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will try to achieve.Every time you update a project, if you add a new render effect, I will also indicate it in the project's README. For example, when I wrote this article, I implemented five simple NPR:
antialiased Cel ShadingRelated Scene:antialiasedcelshadingsceneReference:http://prideout.net/blog/?p=22
Tone Based ShadingRelated Scene:tonebasedshadingsceneReference:gooch A, Gooch B, Shirley P, et al. A non-photorealistic lighting mode
Reprint Please specify source: http://blog.csdn.net/tianhai110
Non-photorealistic rendering (non-photorealistic rendering)
(NPR) is a class of computer graphics that mainly simulates the artistic style of drawing and is also used to develop new drawing styles. Unlike the traditional computer graphics that seek realism
Qt 3D Research (10): Stroke rendering (contour rendering) and silhouette ShaderBefore writing two articles, introduced me in the edge detection above research, actually uses the GPU to carry on the edge detection to the rendering image, the premise is needs to carry on the two times render, the previous time renders th
Introduced
Graphic programming is the magic behind video games, movies and scientific simulation simulations. Every explosion, particle, and glare you see on a computer screen is handled using a video card. In addition, every pixel you see is achieved through GPU rendering and graphic programmer software, because modern operating systems use GPU rendering. This is a broad topic, but it has always been a mi
Script code for 3D model rendering of normal textures (with source code), and 3d normal
I have studied the technology of wooyoogame over the past few days. The 3d display implementation of this website looks very simple. I have made a simple tutorial for you.
The script in it is not difficult to feel like json. It can
Comments: WebGL has started a new era of 3D rendering of web pages. It allows you to render 3D content directly in the canvas without using any plug-ins. Do you feel particularly surprised to see this, webGL has a good Chinese tutorial, that is, the first link in the reference below, so I will not make an axe to the class here. The following content is just a bri
Since learned the Turtle module, drew a lot of simple strokes. Like Piglet Paige, Doraemon and so on, but these still do not allow people around to feel the power of Python, is still every time the force will be beaten face. It's like you painted this with turtle.Someone else took out this.What to do? In the face of the library so rich Python, not a library, we have another library. That's the Pyray library.Pyray Library IntroductionThe Pyray library was created in January 2018, although the bes
(1) effective performance evaluation
For any 3D application, pursuing realistic scenes is a complete goal. The result is to make our scenarios more complex and more precise, this will inevitably bring a huge load to the graphics hardware so that the frame rate cannot be set in real time. Therefore, rendering optimization is essential. Before re
What has been done to the various stages of the graphic rendering pipeline? It is always unclear. Every time I read the book, I still read the book after a while. I did a good job in this CG tutorial, specially picked for reference. -By Shenzi/2010.3.25
3D graphic rendering pipeline
What is rendering)
A simple un
Using WPF in applications to generate 3D scenarios can provide users with good visual display results. On the contrary, the requirements for computer system resources and hardware devices are also very demanding. Next, I will focus on the performance optimization considerations for processing 3D graphics in WPF.
I. Graphic hardware accelerationIn WPF, graphics renderin
WebGL has ushered in a new era of 3D rendering of web pages. It allows direct 3D Content Rendering in the canvas without using any plug-ins. Do you feel particularly surprised to see it here, webGL has a good Chinese tutorial, that is, the first link in the reference below, so I will not make a shift here. The content
3D Scene Rendering optimization (1)
-- How to conduct effective performance evaluation
For any 3D application, pursuing realistic scenes is a complete goal. The result is to make our scenarios more complex and more precise, this will inevitably bring a huge load to the graphics hardware so that the frame rate cannot be set in real time. Therefore,
Fundamentals of GPU and shader technology (all 8 back)Http://www.opengpu.org/forum.php?mod=viewthreadtid=7376extra=page%3D1Http://www.opengpu.org/bbs/forum.php?mod=viewthreadtid=7550extra=page%3D1concept and rendering pipeline for 3D graphics (render Pipeline)The 3D graphics history is described earlier, and the next step is to explain the process of
Recently engaged in a game to meet the shortest path of the general game problem, happened to see the old colleague wrote the shortest path of the 3D computer room patrol line article, a qixing based on the HT for Web write a * algorithm of WEBGL 3D rendering, algorithm based on open source https://github.com/bgrins/ Javascript-astar JavaScript implementation, in
Because of the collection software of Beijing street view in the early stage, there were a lot of street view pictures in the hand; and The Amazing effects of google Street View and soso street view gave rise to the idea of a small test, why don't I turn the image into a 3D street view and put it online. So I began to collect relevant information. After five days of trial, I finally achieved initial results;
First of all, thanks to http://www.hiwebgl
This is my second learning of OpenGL. My first learning was in the sophomore computer graphics class. It was just a careless look at OpenGL. Now, after two years, I plan to make a complete and systematic learning of OpenGL for three purposes: 1. familiar with OpenGL programming. 2. Learn more about the entire system of the computer graphics rendering pipeline from the opegl system. make beautiful CG works.
Here is the entire learning notes from the be
This is my second learning of OpenGL. My first learning was in the sophomore computer graphics class. It was just a careless look at OpenGL. Now, after two years, I plan to make a complete and systematic learning of OpenGL for three purposes: 1. familiar with OpenGL programming. 2. Learn more about the entire system of the computer graphics rendering pipeline from the opegl system. make beautiful CG works.
Here is the entire learning notes from the be
Http://www.hightopo.com/demo/astar/astar.htmlRecently a game encountered the shortest path of the general game problem, a qixing based on the HT for Web wrote a * algorithm of WEBGL 3D rendering, based on open source Https://github.com/bgrins/javascript-astar JavaScript implementation, in fact, the author also has a good 2D example to implement http://www.briangrinstead.com/files/astar/, just think all A *
, the basic elements are converted to two-dimensional fragment)Fragment indicates the pixels that can be rendered to the screen. It contains location, color, texture coordinates, and other information. These values are calculated by interpolation of the vertex information of the element. These parts are then sent to the part coloring tool for processing. This is a qualitative process from vertex data to pixels that can be rendered on the display device.
Fragment shader: The bitwise colorant impl
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