define 2D rotation, the parameters of the method

"Unity3d Basic Tutorial" (iii): Learn native 2D by making Flappy Bird

"Dog planing Learning Net"IntroThe last time we talked about Monobehaviour's past life , we learned that every gameobjec in the game is controlled by script, this time we start to native the sprite in unity in 2D, and use animation to get the sprite moving. in the next few blogs, I will be doing a Flappy Bird to explain the use of components in unity, the source of the project is here:Unity Flappy Bird. You are welcome to fork and star. How to create

2D and 3D Conversion of CSS3

transform-origin offset of the property value in the vertical y-axis. Z-offset: Used to set the distance from the user's eye point in the 3D deformation, the transform-origin default value z=0 , which can be taken , but not here. The Transform-origin property value can be a specific value such as percent, EM, px, or a keyword such as top, right, bottom, left, and center. The default value is 50%,50%,0.2. Transform-style: Specifies how nested elements are rendered in 3D space.There are

Dplot. v2.3.4.4 1cd dplot is suitable for Chart Software of scientific research and engineering technology. Used to display 2D and 3D data.

Capturing. Reality. realitycapture. v1.0.3.5753.rc 1cd CSI SAP2000 ultimate listen 2.0 win32_64 2cd Opticut pro pp v5.24m Chinese Version board cutting and nesting optimization toolsOpticut is a panel and profile cutting optimization software based on powerful multimode, multi-format and multi-material algorithms. Opticut has the texture direction and can be repaired.Cutting, plating edge and pre-cutting, inventory and reusable drops, panel turnover and parameterized labels. Opticut import and e

2d-wave implementation of parallel decoding algorithm (based on multi-core non-shared memory system)

In the scalable Parallel programming applied to H.264/AVC decoding book, the author implements the 2d-wave parallel decoding algorithm based on the dual-chip 18-core cell be system.Cell be schemaFirst, let's look at cell be. Cell be is all called the cell Broadband Engine, is a microprocessor architecture, cell processor by Sony, Toshiba, IBM co-development, has been applied to the PlayStation 3. The schema for Cell be is as followsThere are 9 cores i

Making a 2D game for iPhone/iPad and need better performance?

I'm using unity and spritemanager 2 to make a 2D game for the iPhone/iPad. using the shader has ded with SM2 and/or the mobile vertex colored shaders has ded with unity left me extremely GPU/fillrate bound on the iPad in particle. I was seeing anywhere from 50-90 ms per frame for "CPU-waits-GPU" from the internal profiler running on the iPad. I wrote my own shaders and dropped this to an average of 10 ms per frame. I 've still got a few Optimizations

Quartz 2D drawing for iOS development (107)

1 Preface When using quartz 2D drawing, we usually use the subclass of uiview. Think about the drawrect of this class: add the quartz function call to the method. This method is called every time you need to repaint the view.2. Details In quartz 2D, like other core graphics, plotting is performed in the graphic context. Generally, it is called only the context. When drawing, We need to retrieve the current

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