agile principles patterns and practices

Discover agile principles patterns and practices, include the articles, news, trends, analysis and practical advice about agile principles patterns and practices on

Agile Software Development: principles, patterns and practices--the 2nd Chapter Overview of Extreme Programming

"slices of bread". These slices of bread are the raw data to be analyzed. The analysis program "bakes" these slices and is thus referred to as "toasters". We refer to the individual variables in the data block as "breadcrumbs". In short, it is a useful and interesting metaphor.Of course, metaphor is more than just a name system. Metaphor is the vision of a system that guides all developers in choosing the right name, putting the function in the right place, creating new and appropriate classes

Agile Software Development: principles, patterns and practices--the 3rd chapter plan

their own estimates and measured by themselves. Developers choose to feel comfortable with their tasks and maintain high quality of work.Managers always get data at each iteration. They use this data to control and manage projects. They don't have to impose, threaten, or plead with developers to express arbitrary, unrealistic goals.It sounds like a nice, relaxing thing, but it's not. Using the data generated by the stakeholders is not always satisfactory, especially when it is just beginning. T

Agile Software Development: principles, patterns and practices--the 10th chapter Lsp:liskov substitution principle

following code: Public class base{ publicvirtualvoid f () {/*some code* / }}publicclass derived:base{ publicoverride void f () {}}The function f is implemented in base. However, in derived, the function f is degenerate. Perhaps, derived programmers think that function f is useless in derived. Unfortunately, base users do not know that they should not call F, so there is a substitution violation.The existence of degenerate functions in degenerate classes does not always mean that the LS

Agile Software Development: principles, patterns and practices--the 14th chapter uses UML

. A real software architect is involved in the code that he or she designs. 14.5 ConclusionUML is a tool, not the end result. As a tool, it can help you to think and communicate the design. If you use it sparingly, it will bring you great benefits. If used excessively, it will waste you a lot of time. When using UML, less is better.Excerpt from: "Agile Software Development: principles,

Agile Software Development: principles, patterns and practices--the 12th ISP: The principle of interface isolation

and cannot be overused. If a class has hundreds of different interfaces, some of which are separated according to the client program, others are separated by version, then the class is hard to figure out, and this kind of hard-thinking is very frightening.12.5 ConclusionFat classes can cause unhealthy and harmful coupling relationships between their client programs. When a client program asks for a change to the Fat class, it affects all other client programs. Therefore, client programs should

Agile Software Development: principles, patterns and practices--the 4th chapter test

run, the faster you will find any deviations from those tests. If you can run all the tests multiple times a day, the system will not expire for more than a few minutes. This is a reasonable goal. We will never allow the system to regress. Once it is working at a specific level, it must not be reversed to a slightly lower level.However, validation is only one of the benefits of writing tests. Both unit and acceptance tests are a form of documentation. Such a document can be compiled and execute

Agile Software Development: principles, patterns and practices--9th OCP: open-closed principle

classshapecomparer:icomparer{Private StaticHashtable priorities =NewHashtable (); StaticShapecomparer () {priorities. ADD (typeof(Circle),1); Priorities. ADD (typeof(Square),2); } Private intpriorityfor (Type type) {if(priorities. Contains (type))return(int) Priorities[type]; Else return 0; } Public intCompare (ObjectO1,ObjectO2) { intPriority1 =priorityfor (O1. GetType ()); intPriority2 =priorityfor (O2. GetType ()); returnPriority1.compareto (Priority2);

Agile Software Development: principles, patterns and practices--the 13th chapter of UML Overview for C # Programmers

to change.Translate into natural language description: If the coin event is received in the locked state, it is migrated to the unlocked state and the unlock function is called. If the pass event is received in the unlocked state, it is migrated to the locked state and the lock function is called. If the coin event is received in the unlocked state, it remains in the unlocked state and calls the Thankyou function. If the pass event is received in the locked state, it remain

