OK drilling modeling OK drilling modeling error OK formation conversion texture color OK formation conversion DEM read generation OK surface discrete point Modeling OK the color of discrete points on the earth surface is missing the volume of the discrete points on the earth surface is calculated using a triangular network. the geological model is saved as OK the geological section cutting and suture are OK clear section OK method vector of formation conversion OK Add
the distant is relatively small, in other wordsZCoordinates are in the value range. For physical distance changes that exit the eyes, they are not linear (I .e. uneven distribution ), one advantage of this is that the near object gets a high depth resolution, but the distant objectDeep judgment may cause errors.
W-buffer stores the W coordinates after the projection transformation, while WCoordinates are usually the same as Z in the world coordinate system.The coordinates are directly proportio
. Unfortunately, due to platform limitations and other reasons, d3d applications are still mainly concentrated on games and multimedia. In terms of professional and high-end graphics applications, the old 3D API-OpenGL is still the main character.
Of course, DirectX is now available in versions 9 and 10, with improved functionality.
OpenGL
The full name of OpenGL is "Open graphics library", that is, "Open graphics program interface", which is a standard application interface of computer industr
Giorgio Palombi, a game artist who believes that inspiration comes from diversifying and exploring new things, says, "This is why I often test new technology when I'm creating a favorite character." For such tests, in a zbrush® anime show, Giorgio chose the Unreal hero Conan , "I found it very exciting to make one of my favorite characters, so I tried to make it look like the 1970 comic book cover, Giorgio explains," It's always been fun for me to use advanced art and technology to renovate the
Tutorial to friends to introduce the use of PS to create three-dimensional neon word. Throughout the process I will explain how to create a 3D model and then give it a neon-like glow with a variety of simple tools, filters, and other PS options. The trick is to set the light source: it's not acting out of the glow, but trying to make it more beautiful with subtle high light.
Before they are synthesized in PS, we need to prepare 3D software and make some settings for it. You will s
three-dimensional animation software (such as 3DS Max, Maya, softimage|3d, etc.), rendering software (such as Lightscape, 3DS viz, etc.), CAD software (such as AutoCAD, Pro/engineer, Unigraphics, SolidWorks, etc.), model design (such as rhino) and some scientific applications such as professional application market. Professional graphics processor for these professional graphics and image software to carry
I. Overview
Autodesk 3Ds Max is one of the most popular and widely used three-dimensional animation software in PC today, it is 3D Studio
Two, 3D Max 2010 hardware Configuration
P4 above the CPU can be at least 1GB of memory space.
Graphics cards typically support OpenGL and Direct3D 9 hardware acceleration
The system must have an Internet Explorer 6 browser installed
Third-party plug-in installation
Installation: Generally put the ma
This tutorial mainly uses Photoshop to make the Mac-style program navigation icon, in order to make the icon look more impact, I chose a larger perspective angle, so in order to ensure that the perspective of accurate use of 3Ds Max first built a simple model. Later in the PS production, the following let us study together.
Menueverywhere is a small program on Mac OS X that just finished the program icon design for a while ago.
Creative Goals
Binar
The lighting is the most important means of simulating the effect of natural illumination in 3DS Max, which is called the soul of the max scene. However, the complex lighting settings, changing the use of the effect, but it is so many novice extremely troubled by a major problem, how to get a satisfactory lighting effect so many friends feel headache and helpless. The main purpose of this tutorial is to take a closer look at the lighting settings in
Tutorials | video Tutorials
Web Teaching network to provide you with a large number of Photoshop, Flash, Dreamweaver, 3DS Max, office and other software video tutorials to help you quickly grasp the popular software!
"Fireworks from getting started to proficient in video tutorials," the use of two or more people in the form of dialogue, and with vivid animation, so that everyone in a pleasant atmosphere to learn knowledge, the use of questions and ans
the 'model', which is a 3D model made by 3dmax or Maya. The model stores the position and composition of vertices, texture coordinates, materials, textures, and other information we need. Generally, 3D games have their own model formats. d3d also has a model format, that is, the. X file.D3d supports the. X file for us, so it is very convenient to use. You only need a few simple functions to render a model. If you do not want to write the 3D export plug-in, we may never need to know the. X file
field effect. (See: DOF)· Anti-aliasing function. Sampling methods include fixed, simple 2-level, and adaptive approaches. (See: Image Sampler)· Defocus function. (See: caustics)· G-buffer (rgba, material/Object ID, Z-buffer, velocity etc.) (see: G-buffer)
Features of advanced package
In addition to all basic functions, it also includes the following functions:· Anti-sawtooth Function Based on G-buffer. (See: Image Sampler)· Save and load support can be used repeatedly ). Sampling can be added
3D production know that exquisite 3D works rely on a large number of different types of textures, but d3d only recognizes diffuse (surface color) one channel. Although it also supports bump (concave and convex) specular color (highlighted color) and other items, it cannot be completed directly using 3D software, and additional code is required. This is why the rendering speed of the game is much faster than that of 3D files (of course there are other reasons) and why the quality of the game is
Citation: http://blog.sina.com.cn/s/blog_95dbdf9e0100we3z.htmlI have a side dish, WPF just getting started, just write a recent project experience. Welcome the predecessors to come to make the bricks, appreciate the disrespect! First of all, I started hurriedly, a lot of things are also smattering, so many problems even superficial understanding, so the great gods directly detour.Summary one: 3D MAX+BLEND+WPF Comprehensive ApplicationDevelopment environment:Autodesk
Although the 3ds file is read, The 3ds file does not contain the vertex normal. To calculate the illumination, We need to manually calculate the normal. The process is as follows:
Three non-common points form a triangle:
Calculation method: the cross multiplication between the vector AB and the vector ac generates a straight line perpendicular to the plane where the Triangle abc is located. The vertical li
across bucket boundaries has become a technical problem! You need to rethink the algorithm!
If the last pixel of G-buffer is aa pixel, This pixel will not be rendered,This problem can be solved by increasing the G-buffer width by 1!
2004.11.17
The scanline kernel is overwritten !!! Separate the code in the Anti-Spam mode and the non-spam mode!The code is clearer and easier to read !!!
2004.11.18
If this_interval is deleted, last_interval should not point to this_interval.Deleted the useless dat
Skyline is much better than ESRI's arcglobe in 3D model display. It is very smooth and does not disappear-display-disappear during refresh. This is my first thought after using globe and skyline.
Importing the sketchup model to skyline has a lot to note about. For tepro5.1.1.20, you can directly click to export the model. the Collada file in Dae format is enough, but 5.1.1.19 can only export the model. 3DS file, import it to 3dmax, and export it. only
to describe the scenario. However, through some conversion programs, you can easily convert the DFX and 3DS model files created by 3D graphic design software such as AutoCAD and 3DS into OpenGL vertex arrays.
OpenGL is not a free software. Its copyright and trademark (OpenGL) are all owned by SGI. But in Linux, there is a product replaced by OpenGL: Mesa. Mesa provides almost identical interfaces with Open
direct3d versions do not seem to support w-buffer. Z-buffer and W-buffer ConversionAccording to the matrix transformation above, you can easily export the formula for converting w-buffer into Z-buffer: Zdepth = Q * (wdepth-Zn)/wdepth= ZF/(ZF-Zn) * (wdepth-Zn)/wdepth What is the use of this conversion formula? For example, 3DS MAX uses w-buffer. If depth information is exported from 3DS MAX to direct3d a
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