The gof Abstract Factory Design Pattern in C #
-- Matthew mongoran
Part I. Abstract Factory Overview
Part1. abstract factory model OverviewThe abstract factory is a gof (Gang of Four) creational pattern where the intent is "... provide an
Before we introduce the abstract class, let's introduce the pure virtual function.
1. Pure virtual function
Only declarations in the base class are not defined for virtual functions, but are implemented in derived classes. This virtual function is
Document comments, nothing more than "//" and "/**/" two, write their own code, so point, appropriate to write a few sentences just fine; but a person always has a day in the team, team communication is not that a few comments and a mouth can solve,
This article is a reference to the Svnkit website in the wiki document, made a personal understanding ~ First throws a question, what does subversion do, what is svnkit used for?Believe that the general work of the students have used or know the
Abstract Factory mode abstract factory provides a unified creation interface for a product family.Abstract Factory Model
From: http://zh.wikipedia.org/wiki/%E6%8A%BD%E8%B1%A1%E5%B7%A5%E5%8E%82
Abstract Factory ModelAbstract Factory is a common
A good programmer generally consists of four aspects: Operation Skills, Knowledge Level, experience layer and ability. I would like to share with you some of the principles in design. I think these things are lessons learned from long-term
the following principles, not just software development, can be extended to other production activities, even in our lives . Don ' t Repeat yourself (DRY)DRY is one of the simplest laws and is the easiest to understand. But it can also be the
Reprint Address: http://blog.jobbole.com/685/the following principles, not just software development, can be extended to other production activities, even in our lives .Don ' t Repeat yourself (DRY)Dry is one of the simplest laws and is the easiest
Don ' t Repeat yourself (DRY)DRY is one of the simplest laws and is the easiest to understand. But it can also be the hardest to apply (because to do so, we need to do a lot of work on generic design, which is not an easy task). It means that when
This article introduces some of the principles in software design, which are learned after long-term experience. Every programmer should understand them. I believe it will be of great help to everyone in the process of software design.
Don't repeat
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