Alex RoseUnity recently announced the introduction of additional 2D game support, adding box 2D physics and an Elf manager.But there are some tricks to keep in mind. Changing the image frame by frames is just the tip of an animated iceberg, and you'll have to use features such as transformations and rotations to make your game work well.Now let's start with the basic techniques.Change FrameIf you're ready t
First, the conversion1, the definition of conversion:1, you can change the shape of the element, position, size.2, there are two types of conversions:A: The element can only change on the x-axis and the y-axis plane. Change shape, size, and position.Example: Panning (move), tilt (skew), rotation (rotate) scaling (scale)3D Conversion: space conversion3. Properties of the transformation:1>,transform Properties (2D conversion, 3D conversion);
Co
Although Rigidbody 2D can be seen as a rigidbody 2D, most of the functionality is consistent, but there are some details.Some matters:1. Any 2D collider component added to the same gameobject body or its sub-object is implicitly attached to that Rigidbody 2D.2. When a collider component is attached to a rigidbody
[Android] Chapter 2 2D graphics and animation, Chapter 2 of android
Category: C #, Android, VS2015;
Created on: 1. Introduction
The Android system defines a series of independent graphic processing classes. The 2D graphic processing classes are located in the following namespaces:
Android. Graphices
Android. Graphics. Drawable. Shapes
Android. View. Animation
The processing class of 3D images is located in
The following several times on the quartz 2D blog are reproduced from: http://www.cocoachina.com/bbs/u.php? Action = topics uid = 38018
For the code implementation of this chapter's blog, you can refer to this blog: IOS uses cgcontextref to draw various images (text, circle, straight line, arc, rectangle, slice, elliptic, triangle, rounded rectangle, besell curve, and image)
Apple official website English Introduction: https://developer.apple.com/lib
Category: C #, Android, VS2015;Date Created: 2016-03-19 I. INTRODUCTIONThe Android system defines a series of independent graphics processing classes, where 2D graphics processing classes are located in the following namespaces:Android.graphicesAndroid.Graphics.Drawable.ShapesAndroid.View.AnimationThe processing class for 3D graphics is located under the Android.opengl namespace.Overall, Android graphics technology can be broadly divided into two broa
Download tinyline 2D Tinyline 2D is a j2-class library for high-performance 2D graphics. tinyline 2D is j2_sdk intended to expand the 2D graphics capabilities of j2_on mobile devices. the SDK supports the SVG Tiny imaging model. it is a bedrock of the tinyline SVG toolkit.
A friend asked me today. A typical example is the blood bar of Characters in the game. The principle is to convert a 3D point into a 2D point, but since NGUI itself is 3D, we need to convert the point under NGUI into a 2D point first, and then convert it into a 3D point. It sounds a bit difficult. It doesn't matter if I directly access the code. Looking at NGUI research that is not clear about screen adapta
IOS developmentApplicationQuartz 2DThe Learning Guide is the content to be introduced in this article.Quartz 2D. In IOS,Quartz 2DLike Core Animation, OpenGL ES, and UIKit, it works on available graphics and Animation technologies.
1. The Page
Quartz 2D uses painter model to go to imageing. In painter model, each continuous Painting Operation applies a paint layer to the output canvas, which is usually calle
NGUI tutorial (2) use NGUI to create a 2D scenario and Add labels and buttons, ngui2d1. Create a 2D scenarioTo use NGUI to create a 2D scenario, we must first create a new project and import NGUI as the plug-in for this project. I believe that if we have read the previous tutorial and know how to import NGUI, we will not go into details here, if you have any ques
Unity3d tutorial: Convert 3D coordinates into 2D coordinates. 3D coordinates are called World Space in unity, and 2D coordinates are called screen space, which is based on Pixel. The following uses the iPad 1024x768 () resolution as an example:
The upper left corner is (0, 0)
The bottom right corner is (1024,768)
Unity3d Tutorial: how to convert 3D coordinates into 2D
With a simple 2D game case to learn about unity 2D Game development, this article is divided into the following 4 sections.· Create a work layer· Add a static scene· Making 2D Animations· adding Roles and controls· Add 2D effectsThrough this case, we can learn the basic process of unity2d game production, the creation
Guidance:
Introduction
Definition of a point
A point can be represented in 2D space as a pair of numbers, one for each of the X and Y axis:
Distance between two points
The distance between two points
DX = Ax-bx
DY = Ay-
Distance = SQRT (dx * dx + dy * Dy)
Definition of a vector
A vector can be thought of in two ways: either a point at or a line going from the origin Vectors are often used to describe direction. If we take a
One, CSS3 2D has two properties:(1), transform: The element used for 2D or 3D conversion.(2), Transform-origin: Allows changing the location of the conversion element . Two, CSS3 2D of the transform attribute There are 5 major methods: 1, rotate (angle) Rotation method: Define 2D rotation, the parameters of the method
"Dog planing Learning Net"IntroThe last time we talked about Monobehaviour's past life , we learned that every gameobjec in the game is controlled by script, this time we start to native the sprite in unity in 2D, and use animation to get the sprite moving. in the next few blogs, I will be doing a Flappy Bird to explain the use of components in unity, the source of the project is here:Unity Flappy Bird. You are welcome to fork and star. How to create
transform-origin offset of the property value in the vertical y-axis.
Z-offset: Used to set the distance from the user's eye point in the 3D deformation, the transform-origin default value z=0 , which can be taken , but not here.
The Transform-origin property value can be a specific value such as percent, EM, px, or a keyword such as top, right, bottom, left, and center. The default value is 50%,50%,0.2. Transform-style: Specifies how nested elements are rendered in 3D space.There are
Capturing. Reality. realitycapture. v1.0.3.5753.rc 1cd
CSI SAP2000 ultimate listen 2.0 win32_64 2cd
Opticut pro pp v5.24m Chinese Version board cutting and nesting optimization toolsOpticut is a panel and profile cutting optimization software based on powerful multimode, multi-format and multi-material algorithms. Opticut has the texture direction and can be repaired.Cutting, plating edge and pre-cutting, inventory and reusable drops, panel turnover and parameterized labels. Opticut import and e
In the scalable Parallel programming applied to H.264/AVC decoding book, the author implements the 2d-wave parallel decoding algorithm based on the dual-chip 18-core cell be system.Cell be schemaFirst, let's look at cell be. Cell be is all called the cell Broadband Engine, is a microprocessor architecture, cell processor by Sony, Toshiba, IBM co-development, has been applied to the PlayStation 3. The schema for Cell be is as followsThere are 9 cores i
I'm using unity and spritemanager 2 to make a 2D game for the iPhone/iPad. using the shader has ded with SM2 and/or the mobile vertex colored shaders has ded with unity left me extremely GPU/fillrate bound on the iPad in particle. I was seeing anywhere from 50-90 ms per frame for "CPU-waits-GPU" from the internal profiler running on the iPad. I wrote my own shaders and dropped this to an average of 10 ms per frame. I 've still got a few Optimizations
1 Preface
When using quartz 2D drawing, we usually use the subclass of uiview. Think about the drawrect of this class: add the quartz function call to the method. This method is called every time you need to repaint the view.2. Details
In quartz 2D, like other core graphics, plotting is performed in the graphic context. Generally, it is called only the context. When drawing, We need to retrieve the current
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.