418 teapot

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Common models in computer graphics

proposed around 1993. Reference website: http://www.cc.gatech.edu /~ Turk/bunny/bunny.html 3. Utah teapot Utah teapot. Or Newville teapot is a standard reference object widely used in the field of computer graphics. The shape of the teapot comes from the common simple shape in life. It is made into a mathematical mo

Silverlight C # Game Development: L4 model groups and simple animations

,-300, 0), new Vertex (0,300, 0), Colors. Blue ); Game_Axis axis_z = new Game_Axis (new Vertex (0, 0,-300), new Vertex (0, 0,300), Colors. Green ); // L4 Balder. Objects. Geometries. Geometry group = new Balder. Objects. Geometries. Geometry () {Name = "MeshGroup "}; Group. InteractionEnabled = true; Group. Children. Add (axis_x ); Group. Children. Add (axis_y ); Group. Children. Add (axis_z ); // L2 Mesh Teapot = new Mesh ();

From the understanding of the great God's image of node. js

First review the elementary school Chinese text, Hua's "overall method". For example, want to brew pot of tea to drink. At that time, there was no boiling water, the kettle was washed, the teapot was washed, the fire was born, and the tea was there. What to do? Method A: Wash the kettle, pour cold water, put on the fire, in waiting for the time to open, wash the teapot, wash the cup, take tea, an

October 2016: Qingdao Network Competition --- Tea, 2016 Qingdao competition --- tea

L, R indicates the volume range of tea in a pot L ~ R, not sure about the exact amount (integer). Now I need to pour tea into the two cups (regardless of the capacity of the cup), so that the difference between the two cups cannot exceed 1, the remaining tea in the teapot cannot exceed 1, and the minimum number of tea pouring is required. For example: 2 2. The answer is 1. We can pour 1 to the first cup, the second cup does not fall, so the differenc

Cognition of Vuforia ar (II.)

From the official download of the latest demo run you can see the features provided by Vuforia.: Https://developer.vuforia.com/downloads/samplesThe official studio project, if you use Eclipse, Daoteng is simple, note the dynamic link library.After running the interface is as follows:The imagetarget indicates that the teapot is displayed on the specified screen, with chips (fragments) and stones (gravel heap) in the demo screen.When Iamgetarget is turn

Use Ubuntu to develop OpenGL program 5

orientation y, camera top orientation Z)Therefore, glulookat (0, 0, 10, 0, 0, 0, 0, 1, 0) allows the camera to be located at a distance of 10 units in front of the 3D teapot. If you change 10 to-10, you can see from the front of the 3D teapot. Below are two: The following function draws a red teapot. First, clear the color buffer with the clear color black (glc

Managed DirectX (chapter 5)

cylinder in the z direction; slices indicates the number of segments along the central axis, and stacks indicates the number of "heaps" along the main axis. (Note: similar to the number of blocks in the horizontal and vertical directions divided by longitude and weft.) mesh = mesh. polygon (device, 2.0f, 8); Length indicates the length of each side of the polygon, and sides indicates the number of edges mesh = mesh. sphere (device, 2.0f, 36, 36); radius indicates the sphere radius. The meanings

Silverlight C # Game Development: L2 custom Model import

The Geometries of Balder provides many existing models, such as cubes and columns. However, when developing games, we usually use 3D design tools to create custom 3D models, this article describes how to import and display a custom 3D model. First, let's look at the built-in Geometries model. You can view it in the object browser or Geometries. The Heightmap in it will be introduced later. This time we will mainly introduce Mesh (Mesh object) and use it to import custom models. Then, prepare a

Rman re-registering backup sets simple experiment

First, the experimental environment 1 View Existing backup sets rman> list backup summary; List of Backups =============== Key TY LV S Device Type completion time #Pieces #Copies compressed Tag------------ -----------------------------------------------------411 B 0 A DISK 09-mar-16 1 1 NO Neal_lv0 412 B 0 A disk 09-mar-16 1 1 NO neal_lv0 413 b 0 A Disk 09-mar-16 1 1 No neal_lv0 414 B 0 A DISK 09-mar-16 1 1 No Neal_lv0 416 B A A disk 09-mar-16 1 1 NO arc_bak 417 b A a d

OpenGL cg07-toon shader

This tutorial introducesToon shader)Method,Cartoon rendering is a non-photorealistic rendering or a type. Cartoon rendering an object looks like a cartoon painting. Here is a simple method for rendering cartoon effects. Unlike general light rendering, the color transition between the pixels of objects rendered by cartoon effects is a step function, the color transition of objects rendered by light is a smooth continuous function. Figure 1 compares the cartoon rendering with the pixel-based rende

