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About the mouse events in ActionScript 3.0

About the mouse events in ActionScript 3.0 -------- ActionScript 3.0 Cookbook (I) This book is a classic book. To be honest, there are several small as3 projects, the basic syntax is also known (in fact, it is very fast to get started with a new language after the basics of object-oriented programming language ). Now I have found the full version of the classic books here. Let's take a look and write some

Several defects in ActionScript 3.0

The language specifications of ActionScript are getting closer and closer to Java, but some important features are not supported. The following are some points: (1)Generics Generics greatly improves coding efficiency and running efficiency. The lack of generics makes programming quite uncomfortable,CodeIt looks tedious and ugly. (2)Thread Currently, ActionScript is a single-threaded language, which m

[ActionScript 3.0] colors in Flash

anyway.Use hexadecimal to represent color values 16 Binary (hexadecimal, abbreviated HEX), based on 16, each digit is 0 to 15 of any number, while the decimal is based on 10, Each digit is a number from 0 to 9. Since there are no numbers that can represent 10 to 15, the first six letters of the alphabet, a through F, are borrowed to represent them. Thus, each 16 binary can be one of 0 to F (in Flash, the hexadecimal number is not case sensitive, and a to f or a to f are used). Use the 16 decim

Flash MX/ActionScript Graphics Tutorial (ii)

Tutorial 1.3ActionScript EditorFlash MX 2004 provides a very Easy-to-use ActionScript editor, and this section is a good way to familiarize yourself with how this editor is used.1.3.1 Start ActionScript EditorOpen the ActionScript Editor by opening the menu window-〉 Development Panel-〉 Action (shortcut F9) in Flash MX 2004. The structure of the 1.3.2ActionSc

ActionScript uses the mouse to move components to intersect the component to determine the function hittest

How the keyboard interacts with ActionScript2.0 is described in "ActionScript" using the keyboard move symbol (click the Open link). This article continues to explain how the mouse interacts with ActionScript2.0. In fact, the interaction between the mouse and ActionScript2.0 in the "ActionScript" using the Copy movie Duplicatemovieclip with the mouse drag following startdrag to make the mouse movement effec

Best practices and coding conventions for the officially recommended ActionScript by Adobe

capitalized.-This Convention is the same as the class name convention.-The interface name is generally an adjective. Eg rintable 11. Name custom components-The first letter of the component name is in upper case, and any connected words are written in mixed case.Eg: The following default user interface component settings use connected words and mixed upper and lower cases:CheckboxComboBoxDataGridDatechooserDatefieldMenubarNumericstepperProgressbarRadiobuttonScrollpaneTextareaTextinput -Componen

Interworking Between ActionScript and JavaScript

1. Call Javascript in ActionScript The call () method requires at least one parameter to specify the JavaScript function name. Externalinterface. Call ("changetitle "); If the JavaScript function requires parameters, add the parameters in the call () method. For example, the changetitle () function accepts a parameter:Externalinterface. Call ("changetitle", "ActionScript 3.0 cookbook "); ===================

Actionscript 3.0 Event Mechanism profiling---how events are sent (i)

Analysis of Actionscript 3.0 event mechanism How events are sent (i) Disclaimer: Welcome anyone and organization to reprint the article in this blog, but must mark the original link and author information. This article link: http://blog.csdn.net/li_007/archive/2009/03/02/3949445.aspx Pioneering and enterprising little turtle------->csdn bit bit by bit blog Several steps of the event mechanism in ActionScript

Flash ActionScript 3 new features and changes

This article describes the new features and changes that ActionScript 3 has in relation to ActionScript 2. And in the last step of the article to teach you how to use Flex Builder to compile and run the first AS3 program.   Syntax enhancements and changes: Two concepts of package (package) and namespace (namespace) are introduced. Where package is used to manage class definitions, to prevent naming conflict

The difference between ActionScript and JavaScript _ basics

Netscape's JavaScript at the time made it the top of the browser wars with IE, and then IE created JScript to deal with Netscape's JavaScript, and in fact JScript basically copied JavaScript, This is one of the things that Microsoft has been accused of, JScript and JavaScript have some grammatical difference, but both are the same kind of web development technology, and the current popular is that the use of javascript,jscript has become increasingly scarce. In addition, the core of JavaScript i

