When learning a foreign language, we should first learn its syntax. The same is true for learning a programming language. Syntax is the most basic thing in every programming language, such as how to define variables, use expressions, and perform basic operations.
ActionScript 3.0 is a script language based on ECMA-262 specifications. Its basic syntax consists of identifiers, keywords, data types, operators, and delimiters. These five elements have di
() {//Click Button1 this button Externalinterface.call ("Show", editfield1.text);//Call function show in JavaScript (message {} function, where message this parameter value is filled by EditField1 input}); function JavaScriptShow1 (message1) {///define a functions, and once this function triggers, the values are transmitted. Fill Label1 this label text Label1.text=message1;} Externalinterface.addcallback ("JavaScriptShow1", JavaScriptShow1);//Register JavaScriptShow1 This function, its external
It can be said that this is the first ActionScript file I translated, although AS3.0 noisy very much. However, due to the introduction of Chinese is still rare, so translated this article. This article is translated from:Http://labs.macromedia.com/wiki/index.php/ActionScript_3:overviewBecause of the limited level of English and ActionScript, there may be some mistakes, and I implore the Lord and the audienc
Syntax This tutorial details the basic grammar rules to follow when writing scripts using ActionScript, and is a must-read tutorial for as beginners ...
When scripting with ActionScript, you can create simple actions using the normal-mode action Panel, menu and list selection options. To write powerful scripts in ActionScript, you have to delve into and learn abo
introduce: Using ActionScript, you can create flash programs to do anything you can think of. But before we get to the broader range, let's take a look at the basics. Good news when ActionScript's commands have well-defined patterns, sharing the same syntax, structure, and concepts. Mastering the basics of grammar can make you a better master of ActionScript. This chapter will focus on the common features
It can be said that this is the first ActionScript file I translated, although as3.0 is very loud. however, since there are few Chinese introductions, I have translated this article. this article is translated from: due to the limited level of English and the limited level of ActionScript, there may be some errors. I would like to ask the readers to point out this article, but I also hope it will be useful
Introducing Flex SDK 3.1 and Flex Builder 3.0.1Flex SDK 3.1 is what the team considers a milestone build, a certification of all of that work and a roll-up into a build that is recommended for all usersHttp://www.adobe.com/devnet/flex/articles/sdk3_fb301.html
Cairngorm Moved to Adobe Open SourceHttp://weblogs.macromedia.com/amcleod/archives/2008/08/cairngorm_moved.html
Flex Architecture Basics-Models Data Transfer ObjectsDemonstrates a relatively easy way of setting up a small Flex application
These two days when doing JavaScript PHPRPC 3.0 clients based on FLASH9 (ActionScript 3.0) encountered some of the problems of JavaScript interacting with ActionScript 3.0, which basically didn't find answers online, Finally through a constant attempt to solve, so summed up here, hoping to give some help to the comrades who have the same problems.
JavaScript interacts with
ActionScript 3.0 is a powerful object-oriented language that depicts a new programming model for Flash Player. If you are already familiar with ActionScript 1.0 or 2.0, then when you use ActionScript 3.0 to develop your first application
Program You need to know some language differences.
Note: For more information, see the list of differences between
Flash's ActionScript 3.0
1, add up Flash (1)-ActionScript 3.0 basic data types, operators and Process Control statements
Introduced
All data types in Flash ActionScript 3.0 are objects, and the syntax of the operators and Process control statements is similar to C #
2, add up Flash (2)-ActionScript 3.0 base packa
Tutorial
1, Flash MX, ActionScript graphics and text tutorial (14) [2005-03-02]
2, Flash MX, ActionScript graphics and text tutorial (13) [2005-03-02]
3, Flash MX, ActionScript graphics and text tutorial (12) [2005-03-02]
4, Flash MX, ActionScript graphics and text tutorial (1
The simplest example of Flash-based streaming media: RTMP push and receipt (ActionScript) and rtmpactionscriptThis article records some Flash-based streaming media processing examples. The most common Streaming Media Protocol for Flash platforms is RTMP. Some RTMP players/streamer Based on C/C ++ recorded previously, but no RTMP player/streamer Based on the Flash-based ActionScript. In fact, Flash-based RTM
This article records some examples of flash-based streaming media processing. The most common streaming media protocol for the Flash platform is rtmp. Some of the previously documented RTMP players/boosters are based on C + +, but no rtmp player/ejector based on ActionScript in Flash was recorded. In fact, the RTMP player/ejector based on Flash is a "regular" in rtmp technology. RTMP itself is designed to communicate between the Flash platform, and th
Include and import are very different in ActionScript. Include copying code from one file to another, copying the code to the location where the include statement resides. Import adds a reference to a class or package so that you can access the objects and properties defined in other classes. The code files imported through import must exist on the path you imported. Import code files by include, the file address must be entered with the main file can
The interaction between JavaScript and ActionScript 3.0 is also through the flash. external. ExternalInterface class, but it is different from the Flash. external. ExternalInterface used for interaction with ActionScript 2.0 in flash 8. The biggest difference is that the ExternalInterface. addCallback method has only two parameters in ActionScript 3.0, instead of
Author: egoldy nature: Translation Views: 11624 published at: 15:14:42
Statement: This article is an example of the Chinese version of the unpublished Keith Peters event 3.0 making things move. The second chapter in the book. Webstudio will provide forum Forum support when publishing the Chinese version. Please indicate the source for reprinting. Thank you!
Next to the previous article .....
2.5 use code Animation
Well, now you should have understood enough basic knowledge about how to encode i
When learning flash actionscript programming, especially for beginners, pay more attention to the following
Flash ActionScript ProgrammingTo learn
Flash ActionScript ProgrammingVery helpful.
1. FamiliarFlash ActionScript ProgrammingThree ways to add actions
Add frame, MC, And button. Use the play, stop, and goto comman
Tutorial
Introduction to the 1th ChapterActionScript is a programming language that is dedicated to flash. ActionScript's syntax is similar to JavaScript or Java, and if you've ever contacted both languages before, you'll find ActionScript very easy to use. Even if you don't have access to Java or JavaScript, mastering and using ActionScript is no big feat. the evolution process of 1.1ActionScriptActi
By default, the video clip element instance in the Flash document library cannot be created dynamically (that is, it is created only using ActionScript ). This is because every component exported for use by ActionScript will increase the size of the SWF file, and it is well known that some components may not be suitable for use on the stage. Therefore, to enable the component to be used in
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