Agile Software Development: principles, patterns and practices--the 16th chapter, the 17th chapter, the 18th Chapter sequence diagram

has a separate internal thread called the active object. They appear as bold borders, as follows:18.2.6 sending a message to an interfaceExamples are as follows:Send a message to its derived type through an interface:18.3 ConclusionA sequence diagram is a tool. To be used in accordance with its design intent. Use them in front of the whiteboard to communicate with others in real time. Use them in short documents to record those core, important collaborations in the system.In the case of sequenc

[Best practices] "highest guiding principles" for agile review activities"

Only by doing a good job of agile review can we continuously improve and implement positive feedback. What should we do? Look at foreign masters ....Agile review debate on the "highest guiding principles" of the activity Imagine inviting several talented people to sit down and drink tea while discussing prime direve ve-the basis of

Agile Software Development-principles, models and practices

After thinking about it, I decided to record the course of reading in the form of a date. The comments will be part of the discussion and Thoughts on reading. 2005-06-01: I am very happy to have time to read these good books due to my lack of project tension in the past few days. I once again picked up Agile Software Development-principles, models, and practices.

. NET domain driven design-first taste (one: questions, patterns, principles, tools, processes, frameworks, practices)

. NET domain driven design-first taste (one: questions, patterns, principles, tools, processes, frameworks, practices)2013-04-07 17:35:27Tags:. NET DDD Driver Design original works, allow reprint, please be sure to use hyperlinks in the form of the original source of the article, author information and this statement. Otherwise, the legal liability will be invest

. Net domain-driven design-first taste (2: Questions, patterns, principles, tools, processes, frameworks, and practices)

they do not follow good things. If you are lucky enough to have a R D team for DDD, agile, and XP, You can regard the project as a lifelong work of art. [Wang qingpei has all rights reserved. For more information, please sign it.] These two articles are my thoughts on DDD and I will share them with you. In the next article, we will share with you the detailed use of a small system with a DDD architecture as a case.Analysis and Modeling, use of desig

12 Agile principles of agile development

The 4 Agile Manifesto of Agile Development speaks of the values of agile development, which can lead to the following 12 principles , which are the characteristics of agile practices that differ from heavy processes. In the

[Patterns & Practices] patterns & Practices performance guidance roundup

This is a comprehensive roundup of our patterns Practices performance guidance for the Microsoft platform. I put it together based on customers looking for our performance guidance, but having a hard time finding it. while you might come into your SS a guide here or a how to there, it can be difficult to see the full map, including the breadth and depth of our performance guidance. this is a simple map. or

Design Patterns: C # Object-oriented design patterns discussion on [Learning: 01. Object-oriented design patterns and principles course notes]

object-oriented design process, under specific scenarios, and between classes and communicating with each other.? A deep understanding of object-oriented is the basis of learning design patterns, mastering certain object-oriented design principles can grasp the essence of object-oriented design pattern, and thus realize the flexible use of design patterns.? Thre

Interpreting agility 3-interpreting the pairing Review of agile practices

Programmer A has met programmer B. "Scrum is terrible," said programmer. "Why? I heard that SCRUM is good. Our company is also preparing to implement scrum ." Programmer B answers. "Never, you will regret it ." "Are you implementing real scrum ?" "Of course, we have three roles, four meetings, and three products in scrum ." Agility is very simple, but extremely difficult. Agile Methodology consists of a series of

12 principles followed by the Agile Software Development Declaration and agile Declaration

From: Agile Software Development: Principles, models, and practices: Robert C. Martin, translated by Deng Hui] Agile Software Development Declaration:Individuals and interactionsBetterProcesses and toolsSoftware that can workBetterComprehensive documentationCustomer cooperationBetterContract negotiationRespond to chang

Agile development Principles

. Even in the late stages of development, it is welcome to change demand. Agile processes leverage change to create competitive advantage for customers. This is a statement about the attitude. Participants in the agile process are not afraid of change. They think that changing demand is a good thing because the changes mean that the team has learned a lot about how to meet the needs of the market.

Design Patterns series: Opening-patterns and principles

truth is the design principle. I remember when I attended an architect training at Microsoft and talked about the design model, someone asked the teacher a question: "What is more important than the design model ?", The teacher is a developer with many years of practical experience. He did not hesitate to say, "What is more important than model is principle ". I often think of this sentence as a great answer. Indeed, what is more important than principles

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