Flash game development with flex and ActionScript (No.1)

Get started with flash game development. This article shows you which tools to download and details the first steps in creating a flash game using Flex and ActionScript. Start a flash game program. This article will show you how to use the flex development tool as language to start developing a flash game.Getting started With Flash Player and the flex SDK Adobe has supplied everything you need to start creating your own Flash games. Creating a flash g

Win7 system prompts for ActionScript errors how to resolve

Recently, a win7 system users reflect, using the computer to browse the Web or watching video, the system will always pop up: ActionScript error prompts, the user does not know how to solve this problem, this is very distressed, then Win7 system prompts ActionScript error How to solve it? Today, we share a workaround for Win7 system tips for ActionScript errors.A

The first chapter. ActionScript Language Basics

The first chapter. ActionScript Language Basics 1.0. ActionScript 3.0 Cookbook Overview 1.1. Create a new ActionScript project 1.2. Define application Properties Yourself 1.3. Where to write ActionScript code? 1.4. How to track information 1.5. Handling Events 1.6. Responding to mouse a

Golden Flash guest ActionScript class record one

  The first talk about who WhereHello everyone, first of all, thank you for learning as! with me in the heat. Because the weather is so hot, the content of the lecture is as concise as possible, today is the first lesson, I use three English words to sum up: who Where how.First, whoLet's start with the first question.-who, what is as? As you know, Flash is a powerful animation software that you don't have to use as to use Flash, but if you want to provide interactivity with the user, use other o

How to pass parameters to flash in ActionScript 3 (1)

How to pass parameters to flash in ActionScript 3 (1) Today, when I tested a flash ad program for Audi, I found that the clicktag provided by Audi is the code of ActionScript 2, which is not supported in ActionScript 3, so I went through Adobe docs. The clicktag code in 2.0 is as follows: On (release) = { In 3.0, _ root is not supported, and the event function is

Meta tags that can be applied to the ActionScript class in Flex

In the Flex development work, component development is an indispensable part. Applying meta tags in your custom components can make the components easier and more convenient, it is more friendly to be introduced into applications.You can insert meta tags for MXML and ActionScript files to provide information for the Flex compiler. The meta tag in executable code is not compiled, but it provides information for the code that controls how to compile the

Chapter 1. Basics of The ActionScript Language

Chapter 1. Basics of The ActionScript Language 1.0.ActionScript 3.0 cookbook Overview 1.1. Create an ActionScript Project 1.2. custom applicationsProgramAttribute 1.3. Where can I write ActionScript?CodeWhat about 1.4. How to trace information 1.5. Handle events 1.6. Respond to mouse and keyboard events

Flash actionscript three version to handle the difference between events

Problem:I'm going to repeat a piece of code. Solution:Adding listeners and association processing methods to the Enterframe event Discuss:Handling Enterframe Events in ActionScript 2.0 is simple, and you simply create a timeline function call Onenterframe and then call it automatically every time the new frame starts. There are all kinds of events in ActionScript 3.0 that need to be controlled, and it's n

Flash ActionScript 3.0 Series Tutorials

Tutorial Author's blog: www.kingda.org ActionScript 3.0 Series Tutorial (1): Have a close contact with Flash9 first! Flash Professional 9 ActionScript 3.0 Preview version is released today, which means that from now on we can use not only flex and AS3.0, but also use the Flash IDE we have always been familiar with for AS3.0 development. Unlike Flex 2, Flash 9 alpha (that is, the Flash Professional 9

About how to load external SWF in ActionScript 3

About how to load external SWF in ActionScript 3 Disclaimer: Anyone and organizations are welcome to repost the articles in this blog, but the original links and author information must be marked. Link: http://blog.csdn.net/li_007/archive/2009/03/27/4031073.aspx Pioneering little turtle -------> csdn For external SWF loading, corner 3 has changed the implementation method of corner stone 2/1. Of course, the method provided by corner stone is more fr

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