3D mathematics-matrix and linear transformation

of imagining a matrix in 2D is to imagine the "L" shape composed of row vectors. In this example, we can clearly see that,MIt indicates that the part is rotated 26 degrees counter-clockwise. Of course, all vectors are affected by linear transformation, not just base vectors. The most intuitive impression of transformation can be obtained from the "L" shape, the Complete 2D parallelogram composed of the base vector helps to further see the impact of the transformation on other vectors, as shown

[Graphic image] C ++ implemented software Grating

Gouraud ). Each pixel calculates light separately. 2nd sheets: The colors are flat, Gouraud, and Phong respectively. Compared to the 1st images, the mirror light is added (note that the white spot appears in many places of the teapot ). 3rd sheets: Texture is introduced on the basis of the previous one. Pay attention to the spot on the nozzle. The depth buffer is not enabled for this group of images, so the display is incorrect. 4th sheets: High

OpenGL Zero-based coordinate transformation

,gldouble Centerz,//(Centerx,centery,centerz) The point of gaze, and the connection between the viewpoints to form a gaze direction; //(UPX,UPY,UPZ) upward direction, that is, the direction of the head );Point of view than a person's eyes, when the eyes look at the object, when the head (standing) to see the object and head to the ground (upside down) See the object is not the same. You can also tilt the head left and right to look at objects from different angles. So, Glulookat's upward vec

A small demo of the Development Diary (a)

analysis. Probably... Can make a slime that is growing up. In order to make the leaves look a little better, I hope I can control the calculation of the light myself.and Unity's pbr/gi I don't have the confidence to be stuck on surface. Still ugly. In order to have a good sky and day and night alternating, I hope I can figure out what the whole sky is like.And the stuff in the asset store is too expensive. If you can afford it, write it by yourself (by mistake. ...... (PBR: A r

High-pass AR model operation related

The following FAQs address the most common issues and topics in Vuforia SDK samples and the use of OpenGL ES. How to replace the teapot 3D model: Https://developer.vuforia.com/fo ... do-i-replace-teapot How to rotate the teapot 3D model: Https://developer.vuforia.com/fo ... can-i-rotate-teapot How to move a 3

The frequently used model in computer graphics

, when it was proposed.Test Site: http://www.cc.gatech.edu/~turk/bunny/bunny.html3, Utah teapotUtah teapot. Or Neuville teapot, is widely used in the computer graphics academic reference objects. The styling comes from a simple teapot that is common in life. It is made into a mathematical model with solid, cylindrical and partial surfaces.The

Skype for Business Server 2015 series (ii) deploying back-end servers

://s3.51cto.com/wyfs02/M02/6F/EB/wKiom1WtCHOAFyLxAAEyN5flyq4609.jpg "height=" 394 "/>650) this.width=650; "title=" clip_image006 "style=" border-top:0px;border-right:0px;background-image:none; border-bottom:0px;padding-top:0px;padding-left:0px;border-left:0px;padding-right:0px, "border=" 0 "alt=" clip_ image006 "src=" Http://s3.51cto.com/wyfs02/M00/6F/EB/wKiom1WtCHPTQKRwAAD8s50twlk625.jpg "height=" 393 "/>When you are finished, insert the SQL Server CD-ROM, click Install on the left, and then se

Flash realization of simple virtual reality: Product Display effect

  Effect Demo: Use the mouse to drag on the teapot to see the effect! Forget when in where to see a rotating effect, the brain is hot, just I just learned a little 3DMAX, I imitated such a super simple super naïve effect. I hope we can borrow methods do not borrow effect, or I have become a sinner, fraught may not be good, good, I immediately introduce the general practice: First of all you want to 3DMAX, not too strong, I am also rookie level, but w

The coordinate transformation of OpenGL learning (UP)

) viewpoint; gldouble CenterX, Gldouble centery,gldouble centerz,//(Centerx,centery,centerz) The point of gaze, and the connection between the viewpoints to form a gaze direction; gldouble upx,gldouble Upy , Gldouble Upz//(UPX,UPY,UPZ) upward direction, that is, the direction of the head);Point of view than a person's eyes, when the eyes look at the object, when the head (standing) to see the object and head to the ground (upside down) See the object is not the same. You can also tilt the

How the matrix transforms the vector

imagine an "L" shape consisting of a row vector. In this example, it is clear to see that the partial transformation ofM represents a counterclockwise rotation of 26 degrees. Of course, all vectors are affected by linear transformations, not just the base vectors, from the "L" shape can be transformed the most intuitive impression, the base vector composition of the entire 2D parallelogram painting complete to help further see the effect of the transformation on other vectors, 7.2: Parallelogr

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