Introduction
This article briefly introduces how to use Adobe Flex 3 technology to develop multiplayer online games. I talked about why I chose Adobe Flex 3, the issues I pay attention to during development, and a simple process for development. It is helpful for anyone who wants to know about Flex 3 in game development.
There are a few other words in the middle, so I can't think of how to express them bett
2d or not 2D-creating 2D games with unity3d Part 3 posted January 20th, 2011 in tutorials, unity3d by Tim Miller
My next game is going to be 2D, but the backgrounds will be forced perspective to give the scene a 3D appearance. before the artists starts artifying the final ba
milliseconds. Then the client shows the ice hockey to the budget position so that players do not need to calculate the location error caused by the delay to hit the ice hockey. There are also many popular Lag Compensation technologies to verify effectiveness, which can improve the playability of the game. However, our demo only uses the above method-game networking technology in 1990s, because it is enough for us to create an interesting, real-time, browser multi-player game. In addition, it is
In order to help you learn and master various common design patterns more systematically, the following uses a comprehensive example:"Multiplayer online shooting gamesTo learn how to use the design pattern comprehensively in actual development.
Multiplayer online shooting games, such as counter-strike, Cs, Delta troops, and battlefield, are widely welcomed by ga
1.18 handle player status changes in multiplayer games
Problem
You want to detect when a player disconnects in multiplayer mode.
Solution
Implementation and ProcessingGkmatchdelegateClassMatch: Player: didchangestate:Host messages.
Discussion
In multiplayer games, it is impo
Two of the most important positions in Massively Multiplayer Online mmo rpg games
According to my recent participation and completion of the launch project, the two positions are,
1. Numerical Planning
2. Network Protocol designer
Why?
A waste of numerical planning, your game art is cool, your ideas are new, useless, the value is unreasonable, who dares to play? Spend a lot of time
Directly causin
Homemade Unity Games tankhero-2d (5) Sound + explosion + scene Toggle + Weapon AmmoI am making such a tank game, which is modeled after this game (http://game.kid.qq.com/a/20140221/028931.htm). Only for the purpose of learning unity. Most of the pictures were painted by themselves, and a few were from the Internet. You can get the project source on my GitHub page (Https://github.com/bitzhuwei/TankHero-
, which is best for short-tone effects. You can compress on demand in the editor. MP3Convert to OGG format to import, most suitable for longer music tracks.. OGGCompressed audio format (not compatible with iphone devices and some Android devices), best suited for longer music tracks.Add a Sound control button,void Ongui () {Gui. button (new Rect (10,10,100,35), "play Music");Gui. button (new Rect (10,60,100,35), "pause playback");Gui. button (new Rect (10,110,100,35), "Stop Music");} Add an e
The original text is too long, so the translation and the original text are divided into two parts, mainly about the tile rules of 2D games and the principle of irregular rendering and role collision.
Because the development of simple 2D games is too simple, this article attempts to combine different
Homemade Unity Games tankhero-2d (2) Making enemy tanksI am making such a tank game, which is modeled after this game (http://game.kid.qq.com/a/20140221/028931.htm). Only for the purpose of learning unity. Most of the pictures were painted by themselves, and a few were from the Internet. You can get the project source on my GitHub page (Https://github.com/bitzhuwei/TankHero-
developing instant strategy games, developers usually choose the Lock Step method. However, the author of Istrolid does not. He believes that the lock step is outdated and is not easy to write (especially when writing in JavaScript ). Moreover, in this era where personal computers generally have high bandwidth, the advantage of locking is no longer obvious. He uses delta encoding and only transmits changed data from the server to each player's server
The map of many 2D games is not a whole piece, but a small BMP image (such as 32x32) is spliced by arrangement, and these small images are numbered 0, 1, 2, 3, and so on. In this way, you can write a file to store a map. For example, if a map file is opened, it is like this:
111111111111111111111
110000000000000000011
112222222222222222211
112222222220000000011
113333333333333333311
110000000000000000011
1
won't take a lot of time, because the prospect of javafx is not very clear, I am also waiting for the next major update of javafx.
A bunch of nonsense talk, as mentioned in the previous section, the common problem of writing blogs ....
In the previous section, we mainly introduced some of the free plug-ins and tools we need in game development, and how they initialize them. In this section, we will learn how to create a level and then complete the first level of our game.
The most important p
For 2D games,ProgramThe quality of the game is not a problem. Now we are focusing on the quality of the game, the complete world view, the game content, values, gameplay, and so on, as well as a wide range of main lines and branch tasks, this allows gamers to grow without knowing it. The replica allows gamers to integrate more, and the battlefield allows gamers to enjoy more intense and exciting gameplay, I
Zlib? This is not the same as the zlib of ZIP :)This is the bottom layer of a game we created in 99 years. It was already supporting 3D accelerator card rendering of 2D games,It is a jigsaw puzzle game that supports software simulation and hardware rendering in two ways: d3d for hardware rendering and self-made software, some effects cannot be simulated (this is not implemented for alpha with scaling. It is
Prepare to write a series of articles on XNA designing 2D games. This is the first chapter.
1. hello world in XNA
1.1 create an XNA Game Development Project
When we are new to a program, we always love to write a hello world to try it out. Writing hello world is the easiest way to understand a language or framework. So how can we use the xna game framework in wp7 (windows phone 7) to output hello world on
function Cc.exports.VectorRotateByAngle (vector,angle)-Calculates the vector after the rotation of the vectors, angle: positive counterclockwise, negative input clockwiseAngle = angle*math.pi/180Local sinangle = Math.sin (angle)Local cosangle = Math.Cos (angle)Return CC.P (vector.x * cosangle-vector.y * sinangle,vector.x * sinangle + vector.y * cosangle)Endfunction Cc.exports.AngleBetweenVector (V1,V2)-Calculates the angle of two vectors with a positive valueLocal n = v1.x*v2.x + v1.y*v2.yLocal
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