performed
The first parameter determines whether the queue is emptied. You can end the animation immediately.True to empty false does not emptyThe second parameter makes the currently executing animation complete immediately, and resets the original style of show and hide, calls the callback function, and so on
True to complete immediately
False does not comple
"screen" may be beautiful, but very pale, almost no action. Since we are "scholarly" and not "commercial", then I start with the basics.
First of all, to see how to express the authenticity of the action, although the animation of the action is exaggerated, but are derived from life, peacetime observation appears to b
framesend
Directly call the spriteframebyname function.
For playing an animation, quick provides two functions for the sprite genie class,
function Sprite:playAnimationOnce(animation, removeWhenFinished, onComplete, delay) return transition.playAnimationOnce(self, animation, removeWhenFinished, onComplete, delay)endfunction Sprite:playAnimationForever(
often need to add some animations to make them look less sudden;
Director: getInstance ()-> replaceScene (ImageScene: createScene (); change it to the following code to add an animation During scenario switching;
Director: getInstance ()-> replaceScene (TransitionFadeBL: create (1, ImageScene: createScene (); // 1 indicates the animation duration is 1 s.
You can use APIs to view the effects of other scenar
1. PrefaceWhen an animation method is called on a jquery object, if the object is performing an animated effect, the newly called animation method is added to the animation queue, and jquery executes each animation of the animation queue sequentially.jquery provides several
CSS3 has 3 types of animation-related properties: Transform, transition, animation.Different points:1. Trigger conditions are different. Transition is usually used in conjunction with events such as hover and is triggered by events. The animation is similar to the GIF animated diagram and plays immediately.2. Cycle. Animation can set the number of cycles.3. Accur
Transferred from: http://blog.csdn.net/ynnmnm/article/details/46866347Recent animations and effects during the battle, Unity3d provides time.timescale support for acceleration/deceleration. However, timescale provides a global time scale, and some of our actions or animations do not want to be slowed down by timescale. For example, when playing big strokes in the legend of the turret, all other actions/animations are paused except for the big trick effects.Below are the Ignoretimescale methods f
The first thing to distinguish between two concepts, action fusion and action mixing
1 Action fusion refers to the effect of smooth transition when one action is played to the end, and then another action is broadcast.
2 Action Mi
. Animation basically can enter random parameters after the demonstration, such as bubble sort (bubblesort), arbitrary input to sort the array of records, separated by commas, and then can be animated by the user input array of the process of bubble sorting. The input is different, the demonstration process is different, truly fully dynamic presentation.650) this.width=650; "Src=" Http://s2.51cto.com/wyfs02/M02/8A/A6/wKioL1g2qzugl9sWAAA9BRuz0Ck777.png
=' Down '; This. Node.runaction (Cc.scaleto (0.05,1,0.5)); } },//Waist tiredDownrelease: function(){ if( This. state = =' Down '){ This. Node.runaction (Cc.sequence (Cc.scaleto (0.05,1,1), Cc.callfunc ( function() { This. Run (); }, This))); } },});Bomb.jsCc. Class ({extends:cc.Component, properties: {king:{default:NULL, TYPE:CC. Node,}},//Judging when the high-altitude missile comes, whether the monkey squat down (response to the frame event set
1. IntroductionA skeleton animation based on a custom mesh mesh was recently implemented in Unity3d. Stores the keyframe information and then interpolates to form an intermediate animation. There is a parent-child relationship between grid Gameobject. Interpolation animations blend position, sclae, rotation three parts of the model bone.Also note that the general selection is the transform information of th
Monkey original, you are welcome to reprint, please note clearly! Thank you.
Address: http://blog.csdn.net/yanghuiliu/article/details/6933352
There are a lot of animation effects in the project, most of which are implemented using action. Of course, you can also implement it yourself at each frame. The principle is basically the same.
1. Fast jitter between left and right using ccmoveto.
CCPoint pointL=poi
Recent animations and effects in the battle. The Unity3d provides Time.timescale support for acceleration/deceleration. However, timescale provides a global time scale, and some of our actions or animations do not want to be slowed down by timescale. For example, when playing big strokes in the legend of the turret. In addition to the big strokes, all other actions/animations are paused.The following are the Ignoretimescale methods for animation, anim
Today we animate the ways and tricks of setting action buttons in PowerPoint presentations.
The link function is often used in PowerPoint presentations, and we can use the "action button" feature to implement it. Next, we set up a "classroom practice" button to link to slide 17th.
1. Perform the "Slide Show Animation button Customization" command.
2. Drag a bu
Recent animations and effects during the battle, Unity3d provides time.timescale support for acceleration/deceleration. However, timescale provides a global time scale, and some of our actions or animations do not want to be slowed down by timescale. For example, when playing big strokes in the legend of the turret, all other actions/animations are paused except for the big trick effects.Below are the Ignoretimescale methods for animation, animator, a
First look at the example:1. By changing the picture to achieve, more coherent, but need a lot of pictures to achieve, increased the HTTP request, but very useful, mainly used to CSS3 and animation.2. By putting many pictures on a picture, similar to the way the image sprite, by using background-position to change the position of the background image, to achieve.To synthesize more than 10 picturesThis way I feel not very good, then I should say with J
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