Here will be the accumulation of years of experience in game research and Development to write a book dedicated to the reader, has begun pre-sale, Web site:
Https://item.jd.com/14991648843.html
The book is mainly to teach developers how to build a 3D game engine, the book's Code concise, very useful for beginners
3. Suspend the game
Pause Game Overview:
When the game is in progress, the player may encounter a variety of unexpected events. In the cool game of sudden situation of the impact of the game more, the game is played when the pla
[Live broadcast notice] Q A for the Free Open Class of 3D Game Engine in July 18, and participate in sending C coins !, 3d Open CourseGood news!
To thank the majority of students, CSDN has released a free technical Q A class for iOS and 3D
Transferred from: http://bbs.gameres.com/forum.php?mod=viewthreadtid=180732JME (Java Monkey engine), a great Java 3D game engineJava is not a mainstream platform for 3D graphics applications for performance reasons, but this has changed greatly with the advent of new technologies. From the beginning of the JIT, Static
Reprint please indicate the original author's website: this link
Autodesk has finally been tempted to launch its own game engine.
G-AME engine (game engines) is a very important part of a game. The game team not only chooses a sta
1. Automatic generation of roads
Automatic Road Generation Overview:
The core of 3D parkour game is running, in the process of running the increase of fun to make the game more playful. The automatic generation and free stitching of roads add more unpredictability to the game. This unpredictability allows the player
Unity3d game engine: Basic terrain for building 3D games
If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/483
Create a 3D Terrain
In the previous chapter, we intr
3D game engine design and implementation (3) After several days of writing, the 3D Game Engine architecture Code General architecture has been set up. The following is a description of each module: L loader
6. Mobile Version Optimization Guide
Overview:
Unlike the current high-end devices (WII, Xbox 360 and PS3), mobile devices are very limited on the market and all mobile devices are different. Like Adroid mobile phones, because the brand and the factory years of different, a part of the mobile phone relative to the entire market is old, slower. However, as game developers do not have to abandon this part of the market because of these old devices, be
3D game engine design and implementation (7) Yesterday in debugging code, found that a large number of CPU resources, I do not know what the problem there, this can really start, is distressed, emergent found, why not frame rate to see how many frames shown. The next step is to add the frame rate up, in the debugging output, found only 2 to 5 frames per second, w
Running Cool game Making
Game type:
This game demo, for running cool games.
Introduction to the framework:
Games are usually made up of program code and resources. If the model, texture, sound and so on can give the game environment a physical description and settings, then the script and code block will give the
Since many people are using JavaScript, HTML5 and WebGL technology to create browser-based 3D games, all JavaScript 3D game engines are a people's theme. The best part of browser-based gaming is platform independence, which can run on iOS, Android, Windows, or any other platform.There are a lot of javascript that can be used to create
Since many people are using JavaScript, HTML5 and WebGL technology to create browser-based 3D games, all JavaScript 3D game engines are a people's theme. The best part of browser-based gaming is platform independence, which can run on iOS, Android, Windows, or any other platform.There are a lot of javascript that can be used to create
2. How to achieve internal purchase
Internal Purchase Overview:
In-game shopping refers to the player in the game, using money to obtain a game props a way. Developers get the benefit of the development game from the player's purchase, so a lot of games have an inside purchase module. Below we take on the mobile phon
The architecture of each DLL has been done well, the interface also defined the corresponding part of the current program can be run, then how to proceed to the next design?I first write all the message loop, and then create the window, based on the good main program, and then write the corresponding DirectX initialization part, is to write MM3DRenderDX9.dll module.It is used to encapsulate all DX interfaces and provide it to the engine management mod
Easy languageEasy language is a self-developed Chinese programming language that is suitable for national conditions and easy to learn and use by professionals of different levels. Easy language reduces the programming threshold for many computer users. You can use this language to quickly enter the door for writing Windows programs.
Volcano 3D Game EngineVolcano is a development
Wu Tao's work-easy language and VOLCANO 3D Game Engine, Wu Tao volcano
Easy language Chinese programmingWww.eyuyan.com
VOLCANO 3D Game EngineWww.volcano3d.cn
Easy language
Easy language is a self-developed Chinese programming language that
Dave Eberly's 3D game engine design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. dave's new book 3D
Getting started with open source 3D Game Engine irrlicht
Zhao Gang
Irrlicht (Chinese name: Ghost fire) is one of the famous 3D open source engines. The 3D engine has a clear structure, high execution efficiency, and easy to use
: Name, width, depth, subdivision, Scene varGround = BABYLON. Mesh.createground ("Ground1",6,6,2, scene);//Leave the function returnScene };//End of Createscene function // ------------------------------------------------------------- ///Now, call the Createscene function that you just created varScene = Createscene ();//Register a render cycle for repeated rendered scenesEngine.runrenderloop ( function () {Scene.render (); });//Monitor browser/canvas size change e
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