You need to fix the picture before you expose the image to the color palette. Then the overall tone is darkened to reduce exposure. Later on to beautify and polish the characters can be.Original
Final effect
1, first open the picture. Copy a layer to form good habits. The original artwork may be overexposed. Can be automatically under the color order.Then press ctrl+alt+2 to select the high light area. To expla
Final effect
1, develop good habits. Copy a layer (CTRL + J), then on the copied Layer filter processing, this article applies to the Topaz filter, the site also provides downloads, you can search the site to obtain resources, set parameters as follows: Sharp: 2.10, Range: 1, corner embrittlement: 2.23, noise density: 1.57.
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This tutorial is very practical and easy to use for toning colors. Make sure that you have a good general color before blending, preferably a combination of colors, such as the red and erotic matches used in the tutorial. Then slowly pull out the color you want.Original
Final effect
2, create an optional color adjustment layer, parameters and effects as shown below.
Home
The color of the material picture is more vivid, the clothing and the complexion are matched very good, but the main body is not very prominent. The brightness of the garment can be reduced properly when treated. Then the face slightly brighter, so that can be a good highlight of the character part.Original
Final effect
1, open the original material, create hue/saturation adjustment layer, reduce the sa
The material picture is mainly warm, but the picture is a bit monotonous, the level feeling is not very strong. When processing, you can add high light and dark angle to the screen, and enhance the color transition of the picture. The main color can be color to your liking.Original
Final effect
1, open the original material, press CTRL + ALT + ~ Pull out the high light selection, press CTRL + Shift + I to selec
negative, it will produce a light absorption effect.
Focus: Adjust the attenuation range of the light.
properties: Each light has four properties, such as luster, material, exposure and environment. You can set the lighting color and ambient color by clicking the two color blocks to the right of the window.
Texture Channel: Select the channel to which you want to create a bump.
White part bulge: The default is checked state, if canceled this check, protruding will be the black part of t
PS There are many selection tools, how to pick the selection tool, depending on the selected object, such as a simple object banana or a very complex object hair and so on.
This tutorial is written primarily for beginners, explaining how to use 5 quick selection tools to create a valid selection.
1: Magic Wand Tool
This is the easiest way to create a selection, but it is only more effective when the background color is solid.
Therefore, when the b